-Fleshmobs and voteless-
-Added a delay before they regenerate health.
-The fact that they regenerated at all time made them surprisingly good at tanking damage over time.
-Hiveguard-
-Reduced their "flesh armor" to 1 from 2 to be in same line as warriors.
-Reverted their armor parts to 3 from 4.
-Increased the health of armored parts to compensate and better reward attacks on fleshy parts.
-Reduced explosive damage taken by 20%.
-Removed bleed-out status on their head so they die as soon as they hit 0hp.
-Laser Sentry-
-Gave back laser sentry's cooling capabilities.
-Reduced max charge to 12 from 20.
-Can maintain fire longer before exploding.
-Laser canon-
-Gave back laser canon's cooling capabilities.
-Reverted maximum spare heatsink to 2 from 3.
-Increase reload time to 4 from 3.6 (5 in base game).
-Overall rebalanced laser canon:
On paper, Fires for 5s for a total of 3000 AP5 damage (2000 durable damage), coolsdown over 20s.
-Hellpod Space Optimization disambiguation-
(this is not a change ! it's here since 1.0)
-HSO have the same effect as basegame, but the changes I made to all ammos of the game means that;
without booster: You deploy with all mags but one that is loaded in your weapon already. all your grenades !

2 stims.
with booster: You deploy with one extra mag and 4 stims.