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HD2R Editor v0.8.6

A Mod for Helldivers 2
HD2R Editor akl_mod_preview_image
  • image_2026-10-08_115922925.png
    image_2026-10-08_115922925.png
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Edit about 20,000 game values live in game with HD2Runtime

Support the continued development of HD2R Editor and HD2Runtime on my Ko-fi
https://ko-fi.com/skyeshade

weapons, stratagems, armor, boosters, enemies and more. It works on top of your other mods and resets cleanly without messing them up.

Press f8 to open the menu in game

Requires BSL and HD2Runtime 0.30.0+

170.1 KB
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Uploaded by
SkyeShade
Downloads
1,012
Comments
103
Views
5,578
First release
Last update
Platform
PC 
Version
v0.8.6
Total Size
170.1 KB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 1,012
  • 5,578

Ratings

5.00 star(s) 6 ratings

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Latest updates

  1. HD2R Editor v0.8.6 - tiny bug fix

    - custom stratagem tweaks (cooldown, uses, unlimited) now save in presets and come back after a...
  2. HD2R Editor v0.8.5 - Unlimited custom stratagems

    - Custom stratagems can now have unlimited uses: type 0 or -1 in the Custom tab (needs...
  3. HD2R Editor v0.8.4 - Fixes for projectile swaps and more weapons and status effects

    HD2Runtime 0.30.2 support - Sentry projectile swaps, seven weapons unlocked, and more status...

cult leader

Members
Members
Sep 11, 2026
22
3
that should be possible. maybe some other mod is changing the stat?

wait no yeah the field is missing. ima fix that
it is also missing on the redeemer, could you also add the option to give burts fire to the peacemaker as well being able to add and edit status effects like the acid rain?
 

coolmen43022

Members
Members
Sep 19, 2026
140
30
Hey, I may be an absolute bumbling idiot so forgive me if I am, but every time I try to apply a modification, I just get "Error" message on the left side and the numbers reset to default. What's going on here?
Same thing happens to me :(
 

SkyeShade

Members
Members
Sep 27, 2026
127
56
Hey, I may be an absolute bumbling idiot so forgive me if I am, but every time I try to apply a modification, I just get "Error" message on the left side and the numbers reset to default. What's going on here?
can you send me the logs? then i can figure it out ^^
 

SkyeShade

Members
Members
Sep 27, 2026
127
56
I think this shouldn't be allowed in public matches, it will end up pissing purists off and making AH shut down modding, you know its something they would do if a lot of ppl start pestering them they WILL shut mod down, they don't care and you know it, every mod like this should be private and solo only, we might lose it all
yeah i tried doing that but got a lot of negative reviews on here so like, im thinking of some other way going forward
 

sccribble

Members
Members
Sep 26, 2026
10
2
amazing mod genuinely,. but i noticed some things are missing than from shodan, like reload speed for support weapons but not primaries. another thing is that backpack weapons like autocannon, you cannot manually edit ammo for them like starting rounds or max spare rounds like in shodan. will these get values get added in the future?
 

SkyeShade

Members
Members
Sep 27, 2026
127
56
amazing mod genuinely,. but i noticed some things are missing than from shodan, like reload speed for support weapons but not primaries. another thing is that backpack weapons like autocannon, you cannot manually edit ammo for them like starting rounds or max spare rounds like in shodan. will these get values get added in the future?
yup just an oversight by me. expect a patch soon
 

