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Overdive Beta v1.0

A Mod for Helldivers 2
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Helldive not hard enough? Overdive adds three difficulty tiers above Helldive, lets the factions fight each other, lets you build your own missions, and lets you fight the 2024 Illuminate Cultists. All of it is set from an in-game options panel.

Requires Bingus Loader and HD2Arsenal specifically. Your lobby must be set to private for this mod to work.
Old Illuminate (Cultists) will most likely require you to disable most of your other mods. Otherwise, you'll see the normal Illuminate. You must also set your lobby to private.

Select Helldive (D10) in game, then pick a tier in the Overdive panel.
More enemies at once: the enemy limit goes from the game's 100 up to 180. The extra squads arrive through the game's own bug holes, dropships and warp ships.
Custom tier: set every value yourself with sliders, or copy a tier's values as a starting point.
Guest factions: bring Automatons and/or Illuminate into bug missions, and the same for every front. Guests bring their own breaches, patrols and guard posts.
Guest outposts: the guest faction's bases appear on the map. They're real outposts, with working fabricators, bug holes, tesla towers and "destroy outpost" objectives.
Free-for-all or alliance: guests can fight everyone, you included, or side with the mission's faction against you.
Mission builder: Choose the faction, mission type, planet, difficulty, enemy variants, operation modifiers, map seed, map kind, sky and starting weather. Hover a mission on the war table and its map preview regenerates as your mission.
Old Illuminate: Play with the 2024 cut Illuminate enemies.

How to use it
Requires Bingus Shared Loader v15 or newer. Enable both mods, then Deploy.
In game, press F9 to open the options panel:
I / K select a row
J / L change it
U / O switch pages
You can use the numpad or arrow keys instead (set this on the General page).
Everything is on by default.

Works with friends without the mod: the difficulty tiers only need the host. Factions and the Mission Builder need every player to have Overdive. Illuminate Cultists do not work in multiplayer.
Lite mode: Overdive checks the lobby through short chat messages. Until every player has answered, only the host-side features run.
Off in Public matchmaking: Overdive turns itself off there and on game versions it wasn't made for.


Notes:
Old Illuminate units do not have all the visual effects, animations, ragdolls, or sounds that normal units do. This isn't a bug, that's just the state they were left in when Arrowhead shelved them.

For Faction War, this game will require more VRAM/RAM than it usually does. Lower texture detail and other settings if you are running into performance issues.

While in beta, expect some amount of balance issues, pink (not loaded) textures or missing particle effects, and potentially crashes. I've done a lot of testing, but this mod is doing a lot.

If playing with others, only the host's settings matter. Ensure you are giving the game long enough to load all assets for all players in the lobby. I would not expect mid-mission leaves/joins to work very well for the time being. While playing with Overdive enabled, you must play in private lobbies. The SOS beacon has been taken from you.

This mod alters enemy and mission behavior on Difficulty 10 only.
159.8 MB
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Uploaded by
payton
Downloads
330
Comments
50
Views
2,389
First release
Last update
Platform
PC 
Version
v1.0
Total Size
159.8 MB
Rating
4.33 star(s) 6 ratings

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  • 330
  • 2,389

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4.33 star(s) 6 ratings

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payton

Members
Members
Sep 28, 2026
16
1
12gb Vram and 128 gb of Ram
other mods like :
-The tank with 360° rotation
-Strage Launcher Exo
-The Jumping Tank
-Exo Buff
-Diver Kit Mod that saves armor configurations
And I think that's all
To follow up on this, it's because this mod only works with HD2Arsenal, not HD2MM. sorry about that!
 

KKK340

Members
Members
Sep 30, 2026
3
0
You have 128 gb of ram? holy crap
It's likely that one of the mods conflict. All of these Bingus mods are modifying data with code instead of how mods usually run so it's a bit of a problem.
It doesn't work in HD2 Mod Manager, but it seems to work in Arsenal
I applied all the mods I have, and they work perfectly fine, but it doesn't seem to work in the manager
 

payton

Members
Members
Sep 28, 2026
16
1
It doesn't work in HD2 Mod Manager, but it seems to work in Arsenal
I applied all the mods I have, and they work perfectly fine, but it doesn't seem to work in the manager
The latest Manager is over a year old and has an unfixed bug in it. Not much I can do.
 

TakeABlinker

Members
Members
Sep 10, 2026
10
1
tried old illuminate on diff 10 snow planet launch icbm, retrieve recon. also on a desert planet same missions, same with the big forest map and its just regular illuminate
 

payton

Members
Members
Sep 28, 2026
16
1
Does kind of suck that multi-fac fights are disabled if no one else has it cause havoc released package broadcasting which makes people load assets anyway. I have few friends that are too lazy to install mods so.
As far as I am aware, there is absolutely no way to have host-only multifaction in the way this mod has multifaction. You may be able to get singular enemies to spawn on other people's clients by package broadcasting that unit's package, but there are very limited package broadcast slots and we are using a LOT of packages here for outposts, drops, enemies, objectives, etc. In addition to that, breaches/drops use a data structure that is rebuilt on each client, so each client NEEDS the modification to not crash at that point.