Call in stratagems from supported mechs without leaving the seat. The animated
launcher fires beacons with red offensive, green defensive and blue supply
trails, plus a BFGL-based firing sound. Normal stratagem controls, uses and
cooldowns stay the same, and the original BFGL firing sound is preserved.
Supports Patriot, Emancipator, Lumberer and Breakthrough, along with compatible
modded copies such as EXO-51P Prism from Beelzebub's Strat Pack 1.8.3. Stock and
Concept models are handled automatically. Concept Mech is installed separately:
https://www.nexusmods.com/helldivers2/mods/7974
Some other custom mech models may not support the launcher or its effects.
Shared Callback Manager 0.1.0 is optional and installed separately. Startup conflicts
can leave EXO inactive until the mod setup is corrected and the game restarted.
The firing sound is local to the pilot. Co-op effects and compatibility with
other BFGL sound replacements remain unconfirmed. No separate audio download
is needed.
Requires Windows x64, HellForge 0.3.0-beta, SDK15, engine 0.1.41 and game build
25480438. Official HellForge: https://github.com/SkyeShade/HellForge or
https://hf-mod.com
With the game closed, add the ZIP through HellForge Mods > Add mods... and
keep one EXO version enabled. No external compilation or installation script
is required. To remove the mod, close the game, disable EXO in the Mods page,
then use its Remove option. Complete corresponding C source is in src/;
developer build instructions are in BUILD.txt.
Launcher reference: EXO stratagem launcher enabler by 7^6:
The HellForge implementation has original code; reference-mod files are not
included.
Credits: SkyeShade for HellForge; Killerco/Killerco1 and ShellShock for Concept
Mech; giblett for Beelzebub's Strat Pack and Prism. Game artwork, BFGL audio and
stock particles belong to Arrowhead Game Studios / Sony Interactive
Entertainment. The icon and cover use the Patriot glyph with an authored
launcher overlay. Original code is MIT licensed; see LICENSE and CREDITS.txt
for the separate code and game-asset ownership.
AI disclosure: AI-assisted tools were used during the development and documentation of this mod.
launcher fires beacons with red offensive, green defensive and blue supply
trails, plus a BFGL-based firing sound. Normal stratagem controls, uses and
cooldowns stay the same, and the original BFGL firing sound is preserved.
Supports Patriot, Emancipator, Lumberer and Breakthrough, along with compatible
modded copies such as EXO-51P Prism from Beelzebub's Strat Pack 1.8.3. Stock and
Concept models are handled automatically. Concept Mech is installed separately:
https://www.nexusmods.com/helldivers2/mods/7974
Some other custom mech models may not support the launcher or its effects.
Shared Callback Manager 0.1.0 is optional and installed separately. Startup conflicts
can leave EXO inactive until the mod setup is corrected and the game restarted.
The firing sound is local to the pilot. Co-op effects and compatibility with
other BFGL sound replacements remain unconfirmed. No separate audio download
is needed.
Requires Windows x64, HellForge 0.3.0-beta, SDK15, engine 0.1.41 and game build
25480438. Official HellForge: https://github.com/SkyeShade/HellForge or
https://hf-mod.com
With the game closed, add the ZIP through HellForge Mods > Add mods... and
keep one EXO version enabled. No external compilation or installation script
is required. To remove the mod, close the game, disable EXO in the Mods page,
then use its Remove option. Complete corresponding C source is in src/;
developer build instructions are in BUILD.txt.
Launcher reference: EXO stratagem launcher enabler by 7^6:
The HellForge implementation has original code; reference-mod files are not
included.
Credits: SkyeShade for HellForge; Killerco/Killerco1 and ShellShock for Concept
Mech; giblett for Beelzebub's Strat Pack and Prism. Game artwork, BFGL audio and
stock particles belong to Arrowhead Game Studios / Sony Interactive
Entertainment. The icon and cover use the Patriot glyph with an authored
launcher overlay. Original code is MIT licensed; see LICENSE and CREDITS.txt
for the separate code and game-asset ownership.
AI disclosure: AI-assisted tools were used during the development and documentation of this mod.