Hell Dead Redemption 0.19.3

A Mod for Helldivers 2
Hell Dead Redemption akl_mod_preview_image
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Solo lobbies only for now​

Features​

  • Dual-wield secondaries with separate ammo and recoil.
  • Custom aiming, reload and holster animations.
  • Extra gun holsters on the left leg and keeps its remaining ammo.

Controls​

  • T: Draw / holster the extra gun. First draw starts a reload.
  • LMB: Alternate shots with single-fire weapons; fire both with automatic weapons.
  • Hold RMB: Aim.
  • R: Reload the main gun. If both are empty, reloads them one after another.
  • Y: Reload the extra gun.

Known Bugs​

  • Reload and holster animations can look awkward, especially while moving.
  • Guns may clip into hands, armour or each other.
  • Magazines or sights may remain visible after holstering.
  • Switching weapons can sometimes leave an incorrect arm pose.
  • Some secondaries still have reload issues.
  • The latest recoil-glitch fix needs further testing.
  • Crashes are possible. Multiplayer is untested.
Experimental public test—bug reports and short clips are welcome!
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Uploaded by
Feroz77
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Comments
13
Views
1,068
First release
Last update
Platform
PC 
Version
0.19.3
Total Size
398.9 KB
Rating
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Pinned comment

Pinned by the author.

Feroz77

Modder
Modder
Members
Sep 28, 2026
93
14
Let the 2nd gun complete its first reload, if u ragdoll or any other action interrupts it while reloading, the 2nd gun may becomes unusable, u will get a new one when u respawn
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
93
14
The idle aim position of the left gun is ahead because the character has a left leg and shoulder forward stance, and the aim poisition with the 2 guns is right centric because the aim is right hand biased, i can fix the positions to be neutral in the future
 

Argos X

Members
Members
May 7, 2026
18
21
well in multiplayer,gun dont work and when you switch guns it just drops your ''second'' gun in the ground so you can fill the map with models
gun MAY reload but does not shoot
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
93
14
well in multiplayer,gun dont work and when you switch guns it just drops your ''second'' gun in the ground so you can fill the map with models
gun MAY reload but does not shoot
i swear half of you never read the desc, it says solo only, the mod will disable itself if u play with someone
 

aks98

Modder
Modder
Members
Sep 30, 2026
93
25
i swear half of you never read the desc, it says solo only, the mod will disable itself if u play with someone
In solo it's just ignoring T, with the guns being crossed. The second model is visible but unusable.
 

aks98

Modder
Modder
Members
Sep 30, 2026
93
25
2026-10-16 15:53:53 reference update chain: visited=207 runtime=false
2026-10-16 15:53:53 reference closure scan: visited=224 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:53:53 reference closure sizes: 274=0 174=0 48=1
2026-10-16 15:53:53 Dual controls 0.19.0 loaded: LMB alternates single-fire / both automatic; R main/both-empty reload, Y extra reload; T extra gun; standing/RMB pose; captured two-hand reload; empty first draw and lifetime retention
2026-10-16 15:53:56 reference update chain: visited=116 runtime=false
2026-10-16 15:53:56 reference closure scan: visited=118 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:53:57 reference closure sizes: 274=0 174=0 48=1
2026-10-16 15:53:59 reference update chain: visited=116 runtime=false
2026-10-16 15:53:59 reference closure scan: visited=118 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:53:59 reference closure sizes: 274=0 174=0 48=1
2026-10-16 15:54:02 reference update chain: visited=116 runtime=false
2026-10-16 15:54:02 reference closure scan: visited=118 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:54:02 reference closure sizes: 274=0 174=0 48=1
send your logs
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
93
14
2026-10-16 15:53:53 reference update chain: visited=207 runtime=false
2026-10-16 15:53:53 reference closure scan: visited=224 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:53:53 reference closure sizes: 274=0 174=0 48=1
2026-10-16 15:53:53 Dual controls 0.19.0 loaded: LMB alternates single-fire / both automatic; R main/both-empty reload, Y extra reload; T extra gun; standing/RMB pose; captured two-hand reload; empty first draw and lifetime retention
2026-10-16 15:53:56 reference update chain: visited=116 runtime=false
2026-10-16 15:53:56 reference closure scan: visited=118 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:53:57 reference closure sizes: 274=0 174=0 48=1
2026-10-16 15:53:59 reference update chain: visited=116 runtime=false
2026-10-16 15:53:59 reference closure scan: visited=118 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:53:59 reference closure sizes: 274=0 174=0 48=1
2026-10-16 15:54:02 reference update chain: visited=116 runtime=false
2026-10-16 15:54:02 reference closure scan: visited=118 tick=false reload_start=false reload_finish=false state=false config=false runtime=false
2026-10-16 15:54:02 reference closure sizes: 274=0 174=0 48=1
another mod is interfering, try only with bingus loader and this mod
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
93
14
Let the 2nd gun complete its first reload, if u ragdoll or any other action interrupts it while reloading, the 2nd gun may becomes unusable, u will get a new one when u respawn