coolmen43022

Members
Members
Sep 19, 2026
140
30
I'll give it a try, thank you, SEAF ;3

[HD2Runtime] event source game_state started
[HD2Runtime] HD2Runtime 0.30.1 initialized (API 1)
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] 114 game icons from HD2Runtime (drawn from the game itself)
[HD2Runtime] custom image mods/skyeshade/hd2runtime_editor/images/ui_mod (texture and GUI material of that name, from this mod's archive): built from images/ui_mod.png, sha256 6f813dfcdff502753c468d15cf9814744ac96c6bdcdf59322a37d7a72e759321, masks (as given); build: cache hit
[HD2Runtime] custom image mods/skyeshade/hd2runtime_editor/images/ui_edited (texture and GUI material of that name, from this mod's archive): built from images/ui_edited.png, sha256 89da4f0d58d8ca9c586bc07e999fb3e9ef831e86c90ae4cc4ff79812f4c98db3, masks (as given); build: cache hit
[HD2Runtime] custom image mods/skyeshade/hd2runtime_editor/images/ui_pending (texture and GUI material of that name, from this mod's archive): built from images/ui_pending.png, sha256 acdc6b3f9774b0ce0e52721216e1aa6852ab44eb73c164d3ec8e2dce40bee099, masks (as given); build: cache hit
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] HD2R Editor 0.8.3 ready; press F8 to open
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: the function at mods/skyeshade/hd2runtime_editor.lua:45 took 11.7 ms in one call
[HD2Runtime] event source stats started
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink loaded 2.0.1: 24 shells
[HD2Runtime] PERFORMANCE: mod mods/gubs/evictor_kitchen_sink: the function at mods/gubs/evictor_kitchen_sink.lua:45 took 71.5 ms in one call
[HD2Runtime] ensure bfgl-label-2 scheduled interval=60
[HD2Runtime] ensure bfgl-label-3 scheduled interval=60
[HD2Runtime] ensure bfgl-label-4 scheduled interval=60
[HD2Runtime] ensure bfgl-label-5 scheduled interval=60
[HD2Runtime] ensure bfgl-label-6 scheduled interval=60
[HD2Runtime] ensure bfgl-label-7 scheduled interval=60
[HD2Runtime] ensure bfgl-label-8 scheduled interval=60
[HD2Runtime] ensure bfgl-label-9 scheduled interval=60
[HD2Runtime] assets for bfgl-preload requested: 7 package(s)
[HD2Runtime] assets for bans-sickle-trident-assets-10 requested: 5 package(s)
[HD2Runtime] MATCHMAKING SAFETY ACTIVE (warnings only): Public lobbies and Quickplay are allowed; HD2Runtime warns when this lobby is Public, Quickplay runs or an SOS Beacon is active, and changes nothing. Build F5FEE03DCFDB, 144 pins.
[HD2Runtime] MATCHMAKING SAFETY WARNING: lobby privacy is Public (setting Public, advertised -, host): players without your mods can join. HD2Runtime does not change it; Friends Only / Invite Only keeps games to compatible Runtime users.
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink next shell key: PERIOD
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink previous shell key: COMMA
[HD2Runtime] assets for bfgl-preload resident
[HD2Runtime] assets for bans-sickle-trident-assets-10 resident
[HD2Runtime] assets for bfgl-first requested: 1 package(s)
[HD2Runtime] assets for bfgl-first resident
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_grenade_rounds: transaction bfgl-first took 8.3 ms in one call
[HD2Runtime] assets for bfgl-mode requested: 1 package(s)
[HD2Runtime] assets for bfgl-mode resident
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_grenade_rounds: transaction bfgl-first took 23.4 ms in one call
[HD2Runtime] SYNCED ASSETS: publishing seq 12, 12 package(s) for the lobby's compatible Runtimes: packages/generated/loadout/marksman_rifle_shark (for bans-sickle-trident-assets-10); packages/generated/loadout/laser_smg_blaster (for bans-sickle-trident-assets-10); packages/generated/loadout/grenade_launcher_tactical (for bfgl-first, bfgl-preload); packages/generated/loadout/expendable_napalm_launcher (for bfgl-preload); packages/generated/loadout/laser_rifle_long (for bans-sickle-trident-assets-10); packages/generated/loadout/laser_rifle_long_hotshot (for bans-sickle-trident-assets-10); packages/generated/loadout/cricket_pistol (for bfgl-preload); packages/generated/loadout/plasma_rifle (for bfgl-preload); packages/generated/loadout/laser_cannon (for bfgl-preload); packages/generated/loadout/combat_walker_obsidian (for bfgl-preload); packages/generated/loadout/laser_shotgun (for bans-sickle-trident-assets-10); packages/generated/loadout/expendable_massive_rocket_launcher (for bfgl-mode, bfgl-preload)
[HD2Runtime] PEER CHANNEL: hd2as post waiting (NOT_JOINED: the game is in no lobby)
[HD2Runtime] transaction bfgl-first targets resolved
[HD2Runtime] projectile.direct_damage output/v1/projectile/gl-28-belt-fed-grenade-launcher -> output/v1/projectile/gl-52-de-escalator
[HD2Runtime] projectile.impact_explosion output/v1/projectile/gl-28-belt-fed-grenade-launcher -> output/v1/projectile/gl-52-de-escalator
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-first APPLIED
[HD2Runtime] ensure bfgl-first verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-mode targets resolved
[HD2Runtime] weapon_function.left none -> programmable_ammo
[HD2Runtime] function_ammo.projectile none -> output/v1/projectile/eat-411-leveller
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-mode APPLIED
[HD2Runtime] ensure bfgl-mode verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_grenade_rounds: transaction bfgl-mode took 14.4 ms in one call
[HD2Runtime] transaction kitchen-sink-menu targets resolved
[HD2Runtime] fire_rate.modes {0, 60, 0} -> {59, 60, 61}
[HD2Runtime] weapon_function.left already rate_of_fire
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction kitchen-sink-menu APPLIED
[HD2Runtime] ensure kitchen-sink-menu verified status=APPLIED cycle=1 next=1 steady=byte-check
[HD2Runtime] PERFORMANCE: mod mods/gubs/evictor_kitchen_sink: transaction kitchen-sink-menu took 9.5 ms in one call
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink waiting_for_records
[HD2Runtime] transaction bfgl-label-9 targets resolved
[HD2Runtime] presentation.mode_label none -> aphet
