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Fixed: when something else in the mission went away right before a press, the press for you could go to a switch record the game had just removed. Both switches are now checked against the game's current records before the press.
Fixed: a press that had to wait because the switches moved in memory was left alone for good (the bunker didn't open). It is now tried again while the press is still fresh.
The mod no longer treats its own press of the other switch as a new press.
Joined games: the whole entity table is read (its size is found in the game's code), not only its first 2048 rows.
The units lookup both parts share is found once, with its own log line, and the log says once if the unit layout moved after a game update.
When only the joined-game part is found, the status no longer calls every game a joined game.
Updating: install over the previous version, then Purge and Deploy.