NTE_Outfit_System 鉴定师自定义系统 - Updates

PC NTE_Outfit_System 鉴定师自定义系统 0.7

Updates for Neverness to Everness

View: https://www.youtube.com/watch?v=a17WiD69mgU&t=1s

请查看新版更新

NTE 时装系统 · 体型 / 捏脸 / 装备 动态存档使用说明(新版)

版本:2026-11-09

适用:已安装「动态存档槽」版 MOD 的 NTE 时装系统

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一、这次改了什么

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原来体型、捏脸、各有 3 个固定存档(1/2/3),现在改成:

· 存档数量不限,想要多少建多少;

· 一个存档 = 一个文件,名字就是你起的槽名;

· 体型、捏脸、装备三类存档【互相独立】,互不影响;

· 关掉游戏再进来,当前使用的存档会保持。

二、从哪里进

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换装系统 → 修改体型 → 体型存档

换装系统 → 面部 / 捏脸 → 捏脸存档

主菜单 / 换装界面 → 装备 → 装备存档

三个界面的操作方式完全一样:一个下拉框 + 一个输入框 + 三个按钮

(新建-Create / 重命名-Rename / 删除-delete),部分界面另有「重置」。

三、存档槽的规则

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1. 槽名就是你输入的名字,允许中文、英文、数字、空格。

建议避免 Windows 文件名非法字符: \ / : * ? " < > |

2. 三类存档文件位置(默认存档目录):

体型_<名字>.sav

脸型_<名字>.sav

装备_<名字>.sav

存档名称.sav ← 存档清单(不要手动改)

3. 旧版固定存档(体型1/2/3、脸型1/2/3、装备)会自动出现在下拉框里,

不用手动导入。

4. 删除存档 = 删除对应的 .sav 文件(不可恢复,见「注意」)。

四、界面控件说明

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[下拉框] 选中某个存档 = 立即读取并切换成该存档。

[输入框] 填名字用;点按钮前先填好。

[新建-Create] 把【当前角色的体型 / 捏脸 / 当前搭配】保存成一个新存档。

[重命名-Rename] 把下拉框里选中的存档改成输入框里的新名字。

[删除-delete] 删除下拉框里选中的存档(没有二次确认)。

[重置] 体型/捏脸恢复默认(不是删除存档)。

五、常用操作流程

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A. 存一套新的体型/捏脸/搭配

1) 先把角色调整到满意;

2) 输入框里打一个新名字(例如「高个」「短发1」「战斗装」);

3) 点 新建-Create;

4) 下拉框会出现这个名字,并自动切到它。

B. 切换到已有存档

在下拉框里直接选中即可,角色立刻变成该存档的样子。

装备切换时会重建身上的固定部件和附件,短暂闪一下属正常。

C. 给存档改名

1) 下拉框选中要改的存档;

2) 输入框填新名字;

3) 点 重命名-Rename。

D. 删除存档

1) 下拉框选中要删的存档;

2) 点 删除-delete(删除后下拉框自动刷新)。

六、自动行为

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· 打开界面时,下拉框会自动选中「当前正在用的」存档;

· 当前存档名会保存,重启游戏后仍然有效;

· 新建/改名/删除后,下拉框会自动刷新,不需要重开界面;

· 装备切档:先清掉旧的固定部件与附件,再按新存档重建。

七、注意事项与已知限制(重要)

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1. 「新建-Create」是【另存为】,不会覆盖同名存档:

如果名字已存在,只会把它列出来,不会写入新数据。

所以想「更新」一个已有存档,目前的做法是:

新建一个新名字的存档 → 再删除旧的那个。

2. 删除没有二次确认,删了就是删了;重要搭配请先备份存档文件。

3. 允许创建空名字存档,但不建议,容易分不清。

4. 调整(拖滑条/换衣服)会立刻作用在角色身上,

但只有点「新建-Create」才会写进存档文件;

没新建就退出,这次调整不会成为独立存档。

5. 三类存档互不影响:删体型存档不会动装备存档。

6. 旧版 1/2/3 存档仍然可用,只是名字变成了「体型1」这类旧名字。

八、备份与迁移

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备份:进入存档目录,把 体型_*.sav / 脸型_*.sav / 装备_*.sav

和 存档名称.sav 一起复制走即可。

迁移:把这几个 .sav 放回同一目录,进游戏打开界面,下拉框即可看到。

默认目录(以你的 UE 项目为准):

<项目目录>\Saved\SaveGames\

九、常见问题

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Q: 我改完体型,切到别的存档再切回来,改动没了?

A: 正常。切档会读取存档文件;没点「新建-Create」的调整没有写进文件。

Q: 新建时提示名字已存在?

A: 说明该名字已有存档,换个新名字;要覆盖请「新建新名 + 删除旧档」。

Q: 下拉框里看不到我刚建的存档?

A: 一般会自动刷新;若没有,关掉界面重新打开一次。

Q: 装备切换后衣服没了/光脚?

A: 等它重建完成即可;若持续异常,切到别的存档再切回来。

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NTE Outfit System - Body Shape / Face / Equipment

Dynamic Save Slots - User Guide (New Version)

Version: 0.7

Applies to: NTE outfit system with the "dynamic save slots" MOD

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1. WHAT CHANGED

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The old system had 3 fixed slots each for Body Shape, Face and Equipment

(slots 1/2/3). Now:

* Unlimited save slots - create as many as you want.

