Gameplay Reforged - Updates

PC Gameplay Reforged 1.7

Updates for Helldivers 2
This is a documentation-only update following the game's transition to EAC.

Tel Aviv Israel GIF


Gameplay Reforged is currently incompatible with the standard EAC-protected game. This update restores no functionality and introduces no gameplay changes. This mod's existing files are uploaded and preserved for archival purposes and may still function in unsupported offline environments, although this has not been verified.

If a bypass is released, the mod should function again (if not, I will update it)


The original 1.7.0 release prior to EAC was meant to address:
  • Factory Striders causing crashes when spawning on squid or bug maps (fixing this took forever)
  • Add an option for factory striders to spawn hulk variants alongside devastators
Further compatibility updates and a new DSS Eagle Storm payload selector
  • Eagle Storm Rocket Pods is now Multi Eagle Payload. Players may choose between Strafing, Gas, 110mm Rocket Pods, or All Three.
  • Selecting the All Three toggle shuffles the Eagle Storm's three-strike payload cycle, and each payload is used once per cycle. From 6 possible permutations, the cycles are shuffled and chosen such that no delivered payload matches the previous one.
  • Improved compatibility with other mods for smaller profiles. Larger profiles like UFW and Combined Fleets retain strict compatibility checks to prevent instability.
  • Further improves logging for diagnosis.
Small update. Big thanks to Hung1510 for documenting mod incompatibility and sharing their fixes. This patch's compatibility and logging work builds on their suggestions and examples.
  • Combined Terminid Horde: Adds a spore burst blocker for those who do not wish to fight spore burst bugs. Blocking spore burst units also prevents them from spawning in UFW Terminid patrols. Does not affect native spore burst faction spawns.
  • Improves compatibility with other mods by accepting byte-identical data, even if moved elsewhere
  • Improves logging to better gauge the reason behind a profile not loading
This update improves foreign faction patrol composition, spawn reliability, game immersion, and overall stability.

Universal Faction Warfare:

  • UFW Patrol Rework: Smaller enemy infantry (Voteless, Scavengers, Marauders, etc.) are excluded from patrol spawns. Commissars remain eligible. Does not affect native faction patrols.
  • Patrol Budget Redistribution: Removed enemies will have their patrol cost redistributed among other eligible units within the same patrol group, allowing for spawning of stronger units
  • Heavier Patrol Units: Patrols with removed enemies also get a guaranteed heavy unit. Eligible patrols can receive +2 Harvesters, +1 War Strider, and +1 Behemoth Charger.
  • Illuminate Patrol Improvements: Restores the ability for Harvesters, Fleshmobs, Wretches, and Crushers to spawn in patrols. The latter two need the Vote Snatcher Combined Illuminate Fleet enabled to spawn.
  • Expanded Automaton Patrols: When Combined Automaton Fleet is enabled, Vox Engines and Factory Striders may now spawn on Illuminate and Terminid Missions
Universal Eagle Storm:
  • Added background Eagle squadron flyovers to every map with Eagle Storm enabled

Stability Fixes and Optimization:
  • Fixed initialization issue that could revert mixed-faction patrols back to native
  • Corrected UFW handling that could otherwise block heavier units from spawning
  • Improved Terminid foreign patrol handling to prevent crashes
  • Added additional mod loading safeguards and more detailed logging
Stability and Optimization
  • Improved initialization stability: Fixed an issue where certain Gameplay System profiles, including but not limited to Heavy SEAF and Universal Eagle Storm, could fail to initialize when loading only a few profiles. Larger selections were unaffected.
  • Improved logging: Now accurately reports successful versus partially successful profile activations
Fixed an issue where elevated overseers would not spawn in combined fleets, or, when they did, would assert dominance and t-pose.
Gameplay Reforged 1.4

A bunch of changes today. Listing them below:

