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HD2R Editor v0.9.4

A Mod for Helldivers 2
HD2R Editor akl_mod_preview_image
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Edit about 20,000 game values live in game with HD2Runtime

Support the continued development of HD2R Editor and HD2Runtime on my Ko-fi
https://ko-fi.com/skyeshade

weapons, stratagems, armor, boosters, enemies and more. It works on top of your other mods and resets cleanly without messing them up.

Press f8 to open the menu in game

Requires BSL and HD2Runtime 0.30.0+

1.8 MB
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Uploaded by
SkyeShade
Downloads
2,417
Comments
213
Views
15,852
First release
Last update
Platform
PC 
Version
v0.9.4
Total Size
1.8 MB
Rating
5.00 star(s) 13 ratings

Uploaded by

  • 2,417
  • 15,852

Ratings

5.00 star(s) 13 ratings

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Latest updates

  1. HD2R Editor 0.9.4 - Ammo in One Place

    - Ammo in one place: magazine capacity now sits in Ammunition together with spare, starting and...
  2. HD2R Editor v0.9.3 - Translations Everywhere, Error List, Categories and Support Weapon Payloads

    Made for HD2Runtime 0.31.2, but still runs on older versions with fewer features. -...
  3. HD2R Editor v0.9.2 - Missile Damage, Grenade Statuses and a Search Fix

    - Missile direct hit: the Spear, Commando and W.A.S.P. get "Damage · Missile direct hit", the...

SkyeShade

Modder
Modder
Members
Sep 27, 2026
171
74
Thank you so much! I prefer this to Shodan Stat Editor because this lets you add fire rate options and status effects. But here is what I miss most from Shodan:

Double edge sickle heat-ramp mechanic. You could edit each stage of heat separately.

Secondary reload times are mostly missing here. You could edit Stim Pistol reload time on Shodan, and it seems to have all secondary reload times there but not tested personally.

Editing mods! Shodan lets you tweak modded stats, but HD2R Editor locks any stat touched by other mods.

Editing armor passive values.
I can do everything except the modded stats.

The reason is that tweaking a stat that another mod is modifying can result in the two fighting against each other if the other mod tries to reapply their stat change.
This can result in a lot of lag

However any mod that uses runtime api will work perfectly with hd2r editor with no incompatibility issues as they are routed through the same api.
 

IKV

Members
Members
Sep 12, 2026
8
2
Love the update 👌 Arguably the most powerful editors at this point. The only missing piece I can think of for now is the De Escalator and G-31 Arc Grenade's Arc stats. Although I dont think we can change the targeting aspect (there is a mod to revert the self harm change recently), having the ability to modify the arc stats like other arc throwing weapons would be nice. This does make it complicated though as they both generate arc through explosion instead, which make them more unique than others.
 
Last edited:

cult leader

Members
Members
Sep 11, 2026
34
9
Could it be possible to add projectile swap on the Belt fed GL? I wanna change it for a shotgun shell and make it a belt fed heavy shotgun, as well as changing the explosion type on the urchin? Would love to change the stun for the small epoch plasma explosion every time the urchin discharges and make a sticky plasma nade
 

leeves9186

Members
Members
Oct 4, 2026
13
0
I can do everything except the modded stats.

The reason is that tweaking a stat that another mod is modifying can result in the two fighting against each other if the other mod tries to reapply their stat change.
This can result in a lot of lag

However any mod that uses runtime api will work perfectly with hd2r editor with no incompatibility issues as they are routed through the same api.
im not seeing the shear as an option to edit, any idea why?
 

SpitfirePansy

Members
Members
Sep 29, 2026
2
2
Would it be possible to make the Walking Barrage's "walk" an option to enable/disable, like SHODAN Does?
 

Widowblade92

Members
Members
Sep 23, 2026
19
2
for the ar-11 arbitrator i'm failing to find reload speed options for the AR mode or underbarrel. on the ar-23 liberator i see each magazine has a field for reload speeds. is there something i'm overlooking?