Latest reviews

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Mostly got for the third person reticle, but the durable damage increases made fighting Terminids alot more fun with it. What used to take dumping two whole mags into a behemoth charger now only takes one. Still requires the investment without punishing you.
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hello, really good mod super awesome job! could you integrate an option that lets u modify armor pen on the tank or make it have more health or just have an option to make it more tankier all together?
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Nice but is there a way to change what outfit gets replaced?
TopMugen
TopMugen
Thanks. The only way to change that is to rebuild the "addons" set of files, and doing so isn't something I have in mind right now. Regards! ;P
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Mod is broke rn for the City Never Sleeps update but love the mod
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splendid
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Love the way this mod looks but needs an update, doesn't work with the latest patch and this is my favorite Graves skin mod so plz update ASAP ty <3
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Put in code then ping/tag, it's working great.
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Banger mod! Makes maps feel much more like a large engagement.
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Not busted, but now it just feels great to use. As an energy weapons diver, this now is a proper competitor to the quasar and i find myself taking it much more often. Fantastic mod!
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so good and so funn
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Adren-defib works perfectly if it is used as the base passive
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Hi there! I'm a huge fan of your tank camera mod for Helldivers 2. It completely changes the vibe of driving the tank, and your work is amazing!

I was wondering if it would be technically feasible to create a mod that turns the entire Helldivers 2 gameplay into a First-Person Perspective (FPS)? Since you managed to change the tank camera, I thought you might have some insights into this.

I completely understand it's probably a massive undertaking. The game is designed around third-person, so there might be missing first-person animations, weapon models, or serious clipping issues. But I'm just curious if the game engine allows for such a fundamental camera shift.

Thanks for your incredible work for the community!
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I really wish this could be higher, but what this seems to do is just turn off every enemy except Voteless which just neuters the spawn rates. D10 was a snoozefest, would much prefer if it replaced the enemies instead.
gfsggq124
gfsggq124
it replaces the enemies, but i am working on fixing it up to add the watchers into the pool of enemies solely to get more voteless in mission.

how i know its accurately replacing the enemies is because during objectives illuminate overships get placed down with a dozen or 3 dozen voteless.

effectively this is a w.i.p, if you have any further feedback or genuine suggestions please feel free to join the discord on my page.
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RISE UP BLUEBERRIES OF SUPER EARTH!
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机炮炮台续航最多的一集
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