One Man's Army 1.1

A Mod for Helldivers 2
One Man's Army akl_mod_preview_image
  • 20261010040204_1.jpg
    20261010040204_1.jpg
    589.8 KB · Views: 620
This mod lets you get into the heat of action fully loaded Armored core style, and allow you to equip multiple vehicles and exosuits at once! Get your supple, juicy, democracy loving cheeks inside a proper vehicle of mass liberation!
I cant code for crap so its made with ai. Dont lynch me please. I spent almost 8 hours straight making it anyway T_T

Installation instructions
Copy the ZIP file into your mod loader of choice. ABOVE shared bingus loader.

Main features
Deploy your entire arsenal of vehicles of choice. No more stingy undemocratic stratagem selection.
Mod should in theory automatically self correct in future updates and be quite patch resistant. Or so i hope. No way to test it without game being updated ¯\_(ツ)_/¯

Tested working with
Drednaught exosuit
Exosuit/tank stratagem launchers
Armored Overhaul


Requirements
SharedBingusLoader v15 or newer!
18.3 KB
Log in or sign up to download
Uploaded by
OlgeGuy
Downloads
275
Comments
12
Views
2,550
First release
Last update
Platform
PC 
Version
1.1
Total Size
18.3 KB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 275
  • 2,550

Ratings

5.00 star(s) 1 ratings

Latest updates

  1. 1.1 - BugFixes

    - Repaired non-working discovery scan module which should keep the mod working across game...

mrbakeryduck

Members
Members
Sep 21, 2026
3
1
The mod doesn't seems to be working on my side (Or atleast I can't find a way to see if it works). Here is the log:

Code:
initializing One Man's Army...
build: 2E2C3B7C2500646D...
Cache: corrupted or outdated, starting fresh
Cache: saved
Cache: corrupted or outdated, starting fresh
Cache: attempting auto-discovery...
Cache: scanning for patterns...
Cache: discovery failed
using fallback config
patching 7 vehicles...
  27 (exosuit): 0x10 -> 0x00
  10 (exosuit): 0x10 -> 0x00
  91 (exosuit): 0x10 -> 0x00
  88 (exosuit): 0x10 -> 0x00
  1 (tank): 0x40 -> 0x00
  50 (tank): 0x40 -> 0x00
  26 (srv): 0x20 -> 0x00
done: 7 patched (4 exo, 2 tank, 1 srv) | 0 failed
 
Last edited:

OlgeGuy

Members
Members
Oct 2, 2026
5
0
Thank you for the log. Cache and auto-discovery module seems to be not working falling back to prebaked build dependent values.
Working on fix right now.

- Should be fixed in v1.1
 
Last edited:

OlgeGuy

Members
Members
Oct 2, 2026
5
0
Sure, but what do you have in mind? What exactly you think is missing in the description?
 

mrbakeryduck

Members
Members
Sep 21, 2026
3
1
Thank you for the log. Cache and auto-discovery module seems to be not working falling back to prebaked build dependent values.
Working on fix right now.

- Should be fixed in v1.1
Thanks for the update.

But sorry it still doesn't seems to work for me (I still can't find a way to check whether it works). here is both the log and the cache:

Code:
initializing One Man's Army...
build: 2E2C3B7C2500646D...
Cache: file not found (first run)
Cache: saved
Cache: loaded
Cache: no baked values for this build; attempting auto-discovery...
PE: image 0x4744000, 5 writable sections
scanning writable sections for pointer table...
candidate pointer slots: 188830
table located at RVA 0x37CB600
Cache: table located at RVA 0x37CB600
Cache: saved
Cache: discovered values BAKED to OneManArmy_Cache.txt for this build
RUN 1: auto-discovered values and BAKED them to OneManArmy_Cache.txt
build verification skipped (no expected hashes)
patching 7 vehicles...
  27 (exosuit): 0x10 -> 0x00
  10 (exosuit): 0x10 -> 0x00
  91 (exosuit): 0x10 -> 0x00
  88 (exosuit): 0x10 -> 0x00
  1 (tank): 0x40 -> 0x00
  50 (tank): 0x40 -> 0x00
  26 (srv): 0x20 -> 0x00
done: 7 patched (4 exo, 2 tank, 1 srv) | 0 failed
Code:
# One Man's Army cache
#
# Auto-generated file. Safe to delete: the mod rebuilds it on next launch.

