FRV 防翻车(轻度 / V3 / 重度)+ 轮胎补丁
FRV Anti-Flip (Mild / V3 / Heavy) + Tire Patch
> **完全由 AI 制作** · 未进行联机测试 · 未来可能不会维护 · 欢迎下载者优化并发布新版本
> **Made entirely by AI** · Not tested in multiplayer · May not be maintained in the future · Downloaders are welcome to improve it and publish new versions.
---
中文
这是什么
两个互相独立的东西:
`FRV-AntiFlip-3Variants.zip`:三选一的 FRV 物理包,修改 M-102 炮手 FRV、M-103 补给 FRV、M-104 炽灼 FRV 的防翻车参数。纯文件替换,不需要 Lua,不需要加载器。
`FRV-Tire-Body-Patcher.zip`:轮胎原地补丁器。让轮胎不再单独被打坏,打轮胎的伤害改由车体承受。只改当前 `generated_entities.dl_bin` 里四个轮胎区的两个字段,不需要替换整个文件,如修改轮胎血量需要替换整个文件,文件大小约47mb,而且会影响其他mod运行
两者可以同时使用,也可以只用其中一个。
三选一数值
选项 质量 / 轮径 重心 轮距 前/后抓地 前/后阻尼 前/后行程
轻度 原版 −0.50 1.33 1.05 / 1.15 0.90 / 1.40 5.0 / 7.0
V3 平衡(推荐) M-102 3900、M-103 3250、M-104 5000;M-104 轮径 0.63 −0.68 1.38 1.35 / 1.45 1.60 / 1.80 7.0 / 9.0
重度 原版 −0.90 1.48 1.60 / 1.80 2.20 / 2.40 9.0 / 11.0
轻度:只减轻甩尾和部分侧翻,保留原版灵活感。
V3:平衡防翻与手感;M-104 实测起步/极速更好。
重度:几乎不翻车;质量/轮径/齿比保持原版,所以极速和加速不变。
使用方法:三选一主包
完全退出游戏(不是退回标题界面)。
在 Arsenal / HD2 Mod Manager 中禁用或删除其它改 FRV 物理的 mod。
Game modding tutorials
导入 `FRV-AntiFlip-3Variants.zip`。
在“防翻车强度”选项里只选一个:轻度 / V3 / 重度。
点 Deploy。
如果同时使用 MDL3,保持 MDL3 是最高优先级 / 最后部署。
进入游戏,呼叫一台新的 FRV 测试(已在地图上的旧车不会自动换数据)。
确认部署成功:游戏 `data` 目录应出现一个新的 `9ba626afa44a3aa3.patch_N`,大小 854,128 字节。
使用方法:轮胎补丁器
需要 Node.js 18 或更新(`node` 在 PATH 里)。
完全退出游戏。
解压 `FRV-Tire-Body-Patcher.zip` 到任意位置。
双击 `apply.bat`。
会自动查找常见 Steam 路径。
找不到时在命令行运行:`apply.bat "你的\Helldivers 2\data"`
看到 `applied; backup at ...` 即成功;同目录会生成 `generated_entities.dl_bin.frv_backup`(请保留)。
启动游戏,呼叫新的 FRV 测试。
还原:双击 `restore.bat`。
补丁做的是:轮胎区 `health` 改为 `-1`(使用车体主血池),`affects_main_health` 改为 `1.0`(轮胎伤害转给车体)。理论上轮胎不会单独进入 destroyed 状态,只要车体没死,四个轮子仍能提供牵引/转向。
注意与风险
本 Mod 和补丁完全由 AI 制作,只做了离线结构校验、Lua 语法检查、补丁器解密/改字段/保哈希/还原测试;没有进行联机测试。
未来可能不会维护。游戏大版本更新后物理 unit 版本、健康表布局或封包格式都可能变化,届时 Mod 可能失效。
欢迎任何人下载后修改、优化并发布新版本,不需要征得作者同意。
联机时伤害/血量/物理通常由主机结算;自己当主机时效果最确定。
使用 mod 联机存在账号/对局风险,请只在私人房间或与朋友游玩时使用。
重度版轮距 ±1.48,车轮会比原版明显外扩。
轮胎补丁是原地修改,不是管理器 mod;如果你之后又用别的工具改了同一个文件,再 restore 会回到 apply 之前的版本。
---
English
What is this?