* One save = one file; the slot name is the file name you type.

* Body / Face / Equipment saves are INDEPENDENT of each other.

* The slot you are currently using is remembered across restarts.

2. WHERE TO FIND IT

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Outfit System -> Modify Body Shape -> Body saves

Outfit System -> Face / Face Editor -> Face saves

Main Menu / Outfit UI -> Equipment -> Equipment saves

All three screens work the same way: one dropdown, one text box and

three buttons (Create / Rename / delete). Some screens also have Reset.

3. SLOT RULES

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1. The slot name is exactly what you type. Chinese, English, digits and

spaces are allowed. Avoid Windows-invalid file characters:

\ / : * ? " < > |

2. Save files (in the game's SaveGames folder):

体型_<name>.sav

脸型_<name>.sav

装备_<name>.sav

Slot registry file: 存档名称.sav (do not edit by hand)

Note: the MOD writes Chinese prefixes; treat the display name as the

authoritative slot name.

3. Legacy fixed saves (Body1/2/3, Face1/2/3, Equipment) are imported

automatically and show up in the dropdown - no manual import needed.

4. Deleting a save deletes its .sav file permanently (see WARNINGS).

4. UI CONTROLS

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[Dropdown] Selecting an entry immediately loads and switches to it.

[Text box] Where you type the name. Fill it before clicking a button.

[新建-Create] Save the CURRENT body / face / outfit as a NEW save.

[重命名-Rename] Rename the save selected in the dropdown to the typed name.

[删除-delete] Delete the save selected in the dropdown (no confirmation).

[Reset] Reset body/face to default (does NOT delete saves).

5. COMMON WORKFLOWS

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A. Save a new body / face / outfit

1) Adjust the character until you are happy.

2) Type a new name in the text box (e.g. "Tall", "ShortHair1", "Combat").

3) Click Create (新建).

4) The name appears in the dropdown and becomes the active slot.

B. Switch to an existing save

Just pick it in the dropdown; the character changes immediately.

For Equipment, fixed parts and attachments are rebuilt on switch,

so a brief flash / one-frame gap is normal.

C. Rename a save

1) Select it in the dropdown.

2) Type the new name in the text box.

3) Click Rename (重命名).

D. Delete a save

1) Select it in the dropdown.

2) Click delete (删除); the dropdown refreshes automatically.

6. AUTOMATIC BEHAVIOUR

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* Opening a screen auto-selects the currently active save.

* The active save name is persisted and survives game restarts.

* The dropdown refreshes after Create / Rename / Delete - no need to

reopen the screen.

* Equipment slot switch: old fixed parts and attachments are cleared

first, then rebuilt from the selected save.

7. WARNINGS AND KNOWN LIMITATIONS (IMPORTANT)

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1. Create is SAVE-AS, not overwrite:

if the name already exists, it is only listed - nothing is written.

To "update" an existing save today:

create a save with a NEW name -> then delete the old one.

2. Delete has no confirmation dialog. Back up save files first if the

outfit matters to you.

3. Empty slot names are accepted but not recommended (hard to tell apart).

4. Adjustments (sliders, equipment changes) apply to the character

immediately, but are written to a save FILE only when you click

Create. If you leave without creating, the adjustment does not become

a separate save.

5. The three categories are independent: deleting a body save does not

touch equipment saves.

6. Legacy 1/2/3 saves still work; they simply appear under their old

names (Body1, Body2, ...).

8. BACKUP AND MIGRATION

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Backup: copy 体型_*.sav / 脸型_*.sav / 装备_*.sav plus 存档名称.sav

from the SaveGames folder.

Migrate: put those .sav files back into the same folder, launch the game

and open the screen - they appear in the dropdown.

Default location (depends on your UE project):

<ProjectDir>\Saved\SaveGames\

9. FAQ

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Q: I changed my body shape, switched away and back - my change is gone?

A: Expected. Switching loads the save file; edits that were not saved

with Create never reached the file.

Q: Create says the name already exists / nothing happens?

A: That name already has a save. Use a new name; to replace it, create a

new named save then delete the old one.

Q: My new save is not in the dropdown?

A: It normally refreshes automatically; if not, close and reopen the

screen once.

Q: After switching equipment the outfit is missing / feet are bare?

A: Give it a moment to rebuild. If it persists, switch to another save

and back.

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请去P站下载最新版 模组大小已经超出上传限制
https://www.patreon.com/c/u90174554
1dca039d-b445-43ec-9983-c766fd1e82ab.png

View: https://www.youtube.com/watch?v=J9N5FkfLHGE
新增捏脸功能下载最新的NTE_Outfit_System
替换掉旧版NTE_Outfit_System内部文件
NTE_Outfit_System_P.pak
NTE_Outfit_System_P.ucas
NTE_Outfit_System_P.utoc
即可使用新功能
如果想要额外的服装或发型可以去我的patreon获取
https://www.patreon.com/c/u90174554
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View: https://www.youtube.com/watch?v=mTIAMnfkxDE
0.3
优化系统逻辑
重做所有模型资产
新增两套服装
新增丝袜功能
新增4套发型
由于超过320MB所以我无法上传
点击下载会跳转到中国网盘