Estelle - Chira-rism Refined Default & 1st Costume Pack 1.0.0

A Mod for Trails in the Sky 2nd Chapter
  • QED
Estelle - Chira-rism Refined Default & 1st Costume Pack akl_mod_preview_image
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  • estell_dtb_v100_01.png
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Description & Key Features:
- Carefully adjusted default outfit (2nd/Orange): Fine-tuned the top's neckline and shortened the skirt length while carefully preserving the vanilla aesthetic and silhouette.
- Undergarment adjustment: Removed the default spats/bike shorts for a cleaner, classic skirt silhouette.
- Bonus 1st Chapter outfit included (Red): A direct port of the modified 1st Chapter costume, visible during the game's prologue/intro sequence.
- Lore-friendly finish: Modeled to blend naturally into cutscenes and gameplay without breaking character consistency.

Installation:
1. Extract the game's target .pac file.
2. Overwrite the extracted assets with the files provided in this mod.
3. Rename or move the original .pac archive (e.g., append .bak to its name) so the game reads the unpacked loose files instead of the archive.
*Note: Mod loaders are currently unconfirmed/not tested on my end.

Compatibility & Notes:
- Compatibility: Tested and confirmed working on the Demo version. The model data may be updated or adjusted after the full release.
- Notes: The red 1st Chapter outfit only appears during the early intro sequence as per the game's original sequence.


✨Special Thanks:
amorrow28-san - For the invaluable tutorials
https://github.com/eArmada8/kuro_md...with-new-physics-bones-and-adapted-animations
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QED
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Version
1.0.0
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Latest updates

  1. Confirmed working with the full release version.

    Fixed texture misalignment on certain parts. Polished the body mesh. Replaced the body texture...

Lozs

Members
Members
Dec 4, 2025
2
0
I followed the tutorial, python, extracted asset_common_model.pac, asset_common_model_info.pac and image.pac, moved the assets folder to the root of the game, added bak to the 3 .pac, then copied the mod and still doesn't work.
 

QED

Modder
Modder
Members
May 31, 2025
1
135
I followed the tutorial, python, extracted asset_common_model.pac, asset_common_model_info.pac and image.pac, moved the assets folder to the root of the game, added bak to the 3 .pac, then copied the mod and still doesn't work.
Sounds like a path or renaming issue. Please make sure the folder didn't end up as assets/assets/... and that the original .pac files are truly renamed (watch out for hidden extensions).
 

Lozs

Members
Members
Dec 4, 2025
2
0
it's the game's folder/asset and inside common and dx11, I simply moved the mod's asset folder to the game's folder, replaced the files when asked to and after opening the game nothing's changed, I added .bak after the .pac, should I just remove .pac and swap it for .back or..