Updated how your selected percentages are distributed across spawn templates.
Patrols and reinforcements: All three factions now account for template selection weights and squad quantities when applying your mix.
Bot and Illuminate patrols: Selected units use separate tags within existing pool rows, allowing individual balancing.
Terminid guards: Added balancing for both guard template groups, accounting for their different selection methods.
Optional equalized breach costs: A new Terminid faction setting gives selected breach units the same weighted-average unit cost. Your existing breach-cost multiplier applies afterward. Disabled by default.
Native special entries remain protected. Percentages represent target unit proportions; game budgets, eligibility rules, population limits and separate spawn sources can still affect the resulting mix.
Subfaction rules are in the mod now, so you can see what units replace what in sufaction planets, if the units arent replaced by any they are available in the tabs but will only work if the subfaction is active