[HD2Runtime] presentation.mode_icon default -> ammo_aphet
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-9 APPLIED
[HD2Runtime] ensure bfgl-label-9 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink ready build check passed; 24 shells prepared
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink starting shell: ROULETTE
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink active loaded EVICTOR
[HD2Runtime] assets for kitchen-sink-spear requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-wasp requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-gl21 requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-eruptor requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-atseeker requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-seeker requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-immolation requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-giga requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-dynamite requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-smokescreen requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-urchin requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-pyrotech requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/arc_grenade (for kitchen-sink-arc) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-arc requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/sticky_grenade (for kitchen-sink-thermite) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-thermite requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/impact_incendiary_grenade (for kitchen-sink-incimpact) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-incimpact requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-impact requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/cluster_frag_grenade (for kitchen-sink-pineapple) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-pineapple requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/frag_grenade (for kitchen-sink-frag) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-frag requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-ultimatum requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-ultimatum resident
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/he_grenade (for kitchen-sink-explosive) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-explosive requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/incendiary_grenade (for kitchen-sink-incendiary) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-incendiary requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/smoke_grenade (for kitchen-sink-smoke) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-smoke requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/gas_grenade (for kitchen-sink-gas) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-gas requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/flashbang (for kitchen-sink-stun) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-stun requested: 1 package(s)
[HD2Runtime] transaction bfgl-label-8 targets resolved
[HD2Runtime] presentation.mode_label none -> he
[HD2Runtime] presentation.mode_icon default -> ammo_he
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-8 APPLIED
[HD2Runtime] ensure bfgl-label-8 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-7 targets resolved
[HD2Runtime] presentation.mode_label none -> heat
[HD2Runtime] presentation.mode_icon default -> ammo_heat
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-7 APPLIED
[HD2Runtime] ensure bfgl-label-7 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-6 targets resolved
[HD2Runtime] presentation.mode_label none -> stun
[HD2Runtime] presentation.mode_icon default -> ammo_stun
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-6 APPLIED
[HD2Runtime] ensure bfgl-label-6 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-5 targets resolved
[HD2Runtime] presentation.mode_label none -> heat_mk2
[HD2Runtime] presentation.mode_icon default -> ammo_heat
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-5 APPLIED
[HD2Runtime] ensure bfgl-label-5 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-4 targets resolved
[HD2Runtime] presentation.mode_label unnamed_e24deafa -> arc
[HD2Runtime] presentation.mode_icon default -> ammo_slug
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-4 APPLIED
[HD2Runtime] ensure bfgl-label-4 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-3 targets resolved
[HD2Runtime] presentation.mode_label none -> he_mk2
[HD2Runtime] presentation.mode_icon default -> ammo_he
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-3 APPLIED
[HD2Runtime] ensure bfgl-label-3 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-2 targets resolved
[HD2Runtime] presentation.mode_label none -> incendiary
[HD2Runtime] presentation.mode_icon default -> ammo_slug
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-2 APPLIED
[HD2Runtime] ensure bfgl-label-2 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-1 targets resolved
[HD2Runtime] presentation.mode_label unnamed_c6a50167 -> arc
[HD2Runtime] presentation.mode_icon default -> ammo_slug
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-1 APPLIED
[HD2Runtime] ensure bfgl-label-1 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] 12 registered operations settled in 5 s: 12 applied, 0 rejected, 0 other (see earlier lines)
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink roulette start: next grenade = Ultimatum
