! THIS IS A REPOST OF A MOD FROM HERE, SUPPORT THE ORIGINAL MOD AUTHOR FOR UPDATES AND DIRECT QUERIES THEIR WAY !
Help your fellow Helldivers land that much-needed stim. This addon gives the P-11 Stim Pistol automatic teammate selection and homing assistance while aiming. You still pull the trigger yourself.
Features
Bingus Shared Loader — required, public release v15 or later with addon discovery/API 1 support. Install separately and keep it enabled.
Use one supported mod manager:
HD2 Arsenal (recommended), or HD2ModManager. You do not need both. HUD+, diagnostic probes and other gameplay addons are not required.
Installation
Assistance operates in missions with 2-4 players; there is no teammate lock in solo missions or on the ship.
Equip your P-11 and use third-person aiming. Hold the aim button (right mouse button by default), place a teammate inside the circle and wait for the green triangle. Fire normally. F9 pauses assistance for the current aiming session; release aim and aim again to resume.
The marker indicates target selection, not a confirmed hit or successful healing. Full-health teammates can be selected; this mod does not inspect or require low stamina. The game's normal stim mechanism determines the effect after impact.
Version and current limitations
Guidance has been reported working in player testing. This is an experimental release, not a claim of complete host/client compatibility across every setup. Start in a private session with your teammates; unmodded-recipient appearance and behaviour are not fully validated.
Known issues
View original mod-page - At any request from the original mod author I will take down this reupload.
Help your fellow Helldivers land that much-needed stim. This addon gives the P-11 Stim Pistol automatic teammate selection and homing assistance while aiming. You still pull the trigger yourself.
Features
- Selects living fellow Helldivers, including teammates at full health for normal stim support. Does not target yourself, SEAF or enemies.
- A white circle shows the assistance area; a green triangle marks a stable selected teammate.
- Configured selection range: 8-200 metres from the muzzle to the target centre, within a 12-degree half-angle cone.
- Hold aim for at least 0.2 seconds to prepare assistance, then fire manually. No F10 activation step.
- Original healing, ammunition capacity and fire rate are retained. No automatic firing or direct health/stamina changes.
Bingus Shared Loader — required, public release v15 or later with addon discovery/API 1 support. Install separately and keep it enabled.
Use one supported mod manager:
HD2 Arsenal (recommended), or HD2ModManager. You do not need both. HUD+, diagnostic probes and other gameplay addons are not required.
Installation
- Completely close Helldivers 2.
- Import Bingus Shared Loader and this mod's ZIP into your mod manager, then enable both.
- In Arsenal's default priority mode, place Bingus Shared Loader last/bottom so it wins its startup-file conflict. If using first-mod priority, place the loader first instead. Follow the loader's own instructions.
- Disable older Stim Homing copies or diagnostic test addons, deploy, and fully restart the game.
Assistance operates in missions with 2-4 players; there is no teammate lock in solo missions or on the ship.
Equip your P-11 and use third-person aiming. Hold the aim button (right mouse button by default), place a teammate inside the circle and wait for the green triangle. Fire normally. F9 pauses assistance for the current aiming session; release aim and aim again to resume.
The marker indicates target selection, not a confirmed hit or successful healing. Full-health teammates can be selected; this mod does not inspect or require low stamina. The game's normal stim mechanism determines the effect after impact.
Version and current limitations
Guidance has been reported working in player testing. This is an experimental release, not a claim of complete host/client compatibility across every setup. Start in a private session with your teammates; unmodded-recipient appearance and behaviour are not fully validated.
Known issues
- The projectile may appear as a purple question mark. This visual issue is unresolved.
- 200 metres is a target selection limit; hits and healing are not guaranteed at every distance.
- No line-of-sight rejection: a target marker can appear through obstacles. Collision settings are unchanged.
- First-person-only model contexts are not reliably supported.
- Ambiguous projectile ownership or simultaneous guided projectiles can cancel assistance for a shot.
- Flight behaviour after target death or disconnection is not fully validated.
View original mod-page - At any request from the original mod author I will take down this reupload.