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S.E.A.F Call-In Stratagem Replacer 0.8

A Mod for Helldivers 2
S.E.A.F Call-In Stratagem Replacer akl_mod_preview_image
SEAF Reinforcement Replacement Mod
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.

This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.

Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!

The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown
cost!

"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).

"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.

"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
1790787924278.png


Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.

This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.

I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.


Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience


If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.
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Uploaded by
IvoryApples
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Comments
108
Views
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First release
Last update
Platform
PC 
Version
0.8
Total Size
29.8 KB
Rating
5.00 star(s) 13 ratings

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5.00 star(s) 13 ratings

More mods from IvoryApples

  • PC Bastion & Maelstrom 360° Turret

Latest updates

  1. On-Ship Crash Fix

    The mod now properly hot-swaps the stratagem when the mission loads in, and removes the swap...
  2. The Triple Pelican Update

    Mod now has an option in HD2Arsenal to drop 3 SEAF pelicans instead of 1, at a higher cooldown...

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IvoryApples

Members
Members
Sep 27, 2026
34
34
any way to know which number refers to which stratagem? For the custom config file, I mean. Like "stratagem = 105".
its a bit convoluted and not readily accessible since the numbers are taken directly from the game's StratagemType IDs (149 of them),
Here's a list of accepted stratagems:
Vehicles / drop-offs: 1 DropoffTank (Bastion) · 10 DropoffCombatWalker_Autocannon (Emancipator) · 26 DropoffFrv_Supply (FRV Resupply Auto Turret) · 27 DropoffCombatWalker (Patriot) · 37 DropoffCombatWalker_PresidentReward · 50 DropoffTankStorm (Maelstrom) · 88 DropoffCombatWalker_Breacher · 91 DropoffCombatWalkerLumberer · 105 DropoffFrv (FRV) · 116 DropoffSEAFSquad · 135 DropoffFrv_Flamer (Ramming Flamethrower FRV)

Tank reloads: 47 TankReloadHE · 60 TankReloadCanister · 95 TankReloadAT

Eagle (do not use, doesn't work nicely): 3 EagleBomb · 18 EagleAirstrike · 30 EagleCAS · 35 EagleStrafe · 38 EagleAirstrikeSmoke · 49 EagleRearm · 65 EagleClusterbombs · 103 CarpetBomb · 126 EagleAirstrikeGas · 133 EagleAirstrikeNapalm · 140 EagleRocket · 146 EagleMissile

Orbital: 4 OrbitalGatlingBarrage · 5 OrbitalIlluminationFlare · 21 OrbitalWalkingBarrage · 34 OrbitalStun · 41 OrbitalGas · 58 OrbitalRailcannon · 62 OrbitalWalkingBarrageSmoke · 74 OrbitalSmoke · 83 OrbitalShot · 106 OrbitalNapalmBarrage · 107 OrbitalLaser · 118 OrbitalShell · 125 OrbitalBarrage · 136 OrbitalStrike · 123 CallInDestroyer

Support weapons (Unstable, don't recommend): 6 LaserGuidedMissileLauncher · 13 LightMachinegun · 15 LATOneshot_Booster · 16 ExpendableMassiveRocketLauncher · 25 AutomaticCannon · 32 Heavy_Mg · 39 ExpendableNapalmLauncher · 45 PlasmaBlaster · 51 Melee_Chainsaw_Greatsword · 54 Air_Burst_Rocket_Launcher · 56 Railgun · 61 Chem_Gun · 63 LaserCannon · 68 ArcThrower · 75 FafMissileLauncher · 80 GrenadeLauncher · 81 Energy_Weapon_Shark · 82 Machinegun_PresidentReward · 86 RemoteExplosives · 87 heavy_flamethrower · 89 MiniMissile · 92 Machinegun · 96 BallisticShield · 97 FafMissileLauncherHelghast · 99 Expendable_Machinegun · 100 Melee_Sledge_Hammer · 110 Minigun · 112 Flamethrower · 113 harpoon_gun · 114 Melee_Flag · 127 BeltFedGrenadeLauncher · 130 Recoilless · 131 GrenadeLauncherTactical · 141 Sniper · 147 LATOneshot · 149 LaserPulseCannon

Backpacks / drones (Unstable, don't recommend): 2 Drone_Stun · 20 MedicBackpack_PresidentReward · 24 DisplacementBackpack · 29 DarkFluidBackpack · 43 EnergyShieldBackpack · 55 HoverpackBackpack · 57 Drone_FLAMETHROWER · 67 DirectionalEnergyShield · 73 DroneMG · 101 AmmoBackpack · 115 Drone_Laser_Rifle · 120 HellbombBackpack · 134 JumppackBackpack · 142 Drone_GASPROJECTOR · 143 JumppackBackpack_PresidentReward