[HD2Runtime] SYNCED ASSETS: publishing seq 24, 24 package(s) for the lobby's compatible Runtimes: packages/generated/loadout/grenade_launcher (for kitchen-sink-gl21); packages/generated/loadout/marksman_rifle_shark (for bans-sickle-trident-assets-10); packages/generated/loadout/zipper_grenade (for kitchen-sink-pyrotech); packages/generated/loadout/impact_grenade (for kitchen-sink-impact, kitchen-sink-smokescreen); packages/generated/loadout/laser_smg_blaster (for bans-sickle-trident-assets-10); packages/generated/loadout/sticky_stun_grenade (for kitchen-sink-urchin); packages/generated/loadout/at_explosive_grenade (for kitchen-sink-giga); unnamed loadout package of TED-63 Dynamite (detonation) explosion (for kitchen-sink-dynamite); packages/generated/loadout/grenade_launcher_tactical (for bfgl-first, bfgl-preload); unnamed loadout package of FAF-14 Spear (impact) explosion (for kitchen-sink-spear); unnamed loadout package of StA-X3 W.A.S.P. Launcher (impact) explosion (for kitchen-sink-wasp); packages/generated/loadout/expendable_napalm_launcher (for bfgl-preload); packages/generated/loadout/laser_rifle_long (for bans-sickle-trident-assets-10); packages/generated/loadout/laser_rifle_long_hotshot (for bans-sickle-trident-assets-10); packages/generated/loadout/molotov_grenade (for kitchen-sink-immolation); packages/generated/loadout/cricket_pistol (for bfgl-preload, kitchen-sink-ultimatum); packages/generated/loadout/plasma_rifle (for bfgl-preload); packages/generated/loadout/laser_cannon (for bfgl-preload); packages/generated/loadout/at_self_destruct_drone (for kitchen-sink-atseeker); packages/generated/loadout/jet_rifle_phoenix (for kitchen-sink-eruptor); packages/generated/loadout/combat_walker_obsidian (for bfgl-preload); packages/generated/loadout/self_destruct_drone (for kitchen-sink-seeker); packages/generated/loadout/laser_shotgun (for bans-sickle-trident-assets-10); packages/generated/loadout/expendable_massive_rocket_launcher (for bfgl-mode, bfgl-preload)
[HD2Runtime] assets for kitchen-sink-spear resident
[HD2Runtime] assets for kitchen-sink-wasp resident
[HD2Runtime] assets for kitchen-sink-gl21 resident
[HD2Runtime] assets for kitchen-sink-eruptor resident
[HD2Runtime] assets for kitchen-sink-atseeker resident
[HD2Runtime] assets for kitchen-sink-seeker resident
[HD2Runtime] assets for kitchen-sink-immolation resident
[HD2Runtime] assets for kitchen-sink-giga resident
[HD2Runtime] assets for kitchen-sink-dynamite resident
[HD2Runtime] assets for kitchen-sink-smokescreen resident
[HD2Runtime] assets for kitchen-sink-urchin resident
[HD2Runtime] assets for kitchen-sink-pyrotech resident
[HD2Runtime] assets for kitchen-sink-arc resident
[HD2Runtime] assets for kitchen-sink-thermite resident
[HD2Runtime] assets for kitchen-sink-impact resident
[HD2Runtime] assets for kitchen-sink-incimpact resident
[HD2Runtime] assets for kitchen-sink-pineapple resident
[HD2Runtime] assets for kitchen-sink-frag resident
[HD2Runtime] assets for kitchen-sink-explosive resident
[HD2Runtime] assets for kitchen-sink-incendiary resident
[HD2Runtime] assets for kitchen-sink-smoke resident
[HD2Runtime] assets for kitchen-sink-gas resident
[HD2Runtime] assets for kitchen-sink-stun resident
[HD2Runtime] startup: READY in 8.23 s of updates (catalogue 1.40 s CPU, game pending, assets 8.23 s (28/28), plans 4.83 s (12/12), custom 0.00 s) (before the game world)
[HD2Runtime] PEER CHANNEL: hd2as post waiting (NOT_JOINED: PlayFab lobby state 1)
[HD2Runtime] PEER CHANNEL LOBBY: cv2:e405a6dd-db8c-4215-85f3-cc804fbbe4de, 1 members; this machine is 70E3376E3E173D35
[HD2Runtime] cursor: first hold; the game had show_cursor=false clip_cursor=true mouse_focus=true
[HD2Runtime] wheel: native message hook installed on the window thread 22688
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: frame (frame callback 1) took 25.5 ms in one call
[HD2Runtime] sound ui_generic_select (by its real name) played by mods/skyeshade/hd2runtime_editor (ui_generic_select); playing id 273
[HD2Runtime] PEER CHANNEL POSTED: hd2as = "hd2as/1;0.30.1;A11069BA;24;0089BBE3E284FCAA,0CBB8FC14F7D3433,1721EEE4581A9C54,21E90918DF69EFF7,28569B6C8C641298,2CB3F69AB9BC1297,2F1147605182C6AB,3C14455D53DB72FE,4FEE9CC13C0B4CEC,530BB611A14B6CE3,5795E99A988D10B7,5D68E55823ACD1BF,6DB0C562C2BC10B3,7F927F50FA6C50E8,B3983AA88D96FA0A,B779A2F9D0928E03,C51F160470B34AE3,CF1ACDE501CCFA1B,D6D42EEFE4936690,E0807831D6F456C8,E72D3E9B05C3DB0B,F590569DBBC6FE2D,F79B65E482594BEF,FDE8230C79315087" (434 bytes; lobby cv2:e405a6dd-db8c-4215-85f3-cc804fbbe4de, 1 members; the game's set_member_data, exe+8C7010)
[HD2Runtime] wheel: first wheel input from WM_INPUT (raw input)
[HD2Runtime] sound ui_generic_select (by its real name) played by mods/skyeshade/hd2runtime_editor (ui_generic_select); playing id 287
[HD2Runtime] sound ui_generic_select (by its real name) played by mods/skyeshade/hd2runtime_editor (ui_generic_select); playing id 325
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor used 2.1 ms per update over the last 10 s (830 calls); heaviest: frame (frame callback 1) avg 2.1 ms max 15.8 ms, 415 calls; frame (frame callback 2) avg 0.0 ms max 0.1 ms, 415 calls
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] ensure hd2editor-2-fire-mode-modes waiting -> running
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: patch hd2editor-2-fire-mode-modes took 17.1 ms in one call
[HD2Runtime] startup: initializing: 13 mod operations, 28 asset gates; the Runtime and the mods loaded in 1.40 s CPU
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: patch hd2editor-2-fire-mode-modes took 38.7 ms in one call
[HD2Runtime] patch hd2editor-2-fire-mode-modes REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure hd2editor-2-fire-mode-modes blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] ensure hd2editor-2-fire-mode-modes running -> blocked: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure hd2editor-2-fire-mode-modes cancelled
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] ensure hd2editor-2-fire-mode-modes blocked -> cancelled: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] field Fire modes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] 1 registered operations settled in 2 s: 0 applied, 0 rejected, 1 other (see earlier lines)
[HD2Runtime] startup: stage plans done in 10.04 s (13 of 13)
[HD2Runtime] startup: READY in 11.06 s of updates (catalogue 1.40 s CPU, game 8.25 s, assets 8.23 s (28/28), plans 10.04 s (13/13), custom 0.00 s) (late work)
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: frame (frame callback 1) took 131.8 ms in one call
 

