SHODAN Stat Editor - Updates

PC SHODAN Stat Editor v3.1.0

Updates for Helldivers 2
v3.1.0 auto-updater; Records tab; Helldiver stats; bugfixes
Shodan Stat Editor is now an offline program.
Everything since v2.4.0.
Missile flight
  • Weapons that fire missiles (EXO-45 Patriot rockets, FAF-14 Spear, MLS-4X Commando, StA-X3 W.A.S.P., P-92 Warrant, P-33 Missile Pistol) fly at their missile's speeds, not the projectile's, so editing their velocity did nothing. Their velocity, drag and gravity rows are replaced by a Missile flight section: launch, cruise and minimum speed, acceleration and max flight time.
  • Lock-on missiles and the laser-guided Commando also get turn speeds, the angle past which a missile loses its target, and the guidance delay. The Patriot's rockets fly straight, so they don't get these rows.
  • The MS-11 Solo Silo lists the silo itself (health, armor, regeneration), its missile's stats and its missile flight. Not yet tested in a mission.
Grenade swap
  • Grenade launchers, grenade pistols, the One-Two's launcher and the Grenadier Battlement can fire a throwable grenade, Dynamite or a throwable mine (solo missions). Choose it with - / + (0 is the launcher's own round); edit the grenade itself on the Throwables tab (thanks nnikolajev, PR #40).
Backpacks
  • The Hover Pack has new rows: hover time while holding height and while climbing at full speed, hover speed, climb speed, climb acceleration and climb time limit. Rows the Hover Pack never reads are gone.
  • Jump Pack rows renamed to what they do: launch duration, boost after the launch.
Weapons
  • Move while reloading: an On/Off row for the weapons that hold you still while reloading (Autocannon, Spear, GL-28, Recoilless Rifle, Laser Cannon, Maxigun, MG-206, MG-43, Epoch, Airburst, W.A.S.P.).
  • M-1000 Maxigun: wind-up and wind-down times, and "Stops you while firing" On/Off (#42). The A/G-16 Gatling Sentry gets the wind-up rows too.
  • G-123 Thermite: burn time before it explodes (#38).
  • Weapon explosions that make an arc (GL-52 De-Escalator) get an Arc section: range, chain length and split, damage and status effect.
  • Projectile swap loads the source weapon's assets, so swapped projectiles keep their trails.
  • SG-20 Halt: swapping its stun rounds now holds (its ammo type attachments are written too).
  • W.A.S.P. and Warrant: damage shared by both firing modes is listed once, so editing one mode no longer silently changes the other (#35).
Settings
  • Several vehicles of a kind (on by default): a loadout can take more than one exosuit, FRV or tank.
  • Unlock unused items: adds items that are in the game files but the game doesn't offer: the M-104 Incinerator FRV (stratagem list), P-41 Ombudsman, G-11 Caltrops and LAS-22 Shear (armory).
  • Arc chain edits in multiplayer (on by default; not yet tested with other players): Off uses the game's arc chain length and split while other players are in the game, so arcs don't get stuck on screen (#41).
Panel bugfixes/improvements
  • Vehicle guns that never reload (exosuit arms, the Incinerator FRV's flamethrower) no longer show reload rows; giving them spare magazines crashed the game (#31).
  • Panel size, side, opacity and the remembered tab / weapon are read back after a restart again.
  • A Hover Pack recharge time of 0 no longer breaks its hover times, and values are never written as infinity.
  • A value saved for a row that no longer exists no longer marks the item as changed.