Epic LUT - An Ingame LUT Editor Importer and Exporter - Updates

PC Epic LUT - An Ingame LUT Editor Importer and Exporter R5.8.6

Updates for Helldivers 2
R5.8.6

  • Reduced background CPU use while Epic LUT is closed.
  • Reduced stutters when restoring applied colors and Patterns.
  • Improved Photo Mode input handoffs and menu reopening.
Includes Shared LUT multiplayer appearances, improved compression and sync, preset safeguards, loose patch import and selected LUT, row or cell restores.

Both players need R5.8.2 or newer, or R6 Alpha 3, for the Shared LUT update. Shared Lobby LUT remains in testing.

Use one package: BSL, LLL or MDL. Keep your existing presets and settings.
R5.7.5

Save now updates the preset selected in the Armory dropdown after an overwrite confirmation. Choose Save a New Preset at the top of that dropdown to create a separate preset. The redundant button and its menu-close error are removed.

Epic LUT can borrow input from updated War Journalist Photo Mode builds while the photo camera stays active. This requires the updated companion and a normal restart; coexistence was confirmed in-game after restart.

Includes Shared LUT appearances, checked-region camo, Map LUTs to Gear with Auto-map, the full Pattern editor and quick Roughness controls, compact Armory previews, custom-model LUT loading and binding-aware patch exports. Shared Lobby LUT remains in testing.

Download R5.7.5 — BSL, LLL and MDL
BSL Main / MDL Optional on Nexus. LLL is GitHub only. Enable one copy. Shared fixes are retained in R6; its experimental prerelease has no support offered.
Fixed the false conflict when more than one mod archive contains the same effective Pattern/LUT palette. Epic LUT now checks the highest numbered layer in each archive and compares the contents before refusing. Identical copies load normally; differing copies identify the conflicting files.

The creator-side test build was confirmed working. Missing binding-cache parts also name the exact file and provide a Load Current Gear retry. Color agreement remains separate from source proof for patch export.

Shared LUT, camo, gear mapping, Pattern roughness and the R5 maintenance features remain included.

All three loader packages: https://github.com/HWG90/Epic-LUT/releases/tag/R5.7.4
Nexus: BSL Main, MDL Optional. LLL stays GitHub only.
R5.7.3 fixes Load Current Gear for custom models with different LUT copies in numeric patch layers of the same archive. The effective highest layer is loaded, while genuine equal-layer and cross-archive conflicts still refuse to guess. Existing snapshot caches refresh automatically.

Confirmed in-game: the reported custom model now loads the correct colors. Includes R5.7.2 maintenance for custom LUTs, Basic/Armory preset parity, Pattern roughness, player preview and LUT ID copying.

BSL, LLL and MDL downloads: https://github.com/HWG90/Epic-LUT/releases/tag/R5.7.3

R6 weapon editing prerelease: https://github.com/HWG90/Epic-LUT/releases/tag/R6.0.0-alpha2 — experimental; no support offered.
R5.7.2 maintenance update

Custom model LUTs now read installed patch colors instead of stock colors under reused IDs. Highlighting preserves other rows. Basic Apply Preset matches The Armory, including material LUTs without a live Pattern. Player Preview filters numbered gore caps while keeping clothing LUT sync.

Three quick Pattern controls: Color, Mat/Opac and Roughness. Roughness edits Alpha without changing the other channels. Armory Apply fits larger fonts. Right-click any LUT ID/name to copy its real ID in the configured hex or decimal format.

Shared LUT, camo region controls, Map LUTs to Gear / Auto-map, compact Armory previews and binding-aware patch exports remain included. Shared Lobby LUT remains in testing.

BSL Main and MDL Optional on Nexus. LLL stays GitHub only. Enable one copy.
https://github.com/HWG90/Epic-LUT/releases/tag/R5.7.2