Two mutually independent things:
FRV-AntiFlip-3Variants.zip: A choose-one-of-three FRV physics pack that modifies the anti-rollover parameters of the M-102 Gunner FRV, M-103 Supply FRV, and M-104 Blazing FRV. It is a pure file replacement—no Lua and no loader required.
FRV-Tire-Body-Patcher.zip: An in-place tire patcher. It makes tires no longer get destroyed separately; damage dealt to the tires is instead taken by the vehicle body. It only modifies two fields in the four tire regions in the current generated_entities.dl_bin; there is no need to replace the entire file. If you modify tire health, you need to replace the entire file, which is about 47 MB and can affect the operation of other mods.
The two can be used together, or you can use only one of them.
Values for the three options
Option Mass / Wheel Diameter Center of Gravity Track Width Front/Rear Grip Front/Rear Damping Front/Rear Travel
Light Vanilla −0.50 1.33 1.05 / 1.15 0.90 / 1.40 5.0 / 7.0
V3 Balanced (Recommended) M-102 3900, M-103 3250, M-104 5000; M-104 wheel diameter 0.63 −0.68 1.38 1.35 / 1.45 1.60 / 1.80 7.0 / 9.0
Heavy Vanilla −0.90 1.48 1.60 / 1.80 2.20 / 2.40 9.0 / 11.0
Light: Only reduces fishtailing and some rollovers, while preserving the vanilla feeling of agility.
V3: Balances rollover prevention and handling feel; M-104 has been tested to have better acceleration and top speed.
Heavy: Almost no rollovers; mass/wheel diameter/gear ratio remain vanilla, so top speed and acceleration are unchanged.
How to use: Choose one main pack
Completely exit the game (not just return to the title screen).
In Arsenal / HD2 Mod Manager, disable or delete other mods that modify FRV physics.
Import FRV-AntiFlip-3Variants.zip.
Under the "Anti-rollover strength" option, select only one: Light / V3 / Heavy.
Click Deploy.
If using MDL3 at the same time, keep MDL3 at the highest priority / deployed last.
Enter the game and call in a new FRV for testing (old vehicles already on the map will not automatically switch data).
Confirm successful deployment: a new 9ba626afa44a3aa3.patch_N should appear in the game's data directory, with a size of 854,128 bytes.
How to use: Tire patcher
Requires Node.js 18 or newer (node must be in PATH).
Completely exit the game.
Extract FRV-Tire-Body-Patcher.zip to any location.
Double-click apply.bat.
It will automatically search common Steam paths.
If it cannot find the path, run the following from the command line: apply.bat "your\Helldivers 2\data"
Seeing applied; backup at ... means success; a generated_entities.dl_bin.frv_backup will be generated in the same directory (please keep it).
Launch the game and call in a new FRV for testing.
To restore: double-click restore.bat.
What the patch does: In the tire regions, health is changed to -1 (using the vehicle body's main health pool), and affects_main_health is changed to 1.0 (tire damage is transferred to the vehicle body). Theoretically, the tires will not enter the destroyed state separately; as long as the vehicle body is not dead, all four wheels can still provide traction/steering.
Notes and risks
This Mod and patcher were made entirely by AI. Only offline structural validation, Lua syntax checking, and patcher decryption/field modification/hash preservation/restore testing were performed; no online testing was conducted.
It may not be maintained in the future. After major game updates, the physics unit version, health table layout, or package format may change, and the Mod may become ineffective.
Anyone is welcome to download, modify, optimize, and release new versions without the author's permission.
In multiplayer, damage/health/physics are usually resolved by the host; the effect is most certain when you are the host.
Using mods in multiplayer carries account/match risks; please use them only in private lobbies or when playing with friends.
In the Heavy version, the track width is ±1.48, so the wheels will be noticeably wider than vanilla.
The tire patch modifies in place and is not a manager mod; if you later modify the same file with another tool, running restore will return it to the version from before apply.