version=1

# game build 2E2C3B7C2500646DADD5F2B4C6E0504DBB7E7896139F64CDDC0D1813C718F51E
[2E2C3B7C2500646DADD5F2B4C6E0504DBB7E7896139F64CDDC0D1813C718F51E]
discovered_at=2026-10-12 23:00:12
table_rva=0x37CB600
table_entries=150
flag_offset=0x106
exosuit_mask=0x10
tank_mask=0x40
srv_mask=0x20
 

OlgeGuy

Members
Members
Oct 2, 2026
5
0
Thanks for the update.

But sorry it still doesn't seems to work for me (I still can't find a way to check whether it works). here is both the log and the cache:

Code:
initializing One Man's Army...
build: 2E2C3B7C2500646D...
Cache: file not found (first run)
Cache: saved
Cache: loaded
Cache: no baked values for this build; attempting auto-discovery...
PE: image 0x4744000, 5 writable sections
scanning writable sections for pointer table...
candidate pointer slots: 188830
table located at RVA 0x37CB600
Cache: table located at RVA 0x37CB600
Cache: saved
Cache: discovered values BAKED to OneManArmy_Cache.txt for this build
RUN 1: auto-discovered values and BAKED them to OneManArmy_Cache.txt
build verification skipped (no expected hashes)
patching 7 vehicles...
  27 (exosuit): 0x10 -> 0x00
  10 (exosuit): 0x10 -> 0x00
  91 (exosuit): 0x10 -> 0x00
  88 (exosuit): 0x10 -> 0x00
  1 (tank): 0x40 -> 0x00
  50 (tank): 0x40 -> 0x00
  26 (srv): 0x20 -> 0x00
done: 7 patched (4 exo, 2 tank, 1 srv) | 0 failed
Code:
# One Man's Army cache
#
# Auto-generated file. Safe to delete: the mod rebuilds it on next launch.

version=1

# game build 2E2C3B7C2500646DADD5F2B4C6E0504DBB7E7896139F64CDDC0D1813C718F51E
[2E2C3B7C2500646DADD5F2B4C6E0504DBB7E7896139F64CDDC0D1813C718F51E]
discovered_at=2026-10-12 23:00:12
table_rva=0x37CB600
table_entries=150
flag_offset=0x106
exosuit_mask=0x10
tank_mask=0x40
srv_mask=0x20
Those are fine. Theres no values or cache file to read them from during first launch, since i got rid of them as they were never supposed to be the primary source of the RVA table. Now they get scanned during the first run, and on consequent runs it should load them from the cache until they stop working at which point it rescans again. You can check the log after second game launch. Basically, if the mod works, the scan completed successfully.
This is what second run log should look like if it worked fine:

Code:
initializing One Man's Army...
build: 2E2C3B7C2500646D...
Cache: loaded
Cache: saved
Cache: loaded
Cache: record 27 flag verification passed
Cache: baked values found for this build and verified
RUN 2+: loaded BAKED values from OneManArmy_Cache.txt (build matches, no scan)
build verification skipped (no expected hashes)
patching 7 vehicles...
  27 (exosuit): 0x10 -> 0x00
  10 (exosuit): 0x10 -> 0x00
  91 (exosuit): 0x10 -> 0x00
  88 (exosuit): 0x10 -> 0x00
  1 (tank): 0x40 -> 0x00
  50 (tank): 0x40 -> 0x00
  26 (srv): 0x20 -> 0x00
done: 7 patched (4 exo, 2 tank, 1 srv) | 0 failed

If it still shows "RUN1" even after second run on the same game version, then you know somethings broken.
 
Last edited: