Plasma Powerhouse 1.0.8

A Mod for Helldivers 2
Plasma Powerhouse akl_mod_preview_image

Cozy Panda's Plasma Powerhouse v1.0.8​

Five plasma weapons. Bigger magazines. More damage. More explosions. MORE DEMOCRACY!

Plasma Powerhouse significantly buffs five of Helldivers 2's plasma weapons, giving them substantially improved ammunition capacity, increased damage, stronger explosions, and additional functionality such as bug closing explosions, the Epoch no longer exploding and more bug hole destroying explosions!

This mod aims to make plasma weapons more powerful, enjoyable, and versatile without completely changing how they play.

All five weapons are upgraded in one convenient package!


PLAS-45 Epoch​

Turn your Epoch into a devastating, heavy-hitting plasma cannon!

Ammunition

  • Magazine capacity: 3 → 6 (+100%)
  • Spare magazines: 4 → 8
  • Starting magazines: 2 → 4
  • Magazines from supplies: 2 → 4
Damage

  • Partial-charge standard projectile damage: 400 → 800
  • Partial-charge durable projectile damage: 200 → 400
  • Full-charge standard projectile damage: 400 → 1,200
  • Full-charge durable projectile damage: 200 → 600
  • Partial-charge explosion damage: 500 → 1,000
  • Full-charge explosion damage: 800 → 1,600
  • Projectile demolition force: 10 → 20
  • Partial-charge explosion demolition: 10 → 20
  • Full-charge explosion demolition: 30 → 40
NEW — Infinite Full-Charge Hold!

The Epoch's 3.25-second overcharge hold limit has been disabled, allowing you to hold a fully charged shot indefinitely, as supported by the HD2Runtime SDK.

Charge it up, wait for the perfect opportunity, and unleash your plasma!

PLAS-101 Purifier​

A significantly more powerful chargeable plasma rifle.

Ammunition

  • Magazine capacity: 15 → 30
  • Spare magazines: 6 → 12
  • Starting magazines: 4 → 8
  • Magazines from supplies: 6 → 12
Damage

  • Primary projectile standard damage: 200 → 400
  • Primary projectile durable damage: 100 → 200
  • Charge-level 1 explosion damage: 75 → 150
  • Main charged explosion damage: 300 → 600
  • Charged explosion demolition force: 10 → 20
All explosion damage increases apply to both standard and durable damage.

PLAS-1 Scorcher​

Your favorite explosive plasma rifle, now featuring a much larger magazine and an entirely new selectable firing-rate system!

Ammunition

  • Magazine capacity: 20 → 80 (+300%)
  • Spare magazines: 5 → 10
  • Starting magazines: 3 → 6
  • Magazines from supplies: 5 → 10
NEW — Selectable Rate of Fire!

Hold your weapon's reload/menu button (R by default) to access three selectable firing rates:

  • 350 RPM — Slow / Default: Original Scorcher firing speed
  • 465 RPM — Medium: Approximately 33% faster
  • 580 RPM — Fast: Approximately 66% faster
The new firing-rate selector uses the game's native weapon-function system. The existing Single/Automatic fire-mode selection is preserved.

Choose precision or raw plasma firepower depending on the situation!

PLAS-15 Loyalist​

Your trusty plasma sidearm now hits significantly harder and carries twice the ammunition.

Ammunition

  • Magazine capacity: 8 → 16
  • Spare magazines: 5 → 10
  • Starting magazines: 3 → 6
  • Magazines from supplies: 5 → 10
Damage

  • Primary projectile standard damage: 100 → 300 (+200%)
  • Primary projectile durable damage: 50 → 150 (+200%)
  • Uncharged explosion damage: 25 → 50
  • Charge-level 1 explosion damage: 75 → 150
  • Higher-charge explosion damage: 225 → 450
  • Maximum-charge explosion demolition force: 10 → 20
All explosion damage increases apply to both standard and durable damage.

SG-8P Punisher Plasma​

The Punisher Plasma becomes a much more destructive plasma shotgun with improved ammunition reserves and significantly stronger explosions.

Ammunition

  • Magazine capacity: 10 → 20
  • Spare magazines: 8 → 16
  • Starting magazines: 6 → 12
  • Magazines from supplies: 8 → 16
Damage & Penetration

  • Explosion standard damage: 225 → 500 (+122%)
  • Explosion durable damage: 225 → 500 (+122%)
  • Explosion armor penetration: AP3 → AP4 (direct, slight-angle and large-angle damage values)
  • Explosion demolition force: 10 → 20
The explosion radius remains unchanged, but each blast packs a significantly harder punch!


Additional Features​

  • All five weapons receive substantial buffs.
  • Native HD2Runtime modifications with guarded value checks.
  • No custom memory scanners or continuous polling loops.
  • Existing weapon functionality is preserved wherever possible.
  • A single package upgrades your plasma arsenal.

Installation​

Requirements:

  • HD2 Arsenal
  • Bingus Shared Loader v16+
  • HD2Runtime v0.30.3+ (compatible version)
Instructions:

  1. Download and import the mod ZIP into HD2 Arsenal.
  2. Enable the Plasma Powerhouse option.
  3. Disable any older versions of Plasma Powerhouse.
  4. Purge/Deploy your selected mods.
  5. Restart Helldivers 2 and enjoy!

Spread Managed Democracy with overwhelming plasma firepower! 🐼
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Uploaded by
Cozy Panda
Downloads
234
Comments
8
Views
1,400
First release
Last update
Platform
PC 
Version
1.0.8
Total Size
602 KB
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tfmmike0

Members
Members
Sep 26, 2026
8
1
can you give all the plasma weapons the firee effect bc yk its plasma
 

Cozy Panda

Members
Members
Sep 26, 2026
3
0
ive had no changes purifier is still 200 damage
Sorry man, only recommendations I can make are making sure you have the most up to date versions of Bingus Shared Loader & HD2Runtime. Can always check out your log file if it still doesn't work after. Also make sure you have your load order in check.
 

GetDonkedOn

Members
Members
Sep 27, 2026
1
0
I do like that the plas 39-accelerator rifle is so bad and forgotten not even a plasma weapon overhaul remembers it exists. good mod otherwise tho