Enemy Collision Synchronized - Updates

PC Enemy Collision Synchronized v2.9

Updates for Helldivers 2
Changelog:
  • Reduced CPU overhead when checking corpses and settled ragdolls.
  • Reduced temporary memory allocations and repeated physics calculations.
  • Improved performance logging to identify costly enemy checks and processing spikes.
  • Separated mission performance from time spent on the ship for clearer comparisons.
  • Preserved existing collision repairs, ragdoll stabilization, enemy coverage, and check frequency.
Changelog
  • Reduced processing overhead when many enemies and corpses are present.
  • Spread collision checks across updates to reduce performance spikes during crowded fights.
  • Removed redundant memory reads and reduced temporary allocations.
  • Added automatic performance logging to help identify remaining hotspots.
Thank you everyone for your patience as I continue ironing out the overhead associated with the mod. I appreciate the reports and feedback from everyone testing the mod out.