PC - SHODAN Stat Editor (Broken since 11/11) - Reviews

PC SHODAN Stat Editor (Broken since 11/11) v4.6.0

A Mod for Helldivers 2
5
4.83 star(s)
71 reviews
No more stupid "bugs" or brain damaged balance. God bless you.
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HUGE for the modding scene
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Pressed Install into the game, to the right it said "Not installed: generated_entity_deltas.dl_bin could not be prepared (nothing tovary for the hash (edit a value with d... and then it cuts off because the window is small. Help :(
Shodan
Shodan
I'll look into this.
Upvote 9
I noticed that some of the damage numbers are wrong. For example the double freedom says 70 damage and breaker shotgun says 30. Will this be fixed to show the proper numbers? Otherwise, great mod so far.
Shodan
Shodan
That is the per-pellet damage. The game displays the total damage of all combined pellets. The Double Freedom fires 12 pellets that deal 70 damage each, giving it its displayed 840 damage number.
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Mod Works as intended most of the time, However always shows "reading game's weapon's table" 22 out of 26" every time i launch the game leaving the stat editor be ineffective.
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FINALLY!!! With the simplicity of how to share edited files, my squad and I can all play with a balanced game. Took about 16 total hours of tweaking every setting in the editor and testing, but we finally have REAL balanced weapons that feel good without being overpowered, and serve their purposes. Not a single weapon in the game feels like you are coming up short in the battle. Thank you so much for this!
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Made me start playing HD2 again!
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Catch all mods for the most part
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Only thing you need!
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Since the github 1.0, this has been my one-stop go-to for any sort of stat monkeying and rebalancing. It may not be as convenient as installing someone else's stat changes and forgetting about it, but nothing beats having essentially full access to increase or decrease stats as you personally please.

Each update has only added more options, and allows you to edit everything from guns to grenades to sentries, support backpacks, and the various offensive stratagems and their individual projectiles and subprojectiles.

Gun shoots too fast? Slow it down. Teleport backpack can't clear a hill? Increase the reach. Mech rockets too weak even though they can clearly fit way more warhead? Make them do what they ought to.

Being able to easily test and reset everything is fantastic, and really makes solo play a sandbox of novelty. It's also fascinating to see the exact numbers a lot of these weapons have.

While there are some small quirks like engine or game limitations on magazine size and whatnot or in what values can be accessed, or other stuff like how I'm not sure projectile VFX transfers when you swap what projectile a weapon fires, it does as it says and I've had no real issues with the mod itself.

Use responsibly.
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Been using it since the initial github release, and it my favorite way to rebalance the game to my liking as a solo player. Try it out!
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