Hulk Surge mod - Updates

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PC Hulk Surge mod 1.2

Updates for Helldivers 2
  • Hulk Scorchers and Bruisers can call bot drops when host reinforcements are ready. This is enabled by default and can be turned off in the MODS menu.
  • The caller includes known Incineration Corps Hulk variants and a guarded path for other Hulk variants.
  • Fixed convoy spawns: the Factory Striders and jammer remain intact instead of being replaced by Hulks.
  • Kept the existing outpost guard behavior. Basic Troopers and Commissars remain, including Troopers outside MG positions.
What's new:


  • In game settings. With the optional Mod Options Menu addon, the escape menu has a MODS tab with an ALL AUTOMATONS REPLACED category: Enabled, Drop units, Drop cost, Minimum units per ship, and Troopers added to patrols.
  • No restart for changes. A change made in the menu, or a saved edit of the config file, applies on the ship within a few seconds. A change made during a mission waits until you're back on the ship.
  • Single Hulk choices. Scorcher only and Bruiser only are available. The default mix still gives the biggest waves, because a single type reaches the game's per type limit sooner: about 6 or 7 ships with Scorcher only and 4 or 5 with Bruiser only, against 8 with the mix.
  • Status file. It now lists the menu's settings (menu_overrides=) and says PENDING while a change is waiting.

How to update: replace the zip in your mod manager. It has the same mod ID, so it installs over 1.0. Purge, Deploy, and restart once. Delete your config file if you made it, its not needed as the settings are in the menu now.


The defaults are the same as 1.0: Hulk mix, drop cost 10, minimum 6 per ship, 2 and 3 troopers in patrols. The menu remembers your choices, so if a wave looks smaller than you expect, check the menu_overrides= line in the status file.