Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2.
Read the full notice here before downloading or uploading mods.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Minor Fix for the script "Level Reset Upon Reaching a Certain Level" on both the Alternative Hard and Digimon Manipulation Codes versions. used the incorrect assembly code jge instead of jl when comparing the current level of the digimon to the currently selected Level Cap. Also changed the part related to the money reduction when level reset is triggered it wasn't subtracting the cost exactly.
Separated some Scripts into multiple parts(Bond+Talent, Max HP/SP after Battle, +2 Stats After Gaining any EXP).
Fixed a few broken scripts.(Specific Item Remover)
Created an Alternative Script for Level retention upon digivolution, it now just gives the digimon half the accumulated EXP as bonus exp after the digimon level has been reset to 1.(this is to scale the Agent Digimon to the Enemy Digimon Stats which gets absurdly high as their level rise in Alternative Hard)
Fixed Enemy Scaling Level - it now gives digimon a -/+ 1-5 level compared to the highest level your digimon achieved(only for ALTERNATIVE HARD).
Tweaked the rates of Special Skill usage in Enemy Skill Randomizer Skill 1-3 have higher chance to be used.
Reduced Bonus Stats provided when Converting Digimon higher than 100% to 1/4 of the bonus of HP.
Reduced Max Scan to 500% for the Max Scan and Max Stats Script.
Updated InstaKill/Win Script it now doesnt nuke Agent Digimon's health just the enemies.