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Little Enemy Kontrol 0.0.1

A Mod for Helldivers 2
Little Enemy Kontrol akl_mod_preview_image
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Mod brought to you by ChatGPT 6 astra/6.1 sol
(Dont forget to read the Disclamer)

AppleMann.co does not condone miss use of The mod in public; only for Personal usage or with Friends and Family.
only for good, never for evil
User discretion is advised​
Hey you! YES YOU!


Have you ever tried to be a sniper and nestle in a high up place far away from the enemy outpost?
Have you ever tried to be stealthy but couldn't because the patrols always know where you are because they know where you aren't?
Does it annoy you how you can never truly clean out an area or establish a proper front line?
Do you hate being flanked or ambushed when clearing out an enemy reinforcement call?

WELL WORRY NO MORE!
Because with our tried and patented
LITLE ENEMI KNOTROL MOD v0.0.1
you can finally live out your calm and controlled fantasies!

What this bad boy has to offer i am sure you will love!

Mod Enable ON or OFF (currently not much use out of this option because you cant edit live)

Disable Patrols ON or OFF

Patrol Frequency that goes from 00.0 to 1.00 in increments of 0.5 Lower less patrols and 1 being normal

Modifier Patrol Frequency that goes from 00.0 to 1.00 in increments of 0.5 it changes the patrol of modifier enemies, gunship and alike

Enemy Reinforcements ON or OFF

Reinforcement Cooldown that goes from 00.0 to 1.00 in increments of 0.5 Lower being longer cooldowns and being normal

DISCLAIMER
This mod can only run thanks to the newest product by one and only Chefs's Chefs Shared Loader (bless him)
https://www.nexusmods.com/helldivers2/mods/17760
And
Arsenal for deployment but you know that

IT DOES NOT WORK LIVE ANYMORE

with changes on Lua it has proven quite difficult to get it to work live mid game
the way that you use this mod is by opening your game
putting in your desired stats and restarting the game
it should then work
If any bugs occur feel free to say and report because i didnt have anyone to test it with besides me

More content to come at pace of i dont know i am not sure
if job isnt too taxing

Planned features are
up to 4x times modifier for all sliders

Bigger budget for more enemies

Longer lasting and more enemies in enemy reinforcement calls

More enemies in a single patrol

Spawner Controls to spawn faster and more enemies
46.2 MB
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Uploaded by
Nappleon
Downloads
118
Comments
9
Views
1,271
First release
Last update
Platform
PC 
Version
0.0.1
Total Size
46.2 MB
Rating
0.00 star(s) 0 ratings

Uploaded by

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Guto Churrascos

Members
Members
Sep 29, 2026
7
3
with that config reinforcements did not get disabled, so I suffered alot on the mission, I'm okay with patrols and all, but enemy spams are too much for me to solo handle in my solo lobby. (Yes, I changed the config, and restarted the game before playing it)

View: https://imgur.com/a/c5CTbZ1
 

chelWood45

Members
Members
Oct 24, 2026
2
0
with that config reinforcements did not get disabled, so I suffered alot on the mission, I'm okay with patrols and all, but enemy spams are too much for me to solo handle in my solo lobby. (Yes, I changed the config, and restarted the game before playing it)

View: https://imgur.com/a/c5CTbZ1

Looks like while this does reduce AI patrols and reinforcements, seems to only function with Chef's Loader 1.1.0 when "enabled and deployed after Litle Enemi Kontrol"

If you check %appdata%>>Roaming\Arrowhead\Helldivers2.
The LitleEnemiKontrol-Installer.log should tell you why its not working.
 

Guto Churrascos

Members
Members
Sep 29, 2026
7
3
Looks like while this does reduce AI patrols and reinforcements, seems to only function with Chef's Loader 1.1.0 when "enabled and deployed after Litle Enemi Kontrol"

If you check %appdata%>>Roaming\Arrowhead\Helldivers2.
The LitleEnemiKontrol-Installer.log should tell you why its not working.
I found the issue! I'm using SHODAN Stat Editor to make a small balance change to the War Striders. Specifically, I reduced the eye's armor from 4 to 3 and changed the heatsink's health from 700 to 500, along with reducing its armor from 4 to 3. Everything else shown in the screenshot remains unchanged.

It seems Little Enemy Kontrol detects these changes and refuses to start because the enemy data no longer matches the original values or a recognized LEC preset.

Is there any way to update the corresponding values or status in Little Enemy Kontrol so that its data matches my modified War Striders, allowing both mods to work together?
 

chelWood45

Members
Members
Oct 24, 2026
2
0
I found the issue! I'm using SHODAN Stat Editor to make a small balance change to the War Striders. Specifically, I reduced the eye's armor from 4 to 3 and changed the heatsink's health from 700 to 500, along with reducing its armor from 4 to 3. Everything else shown in the screenshot remains unchanged.

It seems Little Enemy Kontrol detects these changes and refuses to start because the enemy data no longer matches the original values or a recognized LEC preset.

Is there any way to update the corresponding values or status in Little Enemy Kontrol so that its data matches my modified War Striders, allowing both mods to work together?
I do not have enough knowledge with SHODAN stat editor or Chef's ShrdLdr so I cant help you there. There appears to the source code within the zip file for Little Enemy Kontrol so you might have to reverse engineer the lua scripts or use a LLM to recompile and deconflict the two mods.
 

忆洛笙箫

Members
Members
Oct 2, 2026
3
0
0.5以上是增加数量吗,抱歉我理解能力有点差,不会调这个,我想通过这个来增加数量
 

Guto Churrascos

Members
Members
Sep 29, 2026
7
3
Yeah, the game is unplayable with this mod no longer working. I only play solo because a lot of players get butthurt about me modding my weapons to make them more realistic and balanced. And Arrowhead is a shitty company, so I'm afraid they might ban me if I play multiplayer while using SHODAN Editor.

That said, the game simply doesn't give me enough time to complete the objectives. 40 minutes isn't enough when you consider how many enemies spawn. Without disabling reinforcements and patrols, I just end up stuck in an endless chain of enemies: I kill a group, a patrol comes by and spots me, I fight them and trigger reinforcements, then another patrol shows up, followed by another reinforcement wave, and this crap just keeps going until the timer runs out.
 

Guto Churrascos

Members
Members
Sep 29, 2026
7
3
Hey Nappleon!


I made some changes to your mod to get it working properly and added an extra option that allows players to disable only Automaton reinforcements and patrols. Since I play solo, I've found that the Terminid and Illuminate patrols are manageable with a 0.25x modifier, but the Automatons are a different story.

Would you be okay with me publishing my modified version with proper credit to you, since it's based on your mod? Alternatively, I can send you the code so you can publish the changes yourself.