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S.E.A.F Call-In Stratagem Replacer 0.8

A Mod for Helldivers 2
S.E.A.F Call-In Stratagem Replacer akl_mod_preview_image
SEAF Reinforcement Replacement Mod
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.

This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.

Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!

The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown
cost!

"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).

"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.

"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
1790787924278.png


Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.

This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.

I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.


Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience


If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.
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IvoryApples
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Platform
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Version
0.8
Total Size
29.8 KB
Rating
5.00 star(s) 7 ratings

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5.00 star(s) 7 ratings

More mods from IvoryApples

  • PC Bastion & Maelstrom 360° Turret

Latest updates

  1. On-Ship Crash Fix

    The mod now properly hot-swaps the stratagem when the mission loads in, and removes the swap...
  2. The Triple Pelican Update

    Mod now has an option in HD2Arsenal to drop 3 SEAF pelicans instead of 1, at a higher cooldown...

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IvoryApples

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Sep 27, 2026
30
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any way to know which number refers to which stratagem? For the custom config file, I mean. Like "stratagem = 105".
its a bit convoluted and not readily accessible since the numbers are taken directly from the game's StratagemType IDs (149 of them),
Here's a list of accepted stratagems:
Vehicles / drop-offs: 1 DropoffTank (Bastion) · 10 DropoffCombatWalker_Autocannon (Emancipator) · 26 DropoffFrv_Supply (FRV Resupply Auto Turret) · 27 DropoffCombatWalker (Patriot) · 37 DropoffCombatWalker_PresidentReward · 50 DropoffTankStorm (Maelstrom) · 88 DropoffCombatWalker_Breacher · 91 DropoffCombatWalkerLumberer · 105 DropoffFrv (FRV) · 116 DropoffSEAFSquad · 135 DropoffFrv_Flamer (Ramming Flamethrower FRV)

Tank reloads: 47 TankReloadHE · 60 TankReloadCanister · 95 TankReloadAT

Eagle (do not use, doesn't work nicely): 3 EagleBomb · 18 EagleAirstrike · 30 EagleCAS · 35 EagleStrafe · 38 EagleAirstrikeSmoke · 49 EagleRearm · 65 EagleClusterbombs · 103 CarpetBomb · 126 EagleAirstrikeGas · 133 EagleAirstrikeNapalm · 140 EagleRocket · 146 EagleMissile

Orbital: 4 OrbitalGatlingBarrage · 5 OrbitalIlluminationFlare · 21 OrbitalWalkingBarrage · 34 OrbitalStun · 41 OrbitalGas · 58 OrbitalRailcannon · 62 OrbitalWalkingBarrageSmoke · 74 OrbitalSmoke · 83 OrbitalShot · 106 OrbitalNapalmBarrage · 107 OrbitalLaser · 118 OrbitalShell · 125 OrbitalBarrage · 136 OrbitalStrike · 123 CallInDestroyer

Support weapons (Unstable, don't recommend): 6 LaserGuidedMissileLauncher · 13 LightMachinegun · 15 LATOneshot_Booster · 16 ExpendableMassiveRocketLauncher · 25 AutomaticCannon · 32 Heavy_Mg · 39 ExpendableNapalmLauncher · 45 PlasmaBlaster · 51 Melee_Chainsaw_Greatsword · 54 Air_Burst_Rocket_Launcher · 56 Railgun · 61 Chem_Gun · 63 LaserCannon · 68 ArcThrower · 75 FafMissileLauncher · 80 GrenadeLauncher · 81 Energy_Weapon_Shark · 82 Machinegun_PresidentReward · 86 RemoteExplosives · 87 heavy_flamethrower · 89 MiniMissile · 92 Machinegun · 96 BallisticShield · 97 FafMissileLauncherHelghast · 99 Expendable_Machinegun · 100 Melee_Sledge_Hammer · 110 Minigun · 112 Flamethrower · 113 harpoon_gun · 114 Melee_Flag · 127 BeltFedGrenadeLauncher · 130 Recoilless · 131 GrenadeLauncherTactical · 141 Sniper · 147 LATOneshot · 149 LaserPulseCannon

Backpacks / drones (Unstable, don't recommend): 2 Drone_Stun · 20 MedicBackpack_PresidentReward · 24 DisplacementBackpack · 29 DarkFluidBackpack · 43 EnergyShieldBackpack · 55 HoverpackBackpack · 57 Drone_FLAMETHROWER · 67 DirectionalEnergyShield · 73 DroneMG · 101 AmmoBackpack · 115 Drone_Laser_Rifle · 120 HellbombBackpack · 134 JumppackBackpack · 142 Drone_GASPROJECTOR · 143 JumppackBackpack_PresidentReward

