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Enhanced Bolt Pistol Ammunition & Demolition Force 2026-10-01

A Mod for Helldivers 2
Enhanced Bolt Pistol Ammunition & Demolition Force akl_mod_preview_image
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It can now destroy bug holes, its damage has been slightly increased, and thanks to the blessings of the STC, programmable ammunition has been introduced, allowing you to switch between different ammo types.

Bolt Pistol Changes​

This mod improves the Bolt Pistol and introduces programmable ammunition while keeping its overall behavior close to the original weapon.

Direct Hit

  • Damage: 325 → 400
  • Durable Damage: 115 → 250
  • DemoForce: 20 → 30
Explosion

  • Explosion Damage: 175 (unchanged)
  • Explosion Durable Damage: 175 (unchanged)
  • Explosion DemoForce: 10 → 30
The increased DemoForce allows the Bolt Pistol to destroy Bug Holes when firing directly into the opening.

Ammunition

  • Starting Spare Magazines: 3 → 8
  • Maximum Spare Magazines: 4 → 8
  • Magazine Capacity: 6 rounds (unchanged)
Programmable Ammunition
Thanks to the blessings of the STC, the Bolt Pistol can now switch between three ammunition types:

  • Normal – Standard Bolt ammunition
  • Inferno – Incendiary ammunition that ignites and burns targets
  • Tempest – Specialized ammunition that applies a stun effect (no demoforce, non explode)
Ammo types can be cycled through the R-key menu:

Normal → Inferno → Tempest → Normal
Version 2.0 based https://ayakamods.com/mods/evictor-...ator-shells-new-arctic-shells-he-shells.4386/

Thanks to tarkavash


If you don’t like the changes introduced by the programmable ammunition system, you can use Version 1.7 instead,

Choose either the Enhanced Version or the Only DemoForce Version, (1.7v) depending on which changes you prefer.


need bingus shared loader v15~v17+


this is cheat mod use singleplay only

plesae.
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Version
2026-10-01
Rating
3.67 star(s) 3 ratings

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More mods from Bans

  • PC Jurgen Get the Melta!!

Latest updates

  1. Optimization Update

    I’ve left the existing, fully working Version 2.0 and Version 1.7 unchanged, and uploaded a new...
  2. Version 2.0 – The STC for Programmable Ammunition Has Been Discovered

    If you want the new ammo switching system, increased DemoForce, and increased damage, please...
  3. Version 1.7 update

    Version 1.7 has been optimized overall, and in the enhanced version, I've increased the reserve...

Bans

Members
Members
Sep 19, 2026
40
6
would it be possible to get a 40 demo force meltagun mod? (sorry for requesting but i cant wait to get it)
I actually thought about that too, but I don't think it really fits the Melta Gun. After all, a Melta Gun is meant to melt through things rather than blow them up.

I personally tried modifying the Melta Mine as well, and I think the Melta Mine would be much better suited for that role.
 

iniVsocraM

Members
Members
Sep 11, 2026
4
2
Hey, I really like this mod! Would you consider making a version with 8 spare magazines? I'd love to use the Bolt Pistol as my main weapon with the Gunslinger passive, and the extra ammo would make that playstyle much more fun. Thanks!
 

Bans

Members
Members
Sep 19, 2026
40
6
I will attempt, yes, but if it doesn't work. You're getting skinned.
If it still doesn't apply, please go to:

C:\Users\USER\AppData\Local\CowboyBingus\Helldivers2\Logs

Then open P40KEnhancedV15.log, copy all the log text inside, and send it to me.
 

Bans

Members
Members
Sep 19, 2026
40
6
Hey, I really like this mod! Would you consider making a version with 8 spare magazines? I'd love to use the Bolt Pistol as my main weapon with the Gunslinger passive, and the extra ammo would make that playstyle much more fun. Thanks!
I'll make it when I have some free time.

I've also been thinking about adapting the Recoilless Rifle's programmable ammunition system so that you could switch between different types of ammunition in real time, such as Hellfire Rounds (Toxic), Inferno Bolt Rounds (Incendiary), and Tempest Rounds (EMP).

Alternatively, I might make separate versions that exclusively fire each of those ammunition types.
 

coolmen43022

Members
Members
Sep 19, 2026
85
23
Could you try launching the game, waiting about 5–10 minutes, and then doing a dive?
Looks like I was wrong, it does work, but it's very slow to activate and the game still stalls at startup.
 

Bans

Members
Members
Sep 19, 2026
40
6
Looks like I was wrong, it does work, but it's very slow to activate and the game still stalls at startup.
The time it takes for the mod to apply seems to vary depending on your PC specs. In my case, it usually applies within 10–30 seconds after I enter the ship, but it should probably apply within about 3 minutes at most.

Also, could you clarify exactly what you mean when you say the game "stall"?