# Gub's Reticle Toggle
AI disclosure: built using Claude Opus 5.5.
**This mod is largely untested. Please report any bugs in the comments and include your HD2Runtime log (see the bottom of this page).**
## Required mods
- **Bingus Shared Loader** v15+ (load it **last**)
- **HD2Runtime** 0.28.0+
- **Mod Options Menu** (optional, v18+ Loader): only needed to change the key or the Start hidden setting
## What it does
Hides or shows the third-person aiming reticle on your guns with a single key: primaries, secondaries and support weapons.
- Works on the gun already in your hands, not just newly spawned ones
- **Start hidden** (on by default): every weapon spawns with no reticle, so you can play reticle-free without touching anything
- Scopes and aim-down-sights are not changed
- The Spear and W.A.S.P. are left alone so their lock-on keeps working
- It only changes things on your own game. Other players are not affected
## How to use it
1. Install with Arsenal: import the ZIP, enable it together with Bingus Shared Loader and HD2Runtime, put the Loader last, then Purge and Deploy.
2. Load into a mission. With Start hidden on, your weapons spawn without reticles.
3. Press **End** to bring reticles back, and press **End** again to hide them.
4. **Press once and wait about 10-20 seconds.** The mod has to find the weapons you're holding, and pressing again restarts the search.
5. Change the key or turn off Start hidden in **Escape > MODS > Reticle Toggle** (needs Mod Options Menu).
## Quirks / known issues
- **Not instant:** each press takes about 10-20 seconds to reach the guns you're holding. Weapons you spawn or call in afterwards follow the current setting right away.
- **Possible light stutter:** after each press the mod keeps searching memory in the background for about 30 seconds. You may notice light stutter during that time.
- **Stalwart:** it may come back with the BR-14 Adjudicator's reticle shape instead of its own.
- **Not covered:** CQC-42 Machete, CQC-73 and CQC-72 Entrenchment Tools, LAS-5 Scythe, and all vehicle and exosuit guns.
- **Game updates:** the support-weapon part and the live switching will most likely stop working until the mod is updated. Normal weapons may keep working if HD2Runtime still supports the new build.
- **Use at your own risk:** this mod writes directly to the game's memory.
## Reporting bugs
Please comment with:
1. What you did, which weapon, and what happened
2. Your HD2Runtime log. Paste this into PowerShell, then paste the result into your comment:
Get-Content "$env:LOCALAPPDATA\CowboyBingus\Helldivers2\Logs\HD2Runtime.log" | Set-Clipboard
## Credits
- Weapon reticle setting and safe write system: **HD2Runtime** by skyeshade
- Tested by Gub
AI disclosure: built using Claude Opus 5.5.
**This mod is largely untested. Please report any bugs in the comments and include your HD2Runtime log (see the bottom of this page).**
## Required mods
- **Bingus Shared Loader** v15+ (load it **last**)
- **HD2Runtime** 0.28.0+
- **Mod Options Menu** (optional, v18+ Loader): only needed to change the key or the Start hidden setting
## What it does
Hides or shows the third-person aiming reticle on your guns with a single key: primaries, secondaries and support weapons.
- Works on the gun already in your hands, not just newly spawned ones
- **Start hidden** (on by default): every weapon spawns with no reticle, so you can play reticle-free without touching anything
- Scopes and aim-down-sights are not changed
- The Spear and W.A.S.P. are left alone so their lock-on keeps working
- It only changes things on your own game. Other players are not affected
## How to use it
1. Install with Arsenal: import the ZIP, enable it together with Bingus Shared Loader and HD2Runtime, put the Loader last, then Purge and Deploy.
2. Load into a mission. With Start hidden on, your weapons spawn without reticles.
3. Press **End** to bring reticles back, and press **End** again to hide them.
4. **Press once and wait about 10-20 seconds.** The mod has to find the weapons you're holding, and pressing again restarts the search.
5. Change the key or turn off Start hidden in **Escape > MODS > Reticle Toggle** (needs Mod Options Menu).
## Quirks / known issues
- **Not instant:** each press takes about 10-20 seconds to reach the guns you're holding. Weapons you spawn or call in afterwards follow the current setting right away.
- **Possible light stutter:** after each press the mod keeps searching memory in the background for about 30 seconds. You may notice light stutter during that time.
- **Stalwart:** it may come back with the BR-14 Adjudicator's reticle shape instead of its own.
- **Not covered:** CQC-42 Machete, CQC-73 and CQC-72 Entrenchment Tools, LAS-5 Scythe, and all vehicle and exosuit guns.
- **Game updates:** the support-weapon part and the live switching will most likely stop working until the mod is updated. Normal weapons may keep working if HD2Runtime still supports the new build.
- **Use at your own risk:** this mod writes directly to the game's memory.
## Reporting bugs
Please comment with:
1. What you did, which weapon, and what happened
2. Your HD2Runtime log. Paste this into PowerShell, then paste the result into your comment:
Get-Content "$env:LOCALAPPDATA\CowboyBingus\Helldivers2\Logs\HD2Runtime.log" | Set-Clipboard
## Credits
- Weapon reticle setting and safe write system: **HD2Runtime** by skyeshade
- Tested by Gub