P-11 Self Heal v8

A Mod for Helldivers 2
P-11 Self Heal akl_mod_preview_image
P-11 Self Heal — Wild Bridge Edition applies the P-11 Stim Pistol's native healing, stamina restoration, and visual status effects to the local player after a real loaded P-11 shot is fired.
The effect is local only. Players who do not have the mod installed will not receive or trigger the self-heal effect. The Wild edition preserves the vanilla six-round magazine and twenty-four reserve rounds.

Requirements​

Installation​

  1. Import P11-Self-Heal-Wild-Bridge-v8.zip into HD2 Arsenal.
  2. Enable P-11 Self Heal — Wild Bridge, Codex Module Bridge, and Bingus Shared Loader.
  3. Order them: P-11 Self Heal → Codex Module Bridge → Bingus Shared Loader LAST.
  4. Use Purge / Deploy, then restart the game.

Behavior​

  • A real loaded P-11 shot heals the local player.
  • Empty dry-fire and primary-weapon fire do not activate the mod.
  • Works in solo play and joined missions.
  • Uses the game's native P-11 heal, stamina, and visual effects rather than writing raw health values.
  • Does not modify the vanilla six-round magazine or twenty-four-round reserve.

Compatibility​

Compatible with R-2124 Constitution Bolt AMR — Bridge Edition, Vanilla Plus Megapack, and Controllable Hover Pack.
Enable only one P-11 Self Heal edition. Direct/non-Bridge editions must remain disabled.
Not compatible with HUD Ballistic Trajectory Overlay: it conflicts with Codex Module Bridge's registered mods/codex/gun_calibration entry.

Supported game build​

Tested with Helldivers 2 EXE 1.8.45317.0. Unsupported game builds stop at guarded runtime checks instead of changing executable code or writing raw health values.

Credits and disclosure​

Made by @sssadman

Thanks to CowboyBingus for Bingus Shared Loader.
AI disclosure: OpenAI Codex was used for research, implementation, debugging, testing, documentation, and release preparation.
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Uploaded by
Senku Aoki
Downloads
768
Comments
31
Views
5,969
First release
Last update
Platform
PC 
Version
v8
Total Size
12.5 KB
Rating
5.00 star(s) 4 ratings

Uploaded by

  • 768
  • 5,969

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5.00 star(s) 4 ratings

More mods from Senku Aoki

  • PC R-2124 Constitution Bolt AMR

  • PC P-11 Self Heal - Balanced Edition

  • PC Codex Module Bridge

  • PC Yihuan Source Code Edition NTE Modified Engine

Latest updates

  1. v8 - Codex Module Bridge migration

    v8 — Bridge migration This release moves the Wild edition to its own mods/codex/p11_self_heal...

sssadman

Modder
Modder
Members
Sep 17, 2026
23
39
Hello! Just wanted to say that this mod doesn't work with the experimental infusion booster.

Got it. I think I’ll just treat that as a feature for now — definitely not because I’m too lazy to fix it.

It’s already pretty strong as-is anyway, right?
 

localmerkes

Members
Members
Aug 20, 2026
14
8
did the stims pistol can be adjust experimental infusion? i am sure guys wants 30 sound battery
 

Flufferson

Members
Members
Sep 18, 2026
4
5
This is wonderful, thank you for the mod!
Bingus really did open the flood gates for others to hop on modding
 

amvonn2

Members
Members
Sep 3, 2026
4
3
Great mod. Would have been even better if it works with Experimental Infusion. (Makes SC farming even better)
 

sssadman

Modder
Modder
Members
Sep 17, 2026
23
39
Please give it x4 scope and x10 option please
Arrowhead didn’t give the Constitution an optic attachment slot or a proper selectable zoom system. Our “Orky” workaround directly forces all of the weapon’s aim-camera zoom values to 4× while keeping the original weapon model and iron-sight setup. In other words, it is real camera magnification, but not a real scope attachment—there is no scope mesh, proper optic overlay, or 4×/10× selector to switch between.

If you want a cleaner sight picture, I recommend using a compatible Constitution red-dot mod alongside it.
 

Ivan204

Members
Members
Sep 14, 2026
1
0
Could you add Lock on system like on the warrant to stim pistol?
 

sssadman

Modder
Modder
Members
Sep 17, 2026
23
39
Could you add Lock on system like on the warrant to stim pistol?
I tried, but I couldn't get it working. It's beyond what I can do technically right now. I'm currently experimenting with something closer to aim assist instead.