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HD2R Editor v0.9.4

A Mod for Helldivers 2
HD2R Editor akl_mod_preview_image
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Edit about 20,000 game values live in game with HD2Runtime

Support the continued development of HD2R Editor and HD2Runtime on my Ko-fi
https://ko-fi.com/skyeshade

weapons, stratagems, armor, boosters, enemies and more. It works on top of your other mods and resets cleanly without messing them up.

Press f8 to open the menu in game

Requires BSL and HD2Runtime 0.30.0+

1.8 MB
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Uploaded by
SkyeShade
Downloads
2,409
Comments
211
Views
15,823
First release
Last update
Platform
PC 
Version
v0.9.4
Total Size
1.8 MB
Rating
5.00 star(s) 13 ratings

Uploaded by

  • 2,409
  • 15,823

Ratings

5.00 star(s) 13 ratings

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Latest updates

  1. HD2R Editor 0.9.4 - Ammo in One Place

    - Ammo in one place: magazine capacity now sits in Ammunition together with spare, starting and...
  2. HD2R Editor v0.9.3 - Translations Everywhere, Error List, Categories and Support Weapon Payloads

    Made for HD2Runtime 0.31.2, but still runs on older versions with fewer features. -...
  3. HD2R Editor v0.9.2 - Missile Damage, Grenade Statuses and a Search Fix

    - Missile direct hit: the Spear, Commando and W.A.S.P. get "Damage · Missile direct hit", the...

hermines

Members
Members
Sep 20, 2026
3
1
Field suggestion: heat.warmup / heat.overheat_cooldown for the LAS-99 Quasar Cannon

WeaponHeatComponentData (container type hash 0x4C981CD9) is a keyed table of 592-byte records addressed by weapon entity hash; the Quasar ("LAS-99 Quasar Cannon (Model)", 0x35A61296619CC47E) is record index 28.

Relevant floats: temp_loss_per_second_overheated at +140 (ships 6.66, 0x40D51EB8); charge_gain_per_second at +152 (ships 33.0; full charge is 100 units, so 33/s = ~3 s warmup). The idle cooling float at +128 also ships 6.66 and matches the existing heat.cool_per_second baseline byte for byte, but is a distinct field.

HD2Runtime already binds this component for the Quasar (heat.capacity, heat_per_shot, heat_per_second, cool_per_second writable); heat.warmup and heat.overheat_cooldown exist in the vocabulary but have no mapped instances. All 30 records share the same layout, so mapping both offsets table-wide would likely cover every charge weapon. The table sits in read-only pages (flip writable, write, restore).
 

SkyeShade

Modder
Modder
Members
Sep 27, 2026
170
74
Field suggestion: heat.warmup / heat.overheat_cooldown for the LAS-99 Quasar Cannon

WeaponHeatComponentData (container type hash 0x4C981CD9) is a keyed table of 592-byte records addressed by weapon entity hash; the Quasar ("LAS-99 Quasar Cannon (Model)", 0x35A61296619CC47E) is record index 28.

Relevant floats: temp_loss_per_second_overheated at +140 (ships 6.66, 0x40D51EB8); charge_gain_per_second at +152 (ships 33.0; full charge is 100 units, so 33/s = ~3 s warmup). The idle cooling float at +128 also ships 6.66 and matches the existing heat.cool_per_second baseline byte for byte, but is a distinct field.

HD2Runtime already binds this component for the Quasar (heat.capacity, heat_per_shot, heat_per_second, cool_per_second writable); heat.warmup and heat.overheat_cooldown exist in the vocabulary but have no mapped instances. All 30 records share the same layout, so mapping both offsets table-wide would likely cover every charge weapon. The table sits in read-only pages (flip writable, write, restore).
on it for the hotfix, thanks for the issue report
 

cult leader

Members
Members
Sep 11, 2026
34
9
yeah i added proper error logging when things go bad. before it would just fail silently

are you using the las gun mod btw? it shifts a lot of memory values so they are not in the right place anymore
found the reason of the errors, it was overdive, the mod that lets you play with the cultists
 

ddoockkira

Members
Members
Oct 5, 2026
1
0
Is it possible to swap Stoker's underbarrel weapon for a different flamethrower?
 

enderek

Members
Members
Sep 30, 2026
1
0
can you add a option to make weapons one handed so you can use them with ballistic shield and direcional shield?
 

如风流

Members
Members
Sep 20, 2026
23
8
I tried to localize this mod, but there are many places that do not support Chinese, such as weapon names
 

hr19990701

Members
Members
Oct 1, 2026
1
0
You‘ve got wrong data in RL-77,Its explosion damage is 500,350 may be old data or contain other errors