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Scope Framing 2026-11-05

A Mod for HellForge
Scope Framing akl_mod_preview_image
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Scope Framing 0.3.6

Adjust how much of the screen your scope fills, choose whether the weapon stays visible through supported scopes, and reposition supported muzzle flashes or charging glow. Settings are saved separately for each weapon.

Choose Default to keep the weapon's normal aiming setup, or Custom to change its scope size. Scope Framing uses the zoom levels the weapon already has; it does not add magnification, iron sights, No Scope mode or new scope attachments. Damage, recoil, spread and other weapon statistics stay unchanged.

Features

- Separate scope-size controls for the weapon's existing zoom levels.
- Default (Hidden) or Default (Visible), with the opposite choice, on supported weapons. Unknown defaults stay disabled.
- First-person muzzle-flash and charging-glow positioning. Only the controls relevant to that weapon appear.
- Weapon search and an Equipped Weapon button that opens the held weapon's options.
- An armour-yellow and charcoal menu, adjustable text and window size, draggable resizing, colour pickers and hex colour entry.
- One Apply button for weapon settings and appearance. Existing saved settings are preserved.
- A separate panel, without weapon or appearance entries in the shared Options > Mods menu.

Opening the menu

With a supported binding provider, assign Open Scope Framing in the keybindings menu. Bingus 0.2.0 and compatible older providers are supported; other builds are not automatically supported. Without one, use plain F10. Custom bindings and intentionally unassigned keys are preserved.

The assigned menu key currently opens the panel but does not close it on a second press. Use Escape, F8 or Close. This issue remains deferred.

Requirements and compatibility

Requires Windows 64-bit, HellForge 0.3.0-beta with engine 0.1.41, and Helldivers 2 build 25480438. Shared Callback Manager 0.1.0 is optional and installed separately. A broken manager installation can prevent the menu and live changes from starting for that session; fix it and restart the game.

HellForge classifies Scope Framing as Gameplay, so friends need matching gameplay mod files. Other cosmetic mods can still replace the existing scope models and textures through load order.

Known limitations

- SOCOM scope framing and Nova weapon visibility remain unresolved.
- Conflicts with SEAF Squad Stratagems 0.1.4. Compatibility with Captain of the S.E.A.F. 4.3.1 is not confirmed.
- Some weapons cannot use scope-size or visibility changes. Unknown visibility defaults stay disabled. Large scope sizes can clip.
- Effect positioning covers supported first-person effects only. It does not move projectiles or third-person effects, and some special firing effects are unsupported.
- Weapon settings and appearance save separately. If either save fails, its changes remain unsaved for retry.
- Other F10 shortcuts, overlays or graphics setups can interfere with the panel. Saving between sandboxed sessions is not confirmed.

Planned work includes SOCOM framing, Nova visibility, broader weapon support and better scope alignment. Extra magnification and optic attachments remain research topics, not promised features.

Credits

Scope Framing is a standalone mod, not a port. It includes MIT-licensed helpers from the local Adjustable Vanilla Scopes project and uses Dear ImGui. Full component credits, licences and artwork attribution are included in LICENSE and THIRD-PARTY-NOTICES.md.

AI disclosure: AI-assisted tools were used during the development and documentation of this mod.
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Uploaded by
enochlonumero
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First release
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Platform
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Version
2026-11-05
Total Size
3.2 MB
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