Sentries / emplacements / mines: 8 TurretFlamethrower · 9 TurretMannedAntiTank · 12 MineDeployer_AntiTank · 22 EnergyShield · 23 TurretLaserCannon · 33 AmmoRack · 44 TurretMortar_Staticfield · 46 MineDeployer_GasMines · 52 TurretMortar_Gas · 53 TurretRocket · 59 Cover_Grenade_Launcher · 66 TurretMachinegun · 69 TurretRocket_PresidentReward · 77 HealthPackRack · 90 HealthPackRack_PresidentReward · 104 TurretTesla · 109 AmmoRack_PresidentReward · 117 TurretMortar · 119 MineDeployer · 121 TurretMachinegunGPMG · 137 TurretAutocannon · 139 MineDeployer_IncendiaryMines · 144 TurretManned

Is it possible to compose the unit by yourself? i really wanted to get rid of those mg gunners if it possible
there are 3 presets you can choose from in the mod options that change the units that it carries in. I may be able to make it fully customizable, but I'm not sure how I'd implement an easy to use platoon editor.


Is it possible to have them follow me from the start without being told to follow me?
by default... no, I may be able to hijack whatever command the game sends to let AI troops know to follow you when they spawn in though. Stay tuned


Does the SEAF hard cap include those who died or despawned?
Despawned/Died SEAF do not count to the cap, feel free to call in replacements whenever they die.
 
Last edited:

chuddy123

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Sep 23, 2026
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its a bit convoluted and not readily accessible since the numbers are taken directly from the game's StratagemType IDs (149 of them),
Here's a list of accepted stratagems:
Vehicles / drop-offs: 1 DropoffTank (Bastion) · 10 DropoffCombatWalker_Autocannon (Emancipator) · 26 DropoffFrv_Supply (FRV Resupply Auto Turret) · 27 DropoffCombatWalker (Patriot) · 37 DropoffCombatWalker_PresidentReward · 50 DropoffTankStorm (Maelstrom) · 88 DropoffCombatWalker_Breacher · 91 DropoffCombatWalkerLumberer · 105 DropoffFrv (FRV) · 116 DropoffSEAFSquad · 135 DropoffFrv_Flamer (Ramming Flamethrower FRV)

Tank reloads: 47 TankReloadHE · 60 TankReloadCanister · 95 TankReloadAT

Eagle (do not use, doesn't work nicely): 3 EagleBomb · 18 EagleAirstrike · 30 EagleCAS · 35 EagleStrafe · 38 EagleAirstrikeSmoke · 49 EagleRearm · 65 EagleClusterbombs · 103 CarpetBomb · 126 EagleAirstrikeGas · 133 EagleAirstrikeNapalm · 140 EagleRocket · 146 EagleMissile

Orbital: 4 OrbitalGatlingBarrage · 5 OrbitalIlluminationFlare · 21 OrbitalWalkingBarrage · 34 OrbitalStun · 41 OrbitalGas · 58 OrbitalRailcannon · 62 OrbitalWalkingBarrageSmoke · 74 OrbitalSmoke · 83 OrbitalShot · 106 OrbitalNapalmBarrage · 107 OrbitalLaser · 118 OrbitalShell · 125 OrbitalBarrage · 136 OrbitalStrike · 123 CallInDestroyer

Support weapons: 6 LaserGuidedMissileLauncher · 13 LightMachinegun · 15 LATOneshot_Booster · 16 ExpendableMassiveRocketLauncher · 25 AutomaticCannon · 32 Heavy_Mg · 39 ExpendableNapalmLauncher · 45 PlasmaBlaster · 51 Melee_Chainsaw_Greatsword · 54 Air_Burst_Rocket_Launcher · 56 Railgun · 61 Chem_Gun · 63 LaserCannon · 68 ArcThrower · 75 FafMissileLauncher · 80 GrenadeLauncher · 81 Energy_Weapon_Shark · 82 Machinegun_PresidentReward · 86 RemoteExplosives · 87 heavy_flamethrower · 89 MiniMissile · 92 Machinegun · 96 BallisticShield · 97 FafMissileLauncherHelghast · 99 Expendable_Machinegun · 100 Melee_Sledge_Hammer · 110 Minigun · 112 Flamethrower · 113 harpoon_gun · 114 Melee_Flag · 127 BeltFedGrenadeLauncher · 130 Recoilless · 131 GrenadeLauncherTactical · 141 Sniper · 147 LATOneshot · 149 LaserPulseCannon

