HD2Runtime - Updates

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PC HD2Runtime v0.28.1

Updates for Helldivers 2
HD2Runtime v0.28.1

- Added backwards compatibility for mods authored against SDK 0.27.x when using fields that gained new safety requirements in SDK 0.28.0.
- Added clearer diagnostics for legacy SDK operations and refused/skipped operations.
- Fixed validation incorrectly treating refused or skipped operations as successful.
- Added compatibility coverage for the Purifier and other affected weapon fields.
- Updated SDK, ModTemplate and example packages to 0.28.1.

Existing projects do not need to be immediately rebound, projects using older SDK versions retain their declared SDK version. Rebinding to SDK 0.28.1 is recommended when updating a project.
Biggest HD2Runtime update so far.
0.28.0 adds event/action scripting, projectile composition, programmable ammo, support/vehicle projectile swaps, underbarrels, richer weapon modes, new equipment/enemy editing, diagnostics, and major reliability fixes.

ModBuilder 1.4.0 is updated to expose the new 0.28.0 features through the GUI.
HD2Runtime v0.27.0


Added automatic asset/package loading for supported cross-package reference swaps.


This means things like projectile swaps and drop-pod payload swaps can now work without the donor weapon/item already being equipped or otherwise loaded by the game.


Also included:
  • live-tested automatic loading for cross-package projectile and pod payload swaps
  • asset dependency metadata for tools such as HD2Runtime ModBuilder
  • safer handling of unknown/unavailable packages
  • clearer separation between asset availability and actual gameplay/reference compatibility
  • additional migration/update validation for asset-loading support
Updated HD2Runtime to v0.26.0.

Highlights:
- all resolved magazine attachments can now be edited independently
- third-person reticle authoring
- native fire-mode authoring
- mounted vehicle weapon stats and ammo
- editable stratagem mission-use limits
- backpack-fed ammo for the Maxigun, Cremator and GL-28
- editable drop-pod payload contents and spawn counts

Existing Runtime mods remain compatible.

Full SDK, examples and detailed release notes are available on GitHub.
Updated HD2Runtime to v0.25.0.

Highlights:
- Booster authoring expanded from 2 writable Boosters to 19/20
- 42 Booster fields now mapped
- C4 support-call-in linkage resolved
- SG-88 and CQC-72 are now correctly marked as having no call-in
- Optional in-game mod settings support through CowboyBingus Mod Options Menu

Full SDK, examples and detailed release notes are available on GitHub.
Updated HD2Runtime from v0.23.2 to v0.24.0.

This release adds:
- expanded support-weapon authoring coverage
- more writable support-weapon fields
- the new hd2.booster(...) authoring domain (not full coverage yet)
- Booster SDK metadata and examples

As usual, only the Runtime ZIP is required for normal users. The SDK, template, examples and full release notes are available on GitHub.
Brought the AyakaMods release up to date with the latest working HD2Runtime release from GitHub.