Sentries / emplacements / mines: 8 TurretFlamethrower · 9 TurretMannedAntiTank · 12 MineDeployer_AntiTank · 22 EnergyShield · 23 TurretLaserCannon · 33 AmmoRack · 44 TurretMortar_Staticfield · 46 MineDeployer_GasMines · 52 TurretMortar_Gas · 53 TurretRocket · 59 Cover_Grenade_Launcher · 66 TurretMachinegun · 69 TurretRocket_PresidentReward · 77 HealthPackRack · 90 HealthPackRack_PresidentReward · 104 TurretTesla · 109 AmmoRack_PresidentReward · 117 TurretMortar · 119 MineDeployer · 121 TurretMachinegunGPMG · 137 TurretAutocannon · 139 MineDeployer_IncendiaryMines · 144 TurretManned

Is it possible to compose the unit by yourself? i really wanted to get rid of those mg gunners if it possible
there are 3 presets you can choose from in the mod options that change the units that it carries in. I may be able to make it fully customizable, but I'm not sure how I'd implement an easy to use platoon editor.


Is it possible to have them follow me from the start without being told to follow me?
by default... no, I may be able to hijack whatever command the game sends to let AI troops know to follow you when they spawn in though. Stay tuned


Does the SEAF hard cap include those who died or despawned?
Despawned/Died SEAF do not count to the cap, feel free to call in replacements whenever they die.
 
Last edited:

dinojack01

Members
Members
Oct 4, 2026
1
0
is the seaf drop in squad a set squad makeup like the optiosn suggest? and does this mean the battlefront squads are randomised?
 

Pubaracha

Members
Members
Oct 5, 2026
2
0
would make it incompatible with multiplayer, yes, technically possible, I won't add it to this mod for that reason though. Would just lead to more confusion for everyone if you could only use it with others sometimes

Why not make this a separate file? Honestly, this is a much-needed feature! Personally, I don't really care about multiplayer compatibility since I only play with mods solo in a private lobby. Maybe this is actually a pretty popular way to play with mods right now?
 

IvoryApples

Members
Members
Sep 27, 2026
34
34
Okay so i think i found the problem which is that since you actually replace a stratagem with the SEAF stratagem when you try to modify any stratagem it just disable the mod or it still load but wont work since it probably overides, i made my own mod that makes the Grenadier battlement cooldown to 0 and it just called the actual stratagem instead of the SEAF, So would really like if you either fix this or make a option which let you modify the cooldown. Thank you :)
I'm assuming the mod just directly edits the package that the stratagem ball brings with it (including cooldown) and overrides my replacement signal with it's edit of the stratagem. In that case I cannot really fix that without giving you the option directly to change cooldowns, as explained previously I decided not to keep a cooldown slider due to the inherent crash risk at low cooldowns which nobody wants happening in their public lobbies.


Sometimes, the stratagem selected as a replacement for the SEAF drop, fails to deploy. Is that because the dropship is still on cooldown?
Are you deploying them in a town? there's an issue with the stratagem itself where certain environments just never manage to find a correct spot to place SEAF and it just results in failing. I've only seen it happen in towns (the smaller partial cities in maps) but it could theoretically also appear in other environments
Why not make this a separate file? Honestly, this is a much-needed feature! Personally, I don't really care about multiplayer compatibility since I only play with mods solo in a private lobby. Maybe this is actually a pretty popular way to play with mods right now?
yeah I could potentially release that as an extra mod or something. I'd rather keep the replacement mod itself as compatible with multiplayer as possible though.
 

Mrsimpleplayer

Members
Members
Oct 11, 2026
1
0
An excellent mod. True, the recovery time is a bit long for me, but I'm an advanced minecraft user, so I reached into the file myself and changed the recovery time. I hope the author of the mod doesn't scold me for this. I promise I will use it with caution and not try to crash the game to random players)

A translator was used, so phrases may be inaccurate. Sorry
 

Zelcki

Members
Members
Sep 20, 2026
6
2
"- The stratagem will ALWAYS fail when dropped inside a town."

It is actually possible to call in SEAF inside of a town, you just need big enough flat area like next to some bot bases
 

bazazel

Members
Members
Sep 28, 2026
1
0
Man it would be really nice to at the very least be able to remove specialist/mg gunner. Those guys are psychos and lead to the mod friendly fire incidents. Id rather just brink in a squad of riflemen and medics or something
 

Kzae00

Members
Members
Oct 5, 2026
7
1
An excellent mod. True, the recovery time is a bit long for me, but I'm an advanced minecraft user, so I reached into the file myself and changed the recovery time. I hope the author of the mod doesn't scold me for this. I promise I will use it with caution and not try to crash the game to random players)

A translator was used, so phrases may be inaccurate. Sorry
Could you tell me how you changed the recovery time?