Instructions are included with a readme.txt in the compressed file.
This is not perfect. It was made using the Grok AI/LLM. If you know better and are willing to help with the code or ideas for what I couldn't do, please DM me.
Browsing for mods for Species Unknown, I came across a mod by Akelaphobia on NM that toggled the hud, but it used ReShade and ShaderToggler.
"Man, if only you didn't need extra programs" I thought.
"Oh, maybe I can try it myself!" I realised.
And thus the beginnings of my first ever mod. Now, I don't know how to code. I tried learning years ago but it went nowhere. That threw a wrench in the works, until I remembered some of the cool stuff that people have been doing with AI/LLMs lately, and I thought I'd give it a try myself.
It's not perfect. I couldn't remove the respawn capsule text and keep the red skull, I couldn't get rid of the tool icons on the left, or the weapon name text on the bottom right while still keeping the ammo count.
I am, however, pretty happy with the end result. I hope anyone interested likes it too. And if you have suggestions or ideas for improving it, or run into bugs, please do let me know. I will do my best to try and fix it with my limited knowledge, internet searches, and AI/LLM assistant.
I have included instructions and links to the sources for the requirements, ue4ss and the required signatures, as well as the launch parameter needed for Linux gamers, in the readme.
This is not perfect. It was made using the Grok AI/LLM. If you know better and are willing to help with the code or ideas for what I couldn't do, please DM me.
Browsing for mods for Species Unknown, I came across a mod by Akelaphobia on NM that toggled the hud, but it used ReShade and ShaderToggler.
"Man, if only you didn't need extra programs" I thought.
"Oh, maybe I can try it myself!" I realised.
And thus the beginnings of my first ever mod. Now, I don't know how to code. I tried learning years ago but it went nowhere. That threw a wrench in the works, until I remembered some of the cool stuff that people have been doing with AI/LLMs lately, and I thought I'd give it a try myself.
It's not perfect. I couldn't remove the respawn capsule text and keep the red skull, I couldn't get rid of the tool icons on the left, or the weapon name text on the bottom right while still keeping the ammo count.
I am, however, pretty happy with the end result. I hope anyone interested likes it too. And if you have suggestions or ideas for improving it, or run into bugs, please do let me know. I will do my best to try and fix it with my limited knowledge, internet searches, and AI/LLM assistant.
I have included instructions and links to the sources for the requirements, ue4ss and the required signatures, as well as the launch parameter needed for Linux gamers, in the readme.