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[Pause maintenance][暂停维护]更好的轨道打击(Better Orbital Strikes) V2.9.0

A Mod for Helldivers 2
[Pause maintenance][暂停维护]更好的轨道打击(Better Orbital Strikes) akl_mod_preview_image
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主要功能
轨道空爆:
单轮轮空爆射击次数 1 → 3
单轮空爆的射击间隔随机在 0.5 ~ 1.5 秒
轮与轮间隔 4 秒 → 5秒
CD 100s→120s

轨道炮攻击:
现在轨道炮有两种可选项切换
[1] [默认选项]快速装弹机
冷却时间180→60秒
内外半径爆炸范围 2.5→5 m, 冲击波 10→20 m
[2] 3联装舰炮
初始拥有3发,每过120秒装填一发,装填进度不会被射击打断
短冷却时间:2s→10s
内外半径爆炸范围 2.5→5 m, 冲击波 10→20 m

轨道加特林火力网:
现在轨道加特林火力网有两种可选项切换
[1] [默认选项]
大容量高爆弹链
冷却 70→60秒;
每轮60→100发;加特林发射弹药总数350/200→450/250;
高爆弹药 每4发一颗→每 2.5 发一颗;
爆炸伤害(仅限于高爆弹药) 350→400。
注意:增加每轮弹药数量意味着该项战备的持续时间将会变长
[2]实验性穿甲燃烧弹链
冷却 70→60秒
撞击爆炸附加Massive级火焰(G-10燃烧手榴弹弹同款)


我设置了随机的射击间隔,这使得射击效果非常炫酷,希望你能喜欢这个改动:)
当然,队友是看不到格外的射击特效的
需要注意的是,由于短时间内特效比以往多了整整三倍,可能会在低性能电脑上造成一定的卡顿

问题反馈

请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 OrbitalAirburst3x.log。 日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log 状态文件:%TEMP%\OrbitalAirburst3x_STATUS.txt(第一行会直接写结论与原因) 分享日志前请检查个人信息。

感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施; 感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。 本 MOD 使用 DS V4.1 制作。
───────────────────────────────────────────────────────────────
Main Functions
Orbital Railcannon Strike:
Airburst attacks per salvo increased from 1 to 3
Length of each salvo's 3 shots randomised 0.5 ~ 1.5 s
Time between salvos changed from 4 s to 5 s
CD 100s→120s

Orbital Railcannon Strike:
There are currently two options for switching between railguns
[1] [Default Option] Quick Loading Machine
Cooling time 180 → 90 seconds
Explosion range with inner and outer radii of 2.5 → 5 m, shock wave of 10 → 20 m
[2]3 Combined naval gun
Initial possession of 3 rounds, reload every 120 seconds, and the reload progress will not be interrupted by shooting
Short cooling time: 2s → 10s
Explosion range with inner and outer radii of 2.5 → 5 m, shock wave of 10 → 20 m

Orbital Gatling Barrage:
There are currently two options for Orbital Gatling Barrage
[1] [Default Option]High-Capacity HE Belt
Cooldown 70→60 s; impact blasts ignite Massive-grade fire (same flamechain as G-10 napalm; proven in-game). Pick one belt.
Cooldown 70→60 s;
60→100 rounds/salvo;
HE every 4→2.5 rounds;
bullets 350/200→450/250;
explosion 350→400.
Attention: Increasing the number of ammunition per round means that the duration of this combat readiness will be longer
[2]Experimental AP-Incendiary Belt
Cooldown 70→60 s
impact blasts ignite Massive-grade fire (same flamechain as G-10 napalm)

I set a random shooting interval, which makes the shooting effect very cool. I hope you like this change:)
Of course, teammates won't be able to see any special shooting effects
It should be noted that due to the three times more special effects in a short period of time compared to before, it may cause some lag on low performance computers

Problem Feedback

Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the OrbitalAirburst3x.log from this run. Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log Status file: %TEMP%\OrbitalAirburst3x_STATUS.txt Please check your personal information before sharing your blog.

Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure; Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it. This MOD is created using DS V4.1.
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Uploaded by
Arisu
Downloads
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Comments
66
Views
9,104
First release
Last update
Platform
PC 
Version
V2.9.0
Total Size
199.2 KB
Rating
5.00 star(s) 3 ratings

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5.00 star(s) 3 ratings

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Latest updates

  1. Content update

    Added a track Gatling firepower network
  2. oops! I forgot to upload this version

    I made some balance adjustments and attempted to fix the hud display bug of the railgun, but it...
  3. Balance restoration

    Noticing that the railgun and orbital airburst are too strong, a certain degree of weakening...

MacWhitewitch

Members
Members
Sep 18, 2026
6
2
can you modifie precisionstrike to let it go down vertical like few version before?
 

如风流

Members
Members
Sep 20, 2026
23
12
6秒间隔反而比原版更容易漏勺了,我觉得把每轮的3次空爆均分在原版的4秒间隔里会更好一些:)
 

如风流

Members
Members
Sep 20, 2026
23
12
或者小削弱一点改成每轮2次空爆均分在4秒间隔里会更平衡一些,但也远比原版的大粪会好很多
 

如风流

Members
Members
Sep 20, 2026
23
12
can you modifie precisionstrike to let it go down vertical like few version before?
你能修改Precisionstrike让它像以前很少版本那样垂直下降吗?
This seems impossible to achieve because the ArrowHead have changed the destroyers' positions. They used to be four destroyers in the center of the map, but now they're scattered in the four corners, which means the current orbital strategy almost always ends up dropping at an angle.
 

Nikce

Members
Members
Sep 22, 2026
11
1
请允许我许愿60秒cd的轨道自瞄———现在的轨道自瞄cd实在是太长跟刷的重甲单位不对等 :cry:
 

KquanS

Members
Members
Sep 30, 2026
43
3
希望能有加强轨道加特林,我喜欢这个但它总是大漏勺
 

Arisu

Modder
Modder
Members
Sep 17, 2026
137
42
请允许我许愿60秒cd的轨道自瞄———现在的轨道自瞄cd实在是太长跟刷的重甲单位不对等 :cry:
下一个做的就是轨道自瞄,但是不是简单减少cd
 

Arisu

Modder
Modder
Members
Sep 17, 2026
137
42
can you modifie precisionstrike to let it go down vertical like few version before?
This is determined by the orientation of your super destroyer, which determines the combat readiness shooting angle of the orbit. Of course, Lua can achieve vertical shooting angles, but I wouldn't do it because it doesn't look cool
 

Arisu

Modder
Modder
Members
Sep 17, 2026
137
42
6秒间隔反而比原版更容易漏勺了,我觉得把每轮的3次空爆均分在原版的4秒间隔里会更好一些:)
做测试时候发现如果沿用原来的4秒间隔会造成比较大的性能负担,并且看起来太密了观感不好,折中处理后就当成是平衡性改动吧(