- Added Helldiver Headshot Damage Multiplier (default 1.5×; set to 1.0× to remove the extra 50% damage).
- Added Enemy Body-Part Explosion Damage Controls, including adjustable multipliers and an On/Off toggle for explosion damage handling.
- Added support for inherited explosion damage values -1 = Inherit.
- Added LAS-13 Trident Fire Rate (RPM) adjustment (300–6,000 RPM, with a minimum of 1 RPM).
Where to find them:
- Headshot: Stat Editor → Helldiver → Body Parts.
- Explosion: Enemy Editor (top-left red title) → Faction → Enemy → Individual Body Parts.
Example: To make a Veracitor/Gatekeeper cockpit vulnerable to explosions, select its Pilot Seat, set Explosion Damage to 1.0, and enable Use This Part for Explosion Damage.