coolmen43022

Members
Members
Sep 19, 2026
140
30
I'll give it a try, thank you, SEAF ;3

[HD2Runtime] event source game_state started
[HD2Runtime] HD2Runtime 0.30.1 initialized (API 1)
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] 114 game icons from HD2Runtime (drawn from the game itself)
[HD2Runtime] custom image mods/skyeshade/hd2runtime_editor/images/ui_mod (texture and GUI material of that name, from this mod's archive): built from images/ui_mod.png, sha256 6f813dfcdff502753c468d15cf9814744ac96c6bdcdf59322a37d7a72e759321, masks (as given); build: cache hit
[HD2Runtime] custom image mods/skyeshade/hd2runtime_editor/images/ui_edited (texture and GUI material of that name, from this mod's archive): built from images/ui_edited.png, sha256 89da4f0d58d8ca9c586bc07e999fb3e9ef831e86c90ae4cc4ff79812f4c98db3, masks (as given); build: cache hit
[HD2Runtime] custom image mods/skyeshade/hd2runtime_editor/images/ui_pending (texture and GUI material of that name, from this mod's archive): built from images/ui_pending.png, sha256 acdc6b3f9774b0ce0e52721216e1aa6852ab44eb73c164d3ec8e2dce40bee099, masks (as given); build: cache hit
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] HD2R Editor 0.8.3 ready; press F8 to open
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: the function at mods/skyeshade/hd2runtime_editor.lua:45 took 11.7 ms in one call
[HD2Runtime] event source stats started
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink loaded 2.0.1: 24 shells
[HD2Runtime] PERFORMANCE: mod mods/gubs/evictor_kitchen_sink: the function at mods/gubs/evictor_kitchen_sink.lua:45 took 71.5 ms in one call
[HD2Runtime] ensure bfgl-label-2 scheduled interval=60
[HD2Runtime] ensure bfgl-label-3 scheduled interval=60
[HD2Runtime] ensure bfgl-label-4 scheduled interval=60
[HD2Runtime] ensure bfgl-label-5 scheduled interval=60
[HD2Runtime] ensure bfgl-label-6 scheduled interval=60
[HD2Runtime] ensure bfgl-label-7 scheduled interval=60
[HD2Runtime] ensure bfgl-label-8 scheduled interval=60
[HD2Runtime] ensure bfgl-label-9 scheduled interval=60
[HD2Runtime] assets for bfgl-preload requested: 7 package(s)
[HD2Runtime] assets for bans-sickle-trident-assets-10 requested: 5 package(s)
[HD2Runtime] MATCHMAKING SAFETY ACTIVE (warnings only): Public lobbies and Quickplay are allowed; HD2Runtime warns when this lobby is Public, Quickplay runs or an SOS Beacon is active, and changes nothing. Build F5FEE03DCFDB, 144 pins.
[HD2Runtime] MATCHMAKING SAFETY WARNING: lobby privacy is Public (setting Public, advertised -, host): players without your mods can join. HD2Runtime does not change it; Friends Only / Invite Only keeps games to compatible Runtime users.
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink next shell key: PERIOD
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink previous shell key: COMMA
[HD2Runtime] assets for bfgl-preload resident
[HD2Runtime] assets for bans-sickle-trident-assets-10 resident
[HD2Runtime] assets for bfgl-first requested: 1 package(s)
[HD2Runtime] assets for bfgl-first resident
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_grenade_rounds: transaction bfgl-first took 8.3 ms in one call
[HD2Runtime] assets for bfgl-mode requested: 1 package(s)
[HD2Runtime] assets for bfgl-mode resident
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_grenade_rounds: transaction bfgl-first took 23.4 ms in one call
[HD2Runtime] SYNCED ASSETS: publishing seq 12, 12 package(s) for the lobby's compatible Runtimes: packages/generated/loadout/marksman_rifle_shark (for bans-sickle-trident-assets-10); packages/generated/loadout/laser_smg_blaster (for bans-sickle-trident-assets-10); packages/generated/loadout/grenade_launcher_tactical (for bfgl-first, bfgl-preload); packages/generated/loadout/expendable_napalm_launcher (for bfgl-preload); packages/generated/loadout/laser_rifle_long (for bans-sickle-trident-assets-10); packages/generated/loadout/laser_rifle_long_hotshot (for bans-sickle-trident-assets-10); packages/generated/loadout/cricket_pistol (for bfgl-preload); packages/generated/loadout/plasma_rifle (for bfgl-preload); packages/generated/loadout/laser_cannon (for bfgl-preload); packages/generated/loadout/combat_walker_obsidian (for bfgl-preload); packages/generated/loadout/laser_shotgun (for bans-sickle-trident-assets-10); packages/generated/loadout/expendable_massive_rocket_launcher (for bfgl-mode, bfgl-preload)
[HD2Runtime] PEER CHANNEL: hd2as post waiting (NOT_JOINED: the game is in no lobby)
[HD2Runtime] transaction bfgl-first targets resolved
[HD2Runtime] projectile.direct_damage output/v1/projectile/gl-28-belt-fed-grenade-launcher -> output/v1/projectile/gl-52-de-escalator
