SEAF commander(指挥你的seaf大军) - Updates

PC SEAF commander(指挥你的seaf大军) v1.3.3

Updates for Helldivers 2
These updates focus primarily on performance, command responsiveness, formations, and coordinated fire. Here's a consolidated overview of all changes:

Performance Improvements​

  • Reduced redundant memory reads, background checks, and log writes.
  • Lowered maintenance overhead when the game state is stable and stopped unnecessary checks after leaving a mission.
  • Optimized HUD polling and drag detection.
  • Improved the priority of processing new commands and restoring previous orders after recalling SEAF troops.

Customizable Keybindings​

  • You can now rebind keys for Squad Recall, Command Mode, HUD Details, First Aid, and Page Navigation through the in-game menu.
  • To rebind a key, select the desired function and click Apply. When prompted with "Press the key you want to bind," simply press your preferred key.
  • Fixed issues with disappearing menus, missing keybinding prompts, and navigation keys being accidentally registered.
  • Existing settings are preserved.

Global Command Improvements​

  • Fixed an issue where commands issued through the communication wheel incorrectly depended on the voice queue.
  • Improved shared squad command scheduling, reducing cases where certain soldiers would take too long to receive orders.

Spread Formation​

  • Follow Mode: Soldiers select positions within approximately a 20-meter radius around the player, aiming for roughly 5 meters of spacing between troops.
  • Hold Position: Soldiers select positions within approximately a 50-meter radius around their assigned hold point, aiming for roughly 8 meters of spacing.
  • Improved crowding, excessive repositioning, and situations where blocked inner positions prevented troops from spreading outward.
  • Spacing will automatically tighten when terrain or available space is limited.

Improved Fire Resumption​

  • Soldiers can now resume firing as soon as a single clear line-of-fire check succeeds.
  • Soldiers who have stopped firing are prioritized for rechecking.
  • Narrowed overly aggressive obstruction checks near weapon muzzles, reducing unnecessary ceasefires caused by nearby teammates standing off to the side.

Adjustable Engagement Range & Target Sharing​

  • Engagement range can now be adjusted from 20 to 150 meters through the in-game menu, with 100 meters as the default.
  • While following the player, SEAF troops can now share enemy targets detected by other squad members.
  • Fixed incorrect target candidate counts and cases where invalid recipients could interrupt target sharing.
  • Medics are properly excluded from target sharing, and soldiers will retain their existing valid enemy targets.

Q-Marker Focus Fire Fixes​

  • Marked targets now affect attack priority only.
  • Marking an enemy no longer pulls the squad's follow positions toward that enemy.
  • Fixed an issue where repeated target checks would continuously reset movement timers for the entire squad.

SEAF Stat Settings Fixes​

  • Fixed an issue where several settings appeared to save correctly but were not actually applied in-game, including:
    • Damage
    • Durable damage
    • Rate of fire
    • Armor penetration bonuses
    • Hitstun removal
  • Improved configuration detection and restoration after game resources are reloaded.

这几次更新主要围绕性能、指挥响应、队形和集火功能进行优化,整合如下:

  • 性能优化:减少重复内存读取、后台检查和日志写入;稳定状态下降低维护开销,退出任务后停止不必要的检查。优化 HUD 采样和拖动探测,优先处理新指令与召回后的指令继承。
  • 自定义按键:召回、命令模式、HUD 明细、急救及翻页均支持在游戏内菜单改键。选择功能并点击“应用”,等待“请按下你要绑定的键”提示后直接录入。修复菜单消失、弹窗不显示、误录导航键等问题,保留已有设置。
  • 全局指挥优化:修复轮盘命令对语音队列的错误依赖,改善共享小组调度,减少部分士兵迟迟收不到指令的问题。
  • 分散队形:跟随时在玩家周围约 20 米半径内选点,偏好约 5 米兵间距;驻守时在固定驻守点周围约 50 米半径内选点,偏好约 8 米兵间距。改善拥挤、反复换位及内圈点位阻塞向外展开的问题,地形不足时会适当收紧间距。
  • 恢复开火优化:确认一次无遮挡即可恢复开火,优先复查已停火士兵。缩小枪口附近过宽的挡线判定,减少侧方同伴导致的误停火。
  • 可调交战范围与目标共享:游戏内菜单支持 20–150 米交战范围,默认 100 米。跟随状态下可共享队员已经发现的敌人;修复候选计数异常及失效接收者打断共享的问题,医疗兵正常跳过,保留队员已有的有效敌人目标。
  • Q 标记集火修复:标记只影响攻击优先级,不再把跟随集合点拉到敌人身边,也不会每次轮询都重置全队移动计时。
  • SEAF 数值设置修复:修复伤害、耐久伤害、射速、穿甲加成和去受击硬直等菜单设置保存后未实际应用的问题,改善资源重新加载后的配置定位与恢复。
Here’s everything added and improved since v1.0 Beta!

  • Improved global Follow/Guard commands, marked-target priority and client-side execution.
  • Faster F5 recall with command inheritance, quicker cleanup, population safeguards and optional smoke.
  • A new draggable, scalable HUD showing troop counts, roles and ammo, with Chinese/English support.
  • Added automatic first aid, Guard-mode medic healing and ammo maintenance, plus health and catch-up improvements.
  • In-game settings for HUD, F7 details, auto first aid, cooldowns, damage, durable damage, fire rate, penetration and hit flinch.
  • Fixed command, recall, HUD and stat-setting issues, improved performance
  • 从 v1.0 Beta 到 v1.3.0,之前的更新这次一起补上!
    • 完善全局跟随、驻守、标记目标集火优先和客机执行。
    • F5 快速召回,继承当前指令;加快旧兵清理,增加人数保护和可选烟雾。
    • 全新可拖动、缩放的 HUD,显示人数、兵种和弹药,支持中英文。
    • 增加自动急救、驻守医疗兵治疗和弹药维护,完善生命与追赶速度调整。
    • 游戏内菜单可设置 HUD、F7 明细、自动急救、冷却,以及伤害、耐久伤害、射速、穿甲和去受击硬直。
    • 修复多项指挥、召回、HUD 和数值不生效问题,优化开销