K-X Grappling Hook / Throwing Knife 1.1.5

A Mod for Helldivers 2
K-X Grappling Hook / Throwing Knife akl_mod_preview_image


This mod transforms the K-2 Throwing Knife into a straight-shooting grappling knife! Complete with a special crosshair and a couple of visual cues, the knife pulls the user to where it lands (which should always be where the crosshair is), much like grappling hooks in many other games.

Disconnect the grapple by pressing spacebar.

You can hook onto enemies (or friends!), automatically take the closest seat to the knife when grappling onto a vehicle, disconnect a line mid-air if you missed your target, and a LOT more!

I've also included a Mod Options page for tweaking your knife's stats/functions and HUD elements.

Enjoy!! I want to see clips all over!





REQUIREMENTS:
Bingus Shared Loader v15 or newer
Vanilla Plus Megapack/Mod Options (for Mod Options features)
A love of the game

KNOWN ISSUES:
- Grappling to a seat under certain conditions may cause a desync. This has only happened once so it might be rare.
- Cable rendering cuts off near the player.
- Setting knife stats to their maximum multiplier may have negative consequences, such as the cable breaking early, environmental damage, or desync. I set up everything the way it is by default for both balancing and to avoid these issues. Use the stat Mod Options at your OWN RISK!
- Player collision is mostly disabled during grappling, which may have unintended side effects.
- Low FPS systems will sometimes cause the grapple to break prematurely. I tried a couple of things to fix it but it still happens sometimes, especially on downward angles.

CREDITS:
- Bingus, for being so awesome and completely elevating the way we all can play this game
- Arrowhead, for making a game and universe we all adore and want to see thrive
- Frudge for testing, these awesome clips, and motivation
- The GFSQ Mods Discord server, for help and being great people
- Avalanche Studios for Just Cause 3, the greatest game to ever exist, and the one I measure every future game against
- GPT Sol, for aid in developing this mod and so many others





LORE NOBODY CARES ABOUT:
The experimental K-X Cable Knife and accompanying system have been approved for Helldiver testing across the galaxy.

Casualties caused by use of the K-X Cable Knife are to be disregarded as user error, while successful ventures should be documented and publicly released.

The K-X Cable Knife is affixed to a harness beneath the user's armor by several hundred meters of coiled nano-wire. A thrown knife is jet-propelled toward the user's intended destination. Contact with a surface by the knife activates the coiling system in the harness via wireless signal, rapidly pulling the user toward the knife's impact site.

Having expended its small fuel reserve and likely being damaged by the impact, the spent knife should be severed from the cable, and replaced by a factory-new reserve.
2 MB
Log in or sign up to download
Uploaded by
billymp4
Downloads
933
Comments
43
Views
5,598
First release
Last update
Platform
PC 
Version
1.1.5
Total Size
2 MB
Rating
5.00 star(s) 5 ratings

Uploaded by

  • 933
  • 5,598

Ratings

5.00 star(s) 5 ratings

Latest updates

  1. K-X Grappling Hook / Throwing Knife v1.1.5

    Minor fixes and additions. - A system that attempts to prevent the line from snapping early in...

Pinned comment

Pinned by the author.

k0nd3s

Members
Members
Oct 3, 2026
5
1
Dude! This should be a native equipment since THIS would make the melee weapons way more viable! that fabricator on the video just shows how this is perfect to combine with melee!

This with esfoliation(Chainsaw) is a dream!
 

billymp4

Members
Members
Sep 22, 2026
17
11
Amazing. Does the wire show up for other players or do they just see you get yeeted across the map?
I don't think the wire shows up, but I had just swapped out the original debug wire for a real one before launch. Didn't get too much multiplayer testing done with the new wire implemented, but I don't think so. You just look magic :LOL:

The knife fails to release the player fairly often. This results in being stuck grappled to whatever surface you fired at. It does kind of make it gamebreaking, unfortunately, and not in the fun way.
It's meant to leave you stuck to the surface you hooked into. Would be a little lame if it ended immediately when you reached the hook, because then you can't ride your friends or hold onto a wall. Disconnect the cable with spacebar.

does this function in unison with the exploding knife tips mod? https://ayakamods.com/mods/knife-tips-explosive-gas.4975/

edit: nvm it ends up overriding it, ever thinking about combining all 3 modes in 1 with the original author? would be a bit too multi-tooled albeit but we in it for fun.
I wanted to push this out so people could start playing with it, but I do have more features and potentially compatibility with a couple of mods in mind!

If you dive forward, throw the knife and manage to hit yourself with it, you will get sent to space.
Definitely intended behavior... lol I'll try to replicate it and see what I can do. Thank you!

To the controller guy whose comment seems to have disappeared on my end, to be honest controller inputs never even crossed my mind. I would think the actual mod should work, but I don't know if disconnecting would work, or if it reads controller aiming the same way it does mouse aiming. I'll dig into it. Thank you for the report!

Thank you all for your support!!
 

SirJazz

Members
Members
Sep 30, 2026
24
9
So far, the mod is working, but... I'm completely unable to make use of it efficiently.

