JAR-5 Dominator - Rechambered - Updates

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PC JAR-5 Dominator - Rechambered v4.0.0 & v4.1.0

Updates for Helldivers 2
Changelog v4.1.0
  • Mod has been updated to newer stat-plan json format and off of dl_bin swap. Installs like a normal mod now.
Since there are some newer mod managers out there capable of writing the .dl_bin file I have uploaded the v4.0.0 files.
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Changelog v4.0.0​

The loader is gone. This is a manual file swap. No Arsenal, no mod manager. The game must be closed. The installer downloads its own files.

The impact graphic is fixed. The armory still shows the stock Medium text. There is no full-auto and no SAFE/UNSAFE wheel.

Regular is the original rechamber: 380 m/s, 532 m, arms at 12 m, recoil about 1.2x, 6 spare magazines, the bolt pistol's blast (full damage inside 1 m, nothing at 7 m).

Realistic is the hotter one: 450 m/s, 360 m, arms at 15 m, recoil 0.60x, 4 spare magazines, spread +1, a private blast (full damage inside 1 m, nothing past 2 m). The magazine in the gun stays 15 either way.

The firing sound is separate. Pick one after the profile, or use a sound alone: darktide, sm2, boltgun, necromunda, or off for the stock report.

LINUX / MACOS
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash

curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- install regular
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- install realistic
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- audio darktide
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- audio sm2
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- audio boltgun
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- audio necromunda
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- audio off
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- restore
curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash -s -- status

If Steam is not in the default folder:
GAMEDIR="$HOME/.local/share/Steam/steamapps/common/Helldivers 2/data/game" curl -fsSL https://47th.info/hd2-mods/dominator-rechamber/rechamber.sh | bash

WINDOWS POWERSHELL

irm https://47th.info/hd2-mods/dominator-rechamber/rechamber.ps1 -OutFile "$env:TEMP\rechamber.ps1"
& "$env:TEMP\rechamber.ps1"
& "$env:TEMP\rechamber.ps1" install regular
& "$env:TEMP\rechamber.ps1" install realistic
& "$env:TEMP\rechamber.ps1" audio darktide
& "$env:TEMP\rechamber.ps1" audio sm2
& "$env:TEMP\rechamber.ps1" audio boltgun
& "$env:TEMP\rechamber.ps1" audio necromunda
& "$env:TEMP\rechamber.ps1" audio off
& "$env:TEMP\rechamber.ps1" restore
& "$env:TEMP\rechamber.ps1" status

If Steam is not in the default folder, set this first:
$env:GAMEDIR = "D:\Steam\steamapps\common\Helldivers 2\data\game"

restore puts the original files back. status shows what is installed.
Linux/macOS backup: ~/.local/share/dominator-rechamber/
Windows backup: %LOCALAPPDATA%\dominator-rechamber\

Same instructions: https://github.com/Cavadus/dominator-rechamber
I've got an extremely basic version of this mod working. It won't be compatible with typical mod installers and will use an install script straight from the repo but I have both the regular and realistic versions semi-working.

The cartridge and ALL of it's performance characteristics are intact and working; the most important aspect. I'm currently pushing through on the weapon wheel features and the armory's weapon traits display. After that the sound effects.
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v3.4.14 Changelog

Fixed

  • The armory and first-life values were late. The magazine, trait, and recoil tables sit in memory before the entry that identifies the Dominator. A bug in the code that connects them — a function had been declared twice, so the call did nothing — meant those tables waited for a second, much later search. The visible result: a stock first life (6 spare magazines, no SAFE/UNSAFE wheel, no full auto) and an armory card that stayed vanilla until a respawn or a card reopen. Fixed. All values now land on the first life and the armory card is correct the first time it opens, in both Regular and Realistic.
  • Realistic UNSAFE kept the full pistol blast. If the UNSAFE round was built before the 1 m / 2 m blast copy existed, it stayed on the pistol blast. UNSAFE now always fires the tight 1 m / 2 m blast.
Improved
  • Faster, more reliable startup. The mod now walks the game's table headers directly — the same method SHODAN's Stat Editor uses — instead of byte-scanning hundreds of megabytes, so the patch lands within moments of loading.
  • Better logs. Every log line carries a frame number, and internal errors are now reported instead of silently ignored, so problems are easier to pin down.
Known Issues
  • The Space Marine 2 bolter sound effect is 3 dB too loud.
v3.4.13 Changelog

Fixed

  • Regular mode is working again
v3.4.12 Changelog

Fixed

  • Realistic mode actually works now
v3.4.0 Changelog

New
Realistic Mode:

  • Speed: 450 m/s at burnout. The game only stores one speed, so this is the speed after the motor finishes, not the slow crawl at the muzzle.
  • Range: 360 m cap
  • Arming: 15 m, or 0.1 m on UNSAFE
  • Recoil: 0.60× stock. Most of the push happens after the round has left.
  • Spread: +1 on both cones
  • Spare magazines: 4 (15 still in the gun, 75 rounds total)
  • Mass: 100 g. A 178 g 15×100 mm round would be a solid slug with no room for propellant.
  • Blast: a private copy. Full damage inside 1 m, nothing past 2 m. The bolt pistol keeps its own wider blast.
  • Shodan restore: speed 450 m/s, range 360 m, recoil 0.60×
v3.3.5 Changelog

Changed

  • Weapon-wheel lookups no longer trust a hardcoded entity hash. The wheel (programmable ammo / fire modes), recoil, and armory-trait writes all located the Dominator's WeaponData / ProjectileWeapon / LoadoutEntry records by the hardcoded 0x80F1A156D9FA1E36. A game update that reshuffles entity IDs would change that hash and silently disable every wheel feature while the core rechamber (matched by projectile type + content) kept working.
  • The Dominator's ProjectileWeapon record is now found by its content-stable projectile type (177), and the entity hash is derived back out of the table's own bucket at runtime. WeaponData and LoadoutEntry resolution wait for that derived hash (deferred until available), so build-to-build entity-ID drift no longer affects the wheel. The old hash remains only as a diagnostic seed; if it ever differs, the log prints an entity hash drift notice.
v3.3 Changelog

New

  • Added third firing mode: full auto
  • Added three new sound effects which can be selected via the sound settings. You can now choose between bolt rifle sounds from Boltgun, Darktide, Necromunda, and Space Marine 2.
Fixed
  • Weapon traits now properly display "Heavy Armor Penetrating" and "Explosive"