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HD2R Editor v0.8.6

A Mod for Helldivers 2
HD2R Editor akl_mod_preview_image
  • image_2026-10-08_115922925.png
    image_2026-10-08_115922925.png
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Edit about 20,000 game values live in game with HD2Runtime

Support the continued development of HD2R Editor and HD2Runtime on my Ko-fi
https://ko-fi.com/skyeshade

weapons, stratagems, armor, boosters, enemies and more. It works on top of your other mods and resets cleanly without messing them up.

Press f8 to open the menu in game

Requires BSL and HD2Runtime 0.30.0+

170.1 KB
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Uploaded by
SkyeShade
Downloads
982
Comments
103
Views
5,396
First release
Last update
Platform
PC 
Version
v0.8.6
Total Size
170.1 KB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 982
  • 5,396

Ratings

5.00 star(s) 6 ratings

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Latest updates

  1. HD2R Editor v0.8.6 - tiny bug fix

    - custom stratagem tweaks (cooldown, uses, unlimited) now save in presets and come back after a...
  2. HD2R Editor v0.8.5 - Unlimited custom stratagems

    - Custom stratagems can now have unlimited uses: type 0 or -1 in the Custom tab (needs...
  3. HD2R Editor v0.8.4 - Fixes for projectile swaps and more weapons and status effects

    HD2Runtime 0.30.2 support - Sentry projectile swaps, seven weapons unlocked, and more status...

nilsjo134

Members
Members
Sep 26, 2026
2
0
Great mod! Although one issue I've noticed is that it seems like underbarrels (e.g. Arbitrator's shotgun, One-Two's GL) aren't available to edit. They're advertised as being modifiable in HD2Runtime, so I'm assuming it being left out here is unintentional?
 

Emile DF

Members
Members
Sep 30, 2026
4
2
Here is something, which needs to be mentioned (for v0.8.2). Could be a bug, but I am not 100% sure.

If you change values of something, you have to successfully apply them before starting a mission.
Changing values during a mission seem to have no effect at all (unless I am doing something wrong or the game just works like that).

I set an RPM of 5000 on my primary as a test during a mission, but it didn't work, until I returned to ship and started the next mission.
After that, I fired a Kamehameha Super beam for 0.3 seconds, well that was... an interesting sound experience.
I already tried dying to see, if that updates "me" to the new values, but that didn't work either. So, whatever you do, do it before a dive.

ngl, still better then restarting the game entirely.

Yes I have everything at runtime 0.3.0.
 

mfrost96

Members
Members
Sep 28, 2026
15
8
Hi me again, thank you for this amazing tool!

I’ve found that the current update is missing the field that allows us to edit reload speed on several weapons:

- Primary weapons: 38 out of 55 are missing the option.
- Secondary weapons: 23 out of 25 are missing the option.
- Support weapons: 19 out of 35 are missing the option, excluding the Cremator since it cannot be reloaded.

Could these weapons be checked and reload-speed controls added wherever applicable?
 

toa.aya

Members
Members
Sep 20, 2026
1
0
thank you for your great mod,but smg-37,las-7,gp-31,p-72,this seem mistake
 

PrawyKozak

Members
Members
Sep 29, 2026
4
0
awesome job SkyeShade, very nice.
could you look more into hamma? the CQC-20, it has base dmg, but i dont see the explosion dmg stats, or im just blind :D
 

13appo

Members
Members
Jun 18, 2026
5
1
Here is something, which needs to be mentioned (for v0.8.2). Could be a bug, but I am not 100% sure.

If you change values of something, you have to successfully apply them before starting a mission.
Changing values during a mission seem to have no effect at all (unless I am doing something wrong or the game just works like that).

I set an RPM of 5000 on my primary as a test during a mission, but it didn't work, until I returned to ship and started the next mission.
After that, I fired a Kamehameha Super beam for 0.3 seconds, well that was... an interesting sound experience.
I already tried dying to see, if that updates "me" to the new values, but that didn't work either. So, whatever you do, do it before a dive.

ngl, still better then restarting the game entirely.

Yes I have everything at runtime 0.3.0.
You will have to respawn, aka just nade yourself. The primary you spawn with will not change the values unless you get a new one.
 

13appo

Members
Members
Jun 18, 2026
5
1
Great mod. Love the UI. Could you allow us to customize LAS beam weapons like Scythe and Dagger? I'd wanna change it to medium pen.
 

urbanninjatx800

Members
Members
Sep 28, 2026
3
2
Is there any way to add the ability to change player stats i.e. health and AV?

Edit: I saw that you can change health values but main health pool is missing
 
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