[HD2Runtime] projectile.impact_explosion output/v1/projectile/gl-28-belt-fed-grenade-launcher -> output/v1/projectile/gl-52-de-escalator
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-first APPLIED
[HD2Runtime] ensure bfgl-first verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-mode targets resolved
[HD2Runtime] weapon_function.left none -> programmable_ammo
[HD2Runtime] function_ammo.projectile none -> output/v1/projectile/eat-411-leveller
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-mode APPLIED
[HD2Runtime] ensure bfgl-mode verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_grenade_rounds: transaction bfgl-mode took 14.4 ms in one call
[HD2Runtime] transaction kitchen-sink-menu targets resolved
[HD2Runtime] fire_rate.modes {0, 60, 0} -> {59, 60, 61}
[HD2Runtime] weapon_function.left already rate_of_fire
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction kitchen-sink-menu APPLIED
[HD2Runtime] ensure kitchen-sink-menu verified status=APPLIED cycle=1 next=1 steady=byte-check
[HD2Runtime] PERFORMANCE: mod mods/gubs/evictor_kitchen_sink: transaction kitchen-sink-menu took 9.5 ms in one call
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink waiting_for_records
[HD2Runtime] transaction bfgl-label-9 targets resolved
[HD2Runtime] presentation.mode_label none -> aphet
[HD2Runtime] presentation.mode_icon default -> ammo_aphet
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-9 APPLIED
[HD2Runtime] ensure bfgl-label-9 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink ready build check passed; 24 shells prepared
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink starting shell: ROULETTE
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink active loaded EVICTOR
[HD2Runtime] assets for kitchen-sink-spear requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-wasp requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-gl21 requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-eruptor requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-atseeker requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-seeker requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-immolation requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-giga requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-dynamite requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-smokescreen requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-urchin requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-pyrotech requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/arc_grenade (for kitchen-sink-arc) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-arc requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/sticky_grenade (for kitchen-sink-thermite) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-thermite requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/impact_incendiary_grenade (for kitchen-sink-incimpact) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-incimpact requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-impact requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/cluster_frag_grenade (for kitchen-sink-pineapple) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-pineapple requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/frag_grenade (for kitchen-sink-frag) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-frag requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-ultimatum requested: 1 package(s)
[HD2Runtime] assets for kitchen-sink-ultimatum resident
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/he_grenade (for kitchen-sink-explosive) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-explosive requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/incendiary_grenade (for kitchen-sink-incendiary) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-incendiary requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/smoke_grenade (for kitchen-sink-smoke) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-smoke requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/gas_grenade (for kitchen-sink-gas) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-gas requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: packages/generated/loadout/flashbang (for kitchen-sink-stun) is not shared with the lobby: at most 24 packages are published
[HD2Runtime] assets for kitchen-sink-stun requested: 1 package(s)
[HD2Runtime] transaction bfgl-label-8 targets resolved
[HD2Runtime] presentation.mode_label none -> he
[HD2Runtime] presentation.mode_icon default -> ammo_he