FRV Anti-Flip (Mild / V3 / Heavy) + Tire Patch
> **完全由 AI 制作** · 未进行联机测试 · 未来可能不会维护 · 欢迎下载者优化并发布新版本
> **Made entirely by AI** · Not tested in multiplayer · May not be maintained in the future · Downloaders are welcome to improve it and publish new versions.
---
中文
这是什么
两个互相独立的东西:
`FRV-AntiFlip-3Variants.zip`:三选一的 FRV 物理包,修改 M-102 炮手 FRV、M-103 补给 FRV、M-104 炽灼 FRV 的防翻车参数。纯文件替换,不需要 Lua,不需要加载器。
`FRV-Tire-Body-Patcher.zip`:轮胎原地补丁器。让轮胎不再单独被打坏,打轮胎的伤害改由车体承受。只改当前 `generated_entities.dl_bin` 里四个轮胎区的两个字段,不需要替换整个文件,如修改轮胎血量需要替换整个文件,文件大小约47mb,而且会影响其他mod运行
两者可以同时使用,也可以只用其中一个。
三选一数值
选项 质量 / 轮径 重心 轮距 前/后抓地 前/后阻尼 前/后行程
轻度 原版 −0.50 1.33 1.05 / 1.15 0.90 / 1.40 5.0 / 7.0
V3 平衡(推荐) M-102 3900、M-103 3250、M-104 5000;M-104 轮径 0.63 −0.68 1.38 1.35 / 1.45 1.60 / 1.80 7.0 / 9.0
重度 原版 −0.90 1.48 1.60 / 1.80 2.20 / 2.40 9.0 / 11.0
轻度:只减轻甩尾和部分侧翻,保留原版灵活感。
V3:平衡防翻与手感;M-104 实测起步/极速更好。
重度:几乎不翻车;质量/轮径/齿比保持原版,所以极速和加速不变。
使用方法:三选一主包
完全退出游戏(不是退回标题界面)。
在 Arsenal / HD2 Mod Manager 中禁用或删除其它改 FRV 物理的 mod。
Game modding tutorials
导入 `FRV-AntiFlip-3Variants.zip`。
在“防翻车强度”选项里只选一个:轻度 / V3 / 重度。
点 Deploy。
如果同时使用 MDL3,保持 MDL3 是最高优先级 / 最后部署。
进入游戏,呼叫一台新的 FRV 测试(已在地图上的旧车不会自动换数据)。
确认部署成功:游戏 `data` 目录应出现一个新的 `9ba626afa44a3aa3.patch_N`,大小 854,128 字节。
使用方法:轮胎补丁器
需要 Node.js 18 或更新(`node` 在 PATH 里)。
完全退出游戏。
解压 `FRV-Tire-Body-Patcher.zip` 到任意位置。
双击 `apply.bat`。
会自动查找常见 Steam 路径。
找不到时在命令行运行:`apply.bat "你的\Helldivers 2\data"`
看到 `applied; backup at ...` 即成功;同目录会生成 `generated_entities.dl_bin.frv_backup`(请保留)。
启动游戏,呼叫新的 FRV 测试。
还原:双击 `restore.bat`。
补丁做的是:轮胎区 `health` 改为 `-1`(使用车体主血池),`affects_main_health` 改为 `1.0`(轮胎伤害转给车体)。理论上轮胎不会单独进入 destroyed 状态,只要车体没死,四个轮子仍能提供牵引/转向。
注意与风险
本 Mod 和补丁完全由 AI 制作,只做了离线结构校验、Lua 语法检查、补丁器解密/改字段/保哈希/还原测试;没有进行联机测试。
未来可能不会维护。游戏大版本更新后物理 unit 版本、健康表布局或封包格式都可能变化,届时 Mod 可能失效。
欢迎任何人下载后修改、优化并发布新版本,不需要征得作者同意。
联机时伤害/血量/物理通常由主机结算;自己当主机时效果最确定。
使用 mod 联机存在账号/对局风险,请只在私人房间或与朋友游玩时使用。
重度版轮距 ±1.48,车轮会比原版明显外扩。
轮胎补丁是原地修改,不是管理器 mod;如果你之后又用别的工具改了同一个文件,再 restore 会回到 apply 之前的版本。
---
English
What is this?
