Expendable Carry - Updates

PC Expendable Carry 1.2.0

Updates for Helldivers 2
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  • New option: Swap, Don't Drop (off unless you tick it). Your support weapon key swaps what's in your hands and what's on your back instead of dropping the expendable: your support weapon and one expendable, or two expendables. Switching to your primary or secondary keeps the expendable on your back, and an expendable picked up with another weapon out isn't drawn. A support weapon you pick up with an expendable in your hands puts the expendable on your back. In joined games the key asks the host for the other item back. Also a toggle in Mod Options Menu.
  • The mod now has options in your mod manager: when you update, make sure Expendable Carry (required) is ticked.
  • Lighter: the mod now sleeps on the ship, in the menus and whenever nothing is in your support slot (one quick look 4 times a second). While it works it reads less, and nothing heavy happens on the frame you pick something up.
  • Fixed: if your helldiver wasn't fully set up the moment it appeared, the mod could stay inactive for that whole life.
  • Switching to your primary or secondary with an expendable in hand now drops the expendable. Before, the game holstered it on your back next to your carried support weapon.

    (I can change this back, but the intent of this mod was being able to call in an expendable strat, and then use it without dropping your currently equipped support weapon)
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  • New: with no support weapon of your own, a second expendable carries the first one (two EATs from one pod, an EAT and a Commando, the Solo Silo's remote and an EAT). It goes on your back, or the remote on its spot on your belt, and your support weapon key swaps back.
  • A carried item the game removes (like the Solo Silo's remote when its silo is gone) is now let go cleanly.
  • Joined games: a host that takes a few seconds to hand your weapon back is no longer logged as a failed swap.
  • The mod page now explains more clearly what the mod does and how to use it.
  • Fixed: when the game's control settings listed your support weapon action with no keyboard or mouse key (for example, only a controller button set for it), the mod had no key to swap with. It now uses the default, 3.