Gameplay Systems
  • Expanded Universal Faction War options. Choose three factions at 50/25/25, three factions with equal weighting, or two factions at 50/50 or 60/40.
  • Added second faction selection for each mission front. Two-faction modes default to Illuminate on Terminid missions, Automatons on Illuminate missions, and Illuminate on Automaton missions.
  • Updated UFW foreign patrol pools. UFW Terminid patrols exclude Impalers and Hive Guards. UFW Illuminate patrols exclude Voteless and Obtruders. Their encounter weight is redistributed among the remaining patrol entries. These do not affect their spawn eligibility in native Terminid and Illuminate missions.
  • Added Defense Wave Budget options: +25%, +50%, and +100%, including support for Evacuate High-Value Assets. Enable this with increased reinforcement size for hell (divers) mode.
  • Added Limit Breach Waves.Prevents additional repeat batches from supported ordinary Terminid breaches called directly by enemies.
    • Recommended: enable this option when using increased Enemy Presence and Terminid Reinforcement Size.
  • Added Leviathan Spawn Height options: 75 or 50 instead of the default 100. These affect initial spawning and the first route point, including when Outside Cities is enabled.
  • Expanded Leviathan Flight Height options: offsets of 30, 25, or 20 instead of the default 40. Lower values fly lower, and spawn height remains a separate setting.

Enemy Balance
  • Expanded tank movement speed options: Default or +10% through +100%, in 10% increments.
  • Expanded Cyborg movement speed options: Default or +10% through +100%, in 10% increments.
  • Expanded War Strider spawn-weight options: Default, −100%, −50%, +50%, or +100%.
    • Does not affect fixed placements
  • Expanded shared Vox Engine/Factory Strider spawn-weight options: Default, −100%, −50%, +50%, or +100%.
    • Does not affect fixed placements

Stability and initialization
  • Fixed several crash and initialization issues and reduced startup overhead
  • Using either package alone now generally gives a much smoother startup.
  • Running both together, especially with many options enabled, can still cause one prolonged startup freeze. Allow two to three minutes for initialization to finish.
  • Like
Reactions: [REDACTED]
New options
  • Universal Faction War: Now allows Terminids, Automatons, and Illuminate patrols to spawn into the same mission. Two options:
    1. Primary Favored: 50/25/25 patrol selection weights, favoring the main enemy faction.
    2. Equal-weighted: 33/33/33 patrol selection weights for all three factions.
  • Universal Eagle Storm: Enables the DSS Eagle Storm Modifier on all supported missions, regardless of DSS presence or vanilla Eagle Storm availability.
  • 110mm Rocket Pods Eagle Storm Armament: Replaces the Eagle Storm's attacks from strafing and gas strikes to 110mm rocket pods. Less collateral, greater lethality against heavies.
  • Patrol Frequency: Choose between +25%, +50%, or +100% more frequent patrol spawn opportunities.
  • Automaton Tank Movement Speed: An optional +100% max speed toggle for bot tanks. Makes the Annihilator, Shredder, and Barrager even deadlier blitz units. No change to acceleration or turning.

Fixes
  • Fixed issues where a messy startup order could cause certain profiles to fail to activate.
  • Reduced repeated startup log writes that would otherwise create messy logs.
  • Improved stability and addressed several issues that could cause crashes during startup or gameplay
Added a +25% toggle option for Increased Enemy Presence in Gameplay Systems

Multi-faction Combat is still in development. The current experimental implementation is too unstable to release as-is, but I am continuing to work on a potential fix.
Adds two new options under Gameplay Systems:
  • Combined Terminid Horde: Allows all Terminid ground units across every faction to now spawn and appear together on normal missions
  • Dragonroach on Normal Missions: Similar to the Hive Lord one, now all Terminid missions will spawn Dragonroaches and Shriekers
Also implemented corrections:
  • Leviathan warp disk: Previously applied an EXDR of -100% incorrectly. Now 0%
  • Hive Lord: Forgot to change exposed flesh's EXDR from 0% to 50%; now fixed. Vanilla EXDR is 100%