Two mutually independent things:
FRV-AntiFlip-3Variants.zip: A choose-one-of-three FRV physics pack that modifies the anti-rollover parameters of the M-102 Gunner FRV, M-103 Supply FRV, and M-104 Blazing FRV. It is a pure file replacement—no Lua and no loader required.
FRV-Tire-Body-Patcher.zip: An in-place tire patcher. It makes tires no longer get destroyed separately; damage dealt to the tires is instead taken by the vehicle body. It only modifies two fields in the four tire regions in the current generated_entities.dl_bin; there is no need to replace the entire file. If you modify tire health, you need to replace the entire file, which is about 47 MB and can affect the operation of other mods.
The two can be used together, or you can use only one of them.
Values for the three options
Option Mass / Wheel Diameter Center of Gravity Track Width Front/Rear Grip Front/Rear Damping Front/Rear Travel
Light Vanilla −0.50 1.33 1.05 / 1.15 0.90 / 1.40 5.0 / 7.0
V3 Balanced (Recommended) M-102 3900, M-103 3250, M-104 5000; M-104 wheel diameter 0.63 −0.68 1.38 1.35 / 1.45 1.60 / 1.80 7.0 / 9.0
Heavy Vanilla −0.90 1.48 1.60 / 1.80 2.20 / 2.40 9.0 / 11.0
Light: Only reduces fishtailing and some rollovers, while preserving the vanilla feeling of agility.
V3: Balances rollover prevention and handling feel; M-104 has been tested to have better acceleration and top speed.
Heavy: Almost no rollovers; mass/wheel diameter/gear ratio remain vanilla, so top speed and acceleration are unchanged.
How to use: Choose one main pack
Completely exit the game (not just return to the title screen).
In Arsenal / HD2 Mod Manager, disable or delete other mods that modify FRV physics.
Import FRV-AntiFlip-3Variants.zip.
Under the "Anti-rollover strength" option, select only one: Light / V3 / Heavy.
Click Deploy.
If using MDL3 at the same time, keep MDL3 at the highest priority / deployed last.
Enter the game and call in a new FRV for testing (old vehicles already on the map will not automatically switch data).
Confirm successful deployment: a new 9ba626afa44a3aa3.patch_N should appear in the game's data directory, with a size of 854,128 bytes.
How to use: Tire patcher
Requires Node.js 18 or newer (node must be in PATH).
Completely exit the game.
Extract FRV-Tire-Body-Patcher.zip to any location.
Double-click apply.bat.
It will automatically search common Steam paths.
If it cannot find the path, run the following from the command line: apply.bat "your\Helldivers 2\data"
Seeing applied; backup at ... means success; a generated_entities.dl_bin.frv_backup will be generated in the same directory (please keep it).
Launch the game and call in a new FRV for testing.
To restore: double-click restore.bat.
What the patch does: In the tire regions, health is changed to -1 (using the vehicle body's main health pool), and affects_main_health is changed to 1.0 (tire damage is transferred to the vehicle body). Theoretically, the tires will not enter the destroyed state separately; as long as the vehicle body is not dead, all four wheels can still provide traction/steering.
Notes and risks
This Mod and patcher were made entirely by AI. Only offline structural validation, Lua syntax checking, and patcher decryption/field modification/hash preservation/restore testing were performed; no online testing was conducted.
It may not be maintained in the future. After major game updates, the physics unit version, health table layout, or package format may change, and the Mod may become ineffective.
Anyone is welcome to download, modify, optimize, and release new versions without the author's permission.
In multiplayer, damage/health/physics are usually resolved by the host; the effect is most certain when you are the host.
Using mods in multiplayer carries account/match risks; please use them only in private lobbies or when playing with friends.
In the Heavy version, the track width is ±1.48, so the wheels will be noticeably wider than vanilla.
The tire patch modifies in place and is not a manager mod; if you later modify the same file with another tool, running restore will return it to the version from before apply.
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