When I try to throw the knife toward a target : up, down, or in front of me, the cable doesn't last more than 20 meters ( or roundly one second, no matter the pull force ) before breaking on me randomly, without any input on my side... and letting me splash on the ground, or a wall : dying, every single time. Settings were let on vanilla, so I don't know what happened . . . That sucks, I wanted to give it a try, but unless I have a 100% resistance to impact damage, can't make it work at all. : (


Other than that, the concept is superb and functionally work ! I have three requests to make... would it be possible for you to :
-> Add a custom keybind option for "cutting the rope" ?
-> Restore the throwing knife along the grappling one, as an alternative ammo ? ( perhaps allowing compatibility with other type of knifes )
-> Perhaps the most important one : to automatically pick up the knife when close of it, for safety measure as you can still die from weird geometry...

I'll be keeping this one on a close watch : this is a gameplay feature I've been looking forward to for a while. ( BTW for pure cosmetic, I wondered : if you can first of all separate the hook as a secondary ammo type... could it be possible then to give it its own skin ? Because if it is, then I'd advise you to give a look to the belt of the "RS-Constrictor", from the Python Commando. There's a nice grappling hook here, waiting to be used since months. )
 

billymp4

Members
Members
Sep 22, 2026
17
11
So far, the mod is working, but... I'm completely unable to make use of it efficiently.

When I try to throw the knife toward a target : up, down, or in front of me, the cable doesn't last more than 20 meters ( or roundly one second, no matter the pull force ) before breaking on me randomly, without any input on my side... and letting me splash on the ground, or a wall : dying, every single time. Settings were let on vanilla, so I don't know what happened . . . That sucks, I wanted to give it a try, but unless I have a 100% resistance to impact damage, can't make it work at all. : (


Other than that, the concept is superb and functionally work ! I have three requests to make... would it be possible for you to :
-> Add a custom keybind option for "cutting the rope" ?
-> Restore the throwing knife along the grappling one, as an alternative ammo ? ( perhaps allowing compatibility with other type of knifes )
-> Perhaps the most important one : to automatically pick up the knife when close of it, for safety measure as you can still die from weird geometry...

I'll be keeping this one on a close watch : this is a gameplay feature I've been looking forward to for a while. ( BTW for pure cosmetic, I wondered : if you can first of all separate the hook as a secondary ammo type... could it be possible then to give it its own skin ? Because if it is, then I'd advise you to give a look to the belt of the "RS-Constrictor", from the Python Commando. There's a nice grappling hook here, waiting to be used since months. )
Hey! That's unfortunate! Could you please send me "KnifeGrapplePrototype.log" from the CowboyBingus logs folder in Appdata if this happens more?

A custom keybind is definitely a thing I could include. I had made it spacebar so it would coincide with the default clamber key, but I guess that was a little silly in hindsight. I could make it match whatever key the user has for THEIR clamber, and that might fix that guy's controller issue too!

I don't know if I can separate the grappling knife from the throwing knife in any way but I can look into it. I can add an option to make the pull stop further away from the knife to help with that geometry thing, but that would interfere with clambering.

Thank you for your feedback! I'll look into it all
 

SirJazz

Members
Members
Sep 30, 2026
24
9
Hey! That's unfortunate! Could you please send me "KnifeGrapplePrototype.log" from the CowboyBingus logs folder in Appdata if this happens more?

A custom keybind is definitely a thing I could include. I had made it spacebar so it would coincide with the default clamber key, but I guess that was a little silly in hindsight. I could make it match whatever key the user has for THEIR clamber, and that might fix that guy's controller issue too!

I don't know if I can separate the grappling knife from the throwing knife in any way but I can look into it. I can add an option to make the pull stop further away from the knife to help with that geometry thing, but that would interfere with clambering.

Thank you for your feedback! I'll look into it all

Sent you the intel in private message to now flood the space. Hope this will help /b
 

Noxmill

Members
Members
Jul 16, 2026
6
1
it keeps automatically cutting itself mid grapple, i'm not pressing space so idk what the issue is
 

billymp4

Members
Members
Sep 22, 2026
17
11
it keeps automatically cutting itself mid grapple, i'm not pressing space so idk what the issue is
Yep, it seems like a problem with FPS. I tested it at like 80 but going below or above that messes it up. Update coming soon!!
 

bolo111

Members
Members
Oct 1, 2026
3
3
I'm going to sleep. Comment any issues or open a bug report or whatever is done on this site!
Go Sleep my friend you deserve the rest and more. this is the missing piece i needed to fully use my monster hunter skills in this game. No more pew pew for this Helldiver.
 

zereer

Members
Members
Oct 7, 2026
1
0
Absolutely brilliant; I played a few solo matches against bots with this mod and really enjoyed it. I did want to ask one thing, though: right after installing the mod, I noticed that after some games, I stopped receiving post-match XP for some reason. The game simply shows me as level 0; my level returns to normal after a couple of seconds, but the XP isn't awarded. It’s not a major issue—and it doesn't happen in every match—but I was just curious about it.