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-8 APPLIED
[HD2Runtime] ensure bfgl-label-8 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-7 targets resolved
[HD2Runtime] presentation.mode_label none -> heat
[HD2Runtime] presentation.mode_icon default -> ammo_heat
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-7 APPLIED
[HD2Runtime] ensure bfgl-label-7 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-6 targets resolved
[HD2Runtime] presentation.mode_label none -> stun
[HD2Runtime] presentation.mode_icon default -> ammo_stun
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-6 APPLIED
[HD2Runtime] ensure bfgl-label-6 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-5 targets resolved
[HD2Runtime] presentation.mode_label none -> heat_mk2
[HD2Runtime] presentation.mode_icon default -> ammo_heat
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-5 APPLIED
[HD2Runtime] ensure bfgl-label-5 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-4 targets resolved
[HD2Runtime] presentation.mode_label unnamed_e24deafa -> arc
[HD2Runtime] presentation.mode_icon default -> ammo_slug
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-4 APPLIED
[HD2Runtime] ensure bfgl-label-4 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-3 targets resolved
[HD2Runtime] presentation.mode_label none -> he_mk2
[HD2Runtime] presentation.mode_icon default -> ammo_he
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-3 APPLIED
[HD2Runtime] ensure bfgl-label-3 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-2 targets resolved
[HD2Runtime] presentation.mode_label none -> incendiary
[HD2Runtime] presentation.mode_icon default -> ammo_slug
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-2 APPLIED
[HD2Runtime] ensure bfgl-label-2 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction bfgl-label-1 targets resolved
[HD2Runtime] presentation.mode_label unnamed_c6a50167 -> arc
[HD2Runtime] presentation.mode_icon default -> ammo_slug
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction bfgl-label-1 APPLIED
[HD2Runtime] ensure bfgl-label-1 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] 12 registered operations settled in 5 s: 12 applied, 0 rejected, 0 other (see earlier lines)
[HD2Runtime] [mods/gubs/evictor_kitchen_sink] kitchen sink roulette start: next grenade = Ultimatum
[HD2Runtime] SYNCED ASSETS: publishing seq 24, 24 package(s) for the lobby's compatible Runtimes: packages/generated/loadout/grenade_launcher (for kitchen-sink-gl21); packages/generated/loadout/marksman_rifle_shark (for bans-sickle-trident-assets-10); packages/generated/loadout/zipper_grenade (for kitchen-sink-pyrotech); packages/generated/loadout/impact_grenade (for kitchen-sink-impact, kitchen-sink-smokescreen); packages/generated/loadout/laser_smg_blaster (for bans-sickle-trident-assets-10); packages/generated/loadout/sticky_stun_grenade (for kitchen-sink-urchin); packages/generated/loadout/at_explosive_grenade (for kitchen-sink-giga); unnamed loadout package of TED-63 Dynamite (detonation) explosion (for kitchen-sink-dynamite); packages/generated/loadout/grenade_launcher_tactical (for bfgl-first, bfgl-preload); unnamed loadout package of FAF-14 Spear (impact) explosion (for kitchen-sink-spear); unnamed loadout package of StA-X3 W.A.S.P. Launcher (impact) explosion (for kitchen-sink-wasp); packages/generated/loadout/expendable_napalm_launcher (for bfgl-preload); packages/generated/loadout/laser_rifle_long (for bans-sickle-trident-assets-10); packages/generated/loadout/laser_rifle_long_hotshot (for bans-sickle-trident-assets-10); packages/generated/loadout/molotov_grenade (for kitchen-sink-immolation); packages/generated/loadout/cricket_pistol (for bfgl-preload, kitchen-sink-ultimatum); packages/generated/loadout/plasma_rifle (for bfgl-preload); packages/generated/loadout/laser_cannon (for bfgl-preload); packages/generated/loadout/at_self_destruct_drone (for kitchen-sink-atseeker); packages/generated/loadout/jet_rifle_phoenix (for kitchen-sink-eruptor); packages/generated/loadout/combat_walker_obsidian (for bfgl-preload); packages/generated/loadout/self_destruct_drone (for kitchen-sink-seeker); packages/generated/loadout/laser_shotgun (for bans-sickle-trident-assets-10); packages/generated/loadout/expendable_massive_rocket_launcher (for bfgl-mode, bfgl-preload)
[HD2Runtime] assets for kitchen-sink-spear resident
[HD2Runtime] assets for kitchen-sink-wasp resident
[HD2Runtime] assets for kitchen-sink-gl21 resident
[HD2Runtime] assets for kitchen-sink-eruptor resident
[HD2Runtime] assets for kitchen-sink-atseeker resident
[HD2Runtime] assets for kitchen-sink-seeker resident
