Helldivers' Ammunition - Updates

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PC Helldivers' Ammunition 2.3.0

Updates for Helldivers 2

New​

5 Ammo Types have been added specifically for shotguns.
Don't be afraid of large numbers - these are counted per pellet.

BIRDSHOT
- Pellets +50%
- Damage -10%
- Durable -25%
- Spread +20%
- Recoil -10%
- Projectile speed -15%

BUGSHOT
- Pellets -40%
- Damage -5%
- Spread -15%
- Recoil +5%

SABOT
- One slug (pellets become 1)
- Damage -10%
- Durable +30%
- Armor penetration +1 level (max AP4; not on Heavy weapons)
- Spread -80%
- Projectile speed +10%
- Recoil +15%

FLECHETTES
- Damage -45%
- Durable +15%
- Armor penetration +1 level (max AP3; not on Medium or Heavy weapons)
- Spread -15%
- Projectile speed +10%
- Recoil -5%

TRI-BALL
- Three heavy shot slugs (pellets become 3)
- Damage -15%
- Durable +60%
- Spread -65%
- Recoil +10%
New ammo types

High Velocity:
light, fast and steady.
- Damage −15%
- Durable −17%
- Projectile speed +60%
- Recoil −10%
- Spread −12%
- Ergonomics +5%
- Magazine +10%

Ripper: heavy round for close range.
- Damage +15%
- Durable +20%
- Fire rate −12%
- Recoil +10%
- Spread +15%
- Projectile speed −10%
- Magazine −10%

Devastator: fast armor-piercer.
- Armor penetration +1 level (up to AP3; not on Medium or Heavy weapons)P
- Projectile speed +45%
- Recoil +30%
- Spread +25%
- Ergonomics −8%
- Magazine −15%.

Magazine capacity
  • Ammo types can now change the magazine size by a percentage, in whole rounds. The preview shows <span>MAGAZINE: +X% CAPACITY</span>.
  • Light: Overpressure +15%, High Velocity +10%, Subsonic +5%. Heavy: Uranium Tip −10%, Ripper −10%, Devastator −15%, Magnum −5%, Gas −5%. The other types are unchanged.
  • Weapons that reload round by round (shotguns, bolt-actions) keep their magazines.
Balance changes
  • Overpressure: recoil +15% → +20%, durable −10% → −15%.
  • Uranium Tip: fire rate −45% → −35%.
  • Magnum: recoil +25% → +21%.
  • Gas: ergonomics −15% → −12%, fire rate −20% → −18%.
Armory menu
  • Ammo types are now grouped with yellow separators: Effects (Incendiary, EM, Gas, Subsonic), Penetration (AP, Uranium Tip, Devastator), Power (Hollow Point, Magnum, Ripper) and Handling (Magnetized, High Velocity, Overpressure).
  • Scrolling added for convenience.
Fixed
  • PLAS-39 Accelerator Rifle had no energy ammo.
Not covered here
  • One-Two rotation ammo
Changelog

New

  • Added Pulsed Plasma Ammo Type with Fire Effect for LAS-16 Sickle, LAS-12 Sai, LAS-58 Talon and LAS-13 Trident. LAS-17 Double-Edgde Sickle has different projectiles that don't get covered correctly.
Changelog

Fixed

  • LAS- 58 Talon: fire rate didn't change on Ammo Type.
Changelog - 2.1.0

NEW
- Added support for all three Legendary Warbonds.