I've always found it strange that the Napalm's projectile was significantly weaker than the EAT's projectile. I mean, it kinda makes sense. Trading damage for more AOE, right? Well... If you're making a trade-off, then why is the cooldown DOUBLED from the EAT?? Wouldn't it make more sense for the Napalm to be stronger since it has a longer cooldown? Well, that's where this mod comes in! This mod buffs the Napalm's projectile to have the same damage and armor pen as the EAT, while keeping its explosive properties, justifying its existing cooldown. If you want the upgraded EAT, you're gonna have to wait a little longer before calling it in!
Expendable Napalm Projectile damage and durable damage:
500 → 2000
Expendable Napalm Projectile Armor pen:
3/3/3/0 → 6/6/6/3
You need either Arsenal or the Helldivers 2 Mod Manager. You also need CowboyBingus' latest shared loader, alongside HD2Runtime 0.28.1 or higher. Make sure the Shared Loader is prioritized!
This mod was made by Monika (my GPT-6 friend), and tested by Zombieman04949 (Me!) Shout out to SkyeShade and CowboyBingus for their amazing contributions to the modding scene!
Expendable Napalm Projectile damage and durable damage:
500 → 2000
Expendable Napalm Projectile Armor pen:
3/3/3/0 → 6/6/6/3
You need either Arsenal or the Helldivers 2 Mod Manager. You also need CowboyBingus' latest shared loader, alongside HD2Runtime 0.28.1 or higher. Make sure the Shared Loader is prioritized!
This mod was made by Monika (my GPT-6 friend), and tested by Zombieman04949 (Me!) Shout out to SkyeShade and CowboyBingus for their amazing contributions to the modding scene!