[HD2Runtime] assets for kitchen-sink-immolation resident
[HD2Runtime] assets for kitchen-sink-giga resident
[HD2Runtime] assets for kitchen-sink-dynamite resident
[HD2Runtime] assets for kitchen-sink-smokescreen resident
[HD2Runtime] assets for kitchen-sink-urchin resident
[HD2Runtime] assets for kitchen-sink-pyrotech resident
[HD2Runtime] assets for kitchen-sink-arc resident
[HD2Runtime] assets for kitchen-sink-thermite resident
[HD2Runtime] assets for kitchen-sink-impact resident
[HD2Runtime] assets for kitchen-sink-incimpact resident
[HD2Runtime] assets for kitchen-sink-pineapple resident
[HD2Runtime] assets for kitchen-sink-frag resident
[HD2Runtime] assets for kitchen-sink-explosive resident
[HD2Runtime] assets for kitchen-sink-incendiary resident
[HD2Runtime] assets for kitchen-sink-smoke resident
[HD2Runtime] assets for kitchen-sink-gas resident
[HD2Runtime] assets for kitchen-sink-stun resident
[HD2Runtime] startup: READY in 8.23 s of updates (catalogue 1.40 s CPU, game pending, assets 8.23 s (28/28), plans 4.83 s (12/12), custom 0.00 s) (before the game world)
[HD2Runtime] PEER CHANNEL: hd2as post waiting (NOT_JOINED: PlayFab lobby state 1)
[HD2Runtime] PEER CHANNEL LOBBY: cv2:e405a6dd-db8c-4215-85f3-cc804fbbe4de, 1 members; this machine is 70E3376E3E173D35
[HD2Runtime] cursor: first hold; the game had show_cursor=false clip_cursor=true mouse_focus=true
[HD2Runtime] wheel: native message hook installed on the window thread 22688
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: frame (frame callback 1) took 25.5 ms in one call
[HD2Runtime] sound ui_generic_select (by its real name) played by mods/skyeshade/hd2runtime_editor (ui_generic_select); playing id 273
[HD2Runtime] PEER CHANNEL POSTED: hd2as = "hd2as/1;0.30.1;A11069BA;24;0089BBE3E284FCAA,0CBB8FC14F7D3433,1721EEE4581A9C54,21E90918DF69EFF7,28569B6C8C641298,2CB3F69AB9BC1297,2F1147605182C6AB,3C14455D53DB72FE,4FEE9CC13C0B4CEC,530BB611A14B6CE3,5795E99A988D10B7,5D68E55823ACD1BF,6DB0C562C2BC10B3,7F927F50FA6C50E8,B3983AA88D96FA0A,B779A2F9D0928E03,C51F160470B34AE3,CF1ACDE501CCFA1B,D6D42EEFE4936690,E0807831D6F456C8,E72D3E9B05C3DB0B,F590569DBBC6FE2D,F79B65E482594BEF,FDE8230C79315087" (434 bytes; lobby cv2:e405a6dd-db8c-4215-85f3-cc804fbbe4de, 1 members; the game's set_member_data, exe+8C7010)
[HD2Runtime] wheel: first wheel input from WM_INPUT (raw input)
[HD2Runtime] sound ui_generic_select (by its real name) played by mods/skyeshade/hd2runtime_editor (ui_generic_select); playing id 287
[HD2Runtime] sound ui_generic_select (by its real name) played by mods/skyeshade/hd2runtime_editor (ui_generic_select); playing id 325
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor used 2.1 ms per update over the last 10 s (830 calls); heaviest: frame (frame callback 1) avg 2.1 ms max 15.8 ms, 415 calls; frame (frame callback 2) avg 0.0 ms max 0.1 ms, 415 calls
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] ensure hd2editor-2-fire-mode-modes waiting -> running
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: patch hd2editor-2-fire-mode-modes took 17.1 ms in one call
[HD2Runtime] startup: initializing: 13 mod operations, 28 asset gates; the Runtime and the mods loaded in 1.40 s CPU
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: patch hd2editor-2-fire-mode-modes took 38.7 ms in one call
[HD2Runtime] patch hd2editor-2-fire-mode-modes REJECTED code=VALIDATION_FAILED reason=hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure hd2editor-2-fire-mode-modes blocked until an option changes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] ensure hd2editor-2-fire-mode-modes running -> blocked: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] ensure hd2editor-2-fire-mode-modes cancelled
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] ensure hd2editor-2-fire-mode-modes blocked -> cancelled: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] [mods/skyeshade/hd2runtime_editor] [editor] field Fire modes: hd2runtime/core/bytes.lua:77: invalid/ambiguous bounded pointer
[HD2Runtime] 1 registered operations settled in 2 s: 0 applied, 0 rejected, 1 other (see earlier lines)
[HD2Runtime] startup: stage plans done in 10.04 s (13 of 13)
[HD2Runtime] startup: READY in 11.06 s of updates (catalogue 1.40 s CPU, game 8.25 s, assets 8.23 s (28/28), plans 10.04 s (13/13), custom 0.00 s) (late work)
[HD2Runtime] PERFORMANCE: mod mods/skyeshade/hd2runtime_editor: frame (frame callback 1) took 131.8 ms in one call
Someone should gimme a link to a website I can use where I can dump all of this info so I don't have to copy paste this crap into the comments directly :p