What you need
- HellForge
- The galactic war set to **All planets open** works best
- In co-op, everyone needs the same GWMS version
- **F6** opens the war room
How it plays
Every mission you win nudges the battle for that planet your way. Win enough and the planet is yours. Lose a few and it isn't. Battles can get messy: a third faction might wander in late and take a planet right out from under whoever was attacking it, and yes, that can be you.
Supply lines matter. A planet cut off from its homeworld can't launch attacks and holds out at half strength, so a well-placed push can collapse a whole stretch of the front.
All of it costs reserves. Your planets pay for the war, and the bigger your empire gets, the more everything costs, so you can't just buy your way out.
Enemies fight back
The enemy spends money too. The Terminid Gloom creeps out from their homeworld, the Automatons put up Mega Factories, and the Illuminate turn worlds into Exostorms.
Push a faction into a corner and it gets angry. The Terminid Hive wakes up, the Automatons go to total mobilization, and the Illuminate open the Void.
Mixed missions
On planets two factions are fighting over, you'll run into both of them in the same mission, and they'll fight each other as much as they fight you. Each side shows up the way it normally would: Bot dropships, Illuminate ships, Bugs pouring out of the ground.
Making them surrender
Take an enemy's homeworld and that faction surrenders. Whatever planets it had left become Super Earth's, and it's out of the war.
A beaten faction can fight for you. You send its troops to the front the same way you'd send SEAF.
Co-op
Everyone in the lobby plays the host's war. You fight on the same fronts, and every mission you win together counts.
Notes
You can let the AI run Super Earth's war for you. It trains, attacks, sends help, builds and moves the space station.
In the end it's up to you how the war plays out. The economy is by no means balanced. Think of it more like a sandbox. There are admin commands to control most aspects.
I did feature testing and also has some co-op sessions but I'm sure I forgot some things since its just so much.
Keep in mind that I did my testing on Linux only. Using the sandbox option. Under windows it surely works the same.
Some mods will probably break!
Please don't expect a magical story line built in. The void received the most "endgame". The other factions didn't get something special. If you have an idea go ahead and tell me!
- HellForge
- The galactic war set to **All planets open** works best
- In co-op, everyone needs the same GWMS version
- **F6** opens the war room
How it plays
Every mission you win nudges the battle for that planet your way. Win enough and the planet is yours. Lose a few and it isn't. Battles can get messy: a third faction might wander in late and take a planet right out from under whoever was attacking it, and yes, that can be you.
Supply lines matter. A planet cut off from its homeworld can't launch attacks and holds out at half strength, so a well-placed push can collapse a whole stretch of the front.
All of it costs reserves. Your planets pay for the war, and the bigger your empire gets, the more everything costs, so you can't just buy your way out.
Enemies fight back
The enemy spends money too. The Terminid Gloom creeps out from their homeworld, the Automatons put up Mega Factories, and the Illuminate turn worlds into Exostorms.
Push a faction into a corner and it gets angry. The Terminid Hive wakes up, the Automatons go to total mobilization, and the Illuminate open the Void.
Mixed missions
On planets two factions are fighting over, you'll run into both of them in the same mission, and they'll fight each other as much as they fight you. Each side shows up the way it normally would: Bot dropships, Illuminate ships, Bugs pouring out of the ground.
Making them surrender
Take an enemy's homeworld and that faction surrenders. Whatever planets it had left become Super Earth's, and it's out of the war.
A beaten faction can fight for you. You send its troops to the front the same way you'd send SEAF.
Co-op
Everyone in the lobby plays the host's war. You fight on the same fronts, and every mission you win together counts.
Notes
You can let the AI run Super Earth's war for you. It trains, attacks, sends help, builds and moves the space station.
In the end it's up to you how the war plays out. The economy is by no means balanced. Think of it more like a sandbox. There are admin commands to control most aspects.
I did feature testing and also has some co-op sessions but I'm sure I forgot some things since its just so much.
Keep in mind that I did my testing on Linux only. Using the sandbox option. Under windows it surely works the same.
Some mods will probably break!
Please don't expect a magical story line built in. The void received the most "endgame". The other factions didn't get something special. If you have an idea go ahead and tell me!