One Man's Army 1.1

A Mod for Helldivers 2
One Man's Army akl_mod_preview_image
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This mod lets you get into the heat of action fully loaded Armored core style, and allow you to equip multiple vehicles and exosuits at once! Get your supple, juicy, democracy loving cheeks inside a proper vehicle of mass liberation!
I cant code for crap so its made with ai. Dont lynch me please. I spent almost 8 hours straight making it anyway T_T

Installation instructions
Copy the ZIP file into your mod loader of choice. ABOVE shared bingus loader.

Main features
Deploy your entire arsenal of vehicles of choice. No more stingy undemocratic stratagem selection.
Mod should in theory automatically self correct in future updates and be quite patch resistant. Or so i hope. No way to test it without game being updated ¯\_(ツ)_/¯

Tested working with
Drednaught exosuit
Exosuit/tank stratagem launchers
Armored Overhaul


Requirements
SharedBingusLoader v15 or newer!
18.3 KB
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Uploaded by
OlgeGuy
Downloads
275
Comments
12
Views
2,546
First release
Last update
Platform
PC 
Version
1.1
Total Size
18.3 KB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 275
  • 2,546

Ratings

5.00 star(s) 1 ratings

Latest updates

  1. 1.1 - BugFixes

    - Repaired non-working discovery scan module which should keep the mod working across game...

mrbakeryduck

Members
Members
Sep 21, 2026
3
1
Those are fine. Theres no values or cache file to read them from during first launch, since i got rid of them as they were never supposed to be the primary source of the RVA table. Now they get scanned during the first run, and on consequent runs it should load them from the cache until they stop working at which point it rescans again. You can check the log after second game launch. Basically, if the mod works, the scan completed successfully.
This is what second run log should look like if it worked fine:

Code:
initializing One Man's Army...
build: 2E2C3B7C2500646D...
Cache: loaded
Cache: saved
Cache: loaded
Cache: record 27 flag verification passed
Cache: baked values found for this build and verified
RUN 2+: loaded BAKED values from OneManArmy_Cache.txt (build matches, no scan)
build verification skipped (no expected hashes)
patching 7 vehicles...
  27 (exosuit): 0x10 -> 0x00
  10 (exosuit): 0x10 -> 0x00
  91 (exosuit): 0x10 -> 0x00
  88 (exosuit): 0x10 -> 0x00
  1 (tank): 0x40 -> 0x00
  50 (tank): 0x40 -> 0x00
  26 (srv): 0x20 -> 0x00
done: 7 patched (4 exo, 2 tank, 1 srv) | 0 failed

If it still shows "RUN1" even after second run on the same game version, then you know somethings broken.
yes the log shows `RUN2+`. But when I call in a EXO-45 Patroit Exosuit. It just drops in a normal version of the EXO suit. Am I missing something ?
 

OlgeGuy

Members
Members
Oct 2, 2026
5
0
yes the log shows `RUN2+`. But when I call in a EXO-45 Patroit Exosuit. It just drops in a normal version of the EXO suit. Am I missing something ?

EXO 45 Patriot is the original exosuit though? All this mods affects is the ability to select all exosuits/vehicles in loadout menu. I just tested it and all 4 exosuit types deployed normally during mission.