Backpacks / drones: 2 Drone_Stun · 20 MedicBackpack_PresidentReward · 24 DisplacementBackpack · 29 DarkFluidBackpack · 43 EnergyShieldBackpack · 55 HoverpackBackpack · 57 Drone_FLAMETHROWER · 67 DirectionalEnergyShield · 73 DroneMG · 101 AmmoBackpack · 115 Drone_Laser_Rifle · 120 HellbombBackpack · 134 JumppackBackpack · 142 Drone_GASPROJECTOR · 143 JumppackBackpack_PresidentReward

Sentries / emplacements / mines: 8 TurretFlamethrower · 9 TurretMannedAntiTank · 12 MineDeployer_AntiTank · 22 EnergyShield · 23 TurretLaserCannon · 33 AmmoRack · 44 TurretMortar_Staticfield · 46 MineDeployer_GasMines · 52 TurretMortar_Gas · 53 TurretRocket · 59 Cover_Grenade_Launcher · 66 TurretMachinegun · 69 TurretRocket_PresidentReward · 77 HealthPackRack · 90 HealthPackRack_PresidentReward · 104 TurretTesla · 109 AmmoRack_PresidentReward · 117 TurretMortar · 119 MineDeployer · 121 TurretMachinegunGPMG · 137 TurretAutocannon · 139 MineDeployer_IncendiaryMines · 144 TurretManned


there are 3 presets you can choose from in the mod options that change the units that it carries in. I may be able to make it fully customizable, but I'm not sure how I'd implement an easy to use platoon editor.



by default... no, I may be able to hijack whatever command the game sends to let AI troops know to follow you when they spawn in though. Stay tuned



Despawned/Died SEAF do not count to the cap, feel free to call in replacements whenever they die.
Appreciated.
On another note I know this is insanely far fetched but if you somehow manage to make a squad editor that lets you choose the type/number of SEAF and potentially their weapons my life would be yours
 

IvoryApples

Members
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Sep 27, 2026
30
31
could this happen for the APC too?
the APC has been taken out of the game files, so no. I'm working on something to bring an APC of my own to the game through modifying existing files though. Stay tuned for if it will work out.

Appreciated.
On another note I know this is insanely far fetched but if you somehow manage to make a squad editor that lets you choose the type/number of SEAF and potentially their weapons my life would be yours
I believe I could make an editable platoon using the settings where you can choose what type of seafs you want to spawn in, but setting their weapons would require an entire custom menu which would be a step out of scope for this mod.

Would you be able to make the SEAF follow you after being called down?
I've looked into it today with no luck thus far. Unfortunately manipulating SEAF's AI using bingus' mod loader is much harder than just telling the game to call them in using something arrowhead already made.
 

Sorbid

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Sep 24, 2026
27
7
funnily enough the APC was turned into the GATER if you just look at the model
 

helloIamretardedkt

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Sep 25, 2026
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any idea if you can make a slider for cool down adjustment? not saying to make it lower than it already is but oddly enough I'd want a higher cooldown so it doesn't overshadow other strats (a lot of base game strats suck and this is unironically better at the cooldown)
 

IvoryApples

Members
Members
Sep 27, 2026
30
31
any idea if you can make a slider for cool down adjustment? not saying to make it lower than it already is but oddly enough I'd want a higher cooldown so it doesn't overshadow other strats (a lot of base game strats suck and this is unironically better at the cooldown)
I originally had a slider for the cooldown, but got rid of it as I didn't feel like many people would want to make the cooldown *longer*. And providing a slider to make the cooldown shorter is asking for crashing issues with the SEAF count limits imposed by the game. I could add it back but I don't want to have people asking me "why dont you let me do shorter cooldown!!! you have a slider!!", (thats why I chose to keep it somewhat vanilla in the first place). you could also choose to not use it all the time but if this is really something you really need I could add it in.
 

WakeUpIts1984

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Sep 29, 2026
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i can't state how much i LOVE this mod. just wondering, would it be possible to implement an alternative (toggleable) drop system instead of the current one? like in this video?
 

IvoryApples

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Sep 27, 2026
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31
i can't state how much i LOVE this mod. just wondering, would it be possible to implement an alternative (toggleable) drop system instead of the current one? like in this video?
unfortunately not, I assume that is an old version of the SEAF drop in pelicans that got leaked while it was still in development. This mod uses what arrowhead has made and what is in the game files right now, editing the game to do that would mean complete incompatibility with vanilla players (everyone who doesnt have the mod crashes), and would be far out of scope for this mod. Sorry!