Fixes shallow water immediately cancelling dives. During the airborne dive, the local avatar uses the standing water reference. The normal prone reference returns when landing begins, the dive ends, or deeper water is reached. The intended result is a valid dive from shallow water onto dry land. Ordinary prone input retains the game's existing water restrictions.
data-v2 gameplay candidate. Requires Bingus Shared Loader loader-v5 / API 1. Supported Steam build: 24826606; EXE 1.8.45317.0. Offline tests pass; in-game timing and behavior still require validation.
The package changes two local runtime floats at most: a temporary drowning-reference offset and, when necessary, a one-time reset of the first prone frame's submersion timer. It changes no executable instructions, shared component settings, dive impulse, stamina cost, teammate data, swimming flag or drowning-enable flag.
This mod is client-side only and does not affect the functionality of other Helldivers in water.
AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.
While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:

data-v2 gameplay candidate. Requires Bingus Shared Loader loader-v5 / API 1. Supported Steam build: 24826606; EXE 1.8.45317.0. Offline tests pass; in-game timing and behavior still require validation.
The package changes two local runtime floats at most: a temporary drowning-reference offset and, when necessary, a one-time reset of the first prone frame's submersion timer. It changes no executable instructions, shared component settings, dive impulse, stamina cost, teammate data, swimming flag or drowning-enable flag.
This mod is client-side only and does not affect the functionality of other Helldivers in water.
AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.
While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon: