JAR-5 Dominator - Rechambered - Updates

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PC JAR-5 Dominator - Rechambered v2.7

Updates for Helldivers 2
v2.7 Changelog

New

  • Added persistent state to safe/unsafe arming distance mode
  • Added HUD element reflecting safe/unsafe arming distance state
v2.6 Changelog

New

  • Added optional WH40k: Space Marine 2 Heavy Bolt Rifle sound effect
v2.5 Changelog
  • removed extraneous burst fire mode (rifle has it stock, I am smart)
v2.4 Changelog

Changed

  • Range cap doubled: 266 m → 532 m
New
  • Live arming-distance toggle — flip arming between 12 m and 0.1 m in-game via a hotkey (requires Mod Bindings Menu)
  • 3-round burst fire mode — semi ↔ burst, switchable in the weapon wheel (hold reload)
v2.3 Changelog
  • Performance: The mod no longer re-scans the projectile table every 5 seconds. It now remembers the patched record's address and bytes, and verifies it with a single read instead of ~1,000 memory reads per cycle. Steady-state cost dropped to effectively zero.
v2.2 Changelog
  • Speed: 380 m/s, up from 180 — a flatter, faster shot
  • Range: 266 m cap (the stock round simply flew until it hit something; this one now despawns at 266 m)
  • Arming distance: 12 m — inside that, the round hits without detonating, so the blast doesn't catch you at point-blank range
  • Recoil: ~1.2× stock (the extra propellant leaves the barrel too)
v2.1 Changelog
  • Swapped the impact VFX to use the P/40-K's Bolt Pistol's instead of the JAR-5 Dominator's stock ones.
Restores the Dominator's stock projectile speed and drag rather than replacing them with the P/40-K Bolt Pistol's speed and drag.