Create and export mods: Capture game changes as a Laboratory mod, a portable ZIP, or an Arsenal data pack. Mods can also be deployed directly from the Laboratory.
Three built-in editors: Each supports mod and preset export. The release includes SHODAN Stat Editor Offline 4.1.0 and Combined Community Mods 2.0.13, including Armory Forge, Vanilla+ and Hellpod tools.
Lua runtime support: Adds support for Lua 5.1 mods through either of the built-in loaders: Chef’s Shared Loader or Boot Mod Loader. Only one loader can be deployed at a time.
Mod format support: Handles multi-slot Arsenal patches, GPU resource files, YAO/QET descriptors, manifests and options, and general game-data files. Lua is the new payload format in this release; the other formats were already recognized by the previous code.
Rebuilt Merge Engine: Combines enabled mods against a captured stock copy of the game files. Mods higher in the list take priority when changes conflict. The Laboratory reports conflict locations, and uses the highest-priority mod’s file when a safe merge isn’t possible.
Safer deployment and recovery: Uses atomic file writes and backups, checks package paths and malformed files, and provides Purge and Steam file-verification support.
Convenient folder access: Open captured-mod and editor preset folders from the app. Armory Forge preset imports are saved for later use.
Launcher fix: Keeps app files in separate, versioned folders to avoid locked-DLL conflicts when launching again.