Fixed — mods silently not loading (important)
Adding several mods at once only ever loaded the first one. Dropping a batch on the drop zone, or multi-selecting files, fired the imports faster than they could run and the rest were discarded with no error at all. Imports are now queued and processed one by one, and the Add buttons stay usable while one is running. If you ever wondered why a mod "didn't show up", this was why — please re-check your setup.
Fixed — merges failing with no explanation
A merged value that introduced a new text or enum name could make the write step fail and produce nothing. This was behind several "UAssetGUI no produjo el uasset esperado" reports.
Those tools never printed their errors, which is why failures looked silent. The real message is now recovered and shown, plus a diagnostic log in %LOCALAPPDATA%\StellarTool\logs\. If you hit an error, attach the newest log — it now says what actually went wrong.
Fixed — Conflicts and Changes UI
Picking a winner no longer scrolls the list back to the top (same for the All/None buttons on Changes).
The lists have visible scrollbars now — with dozens of conflicts there was no hint anything was below the fold.
With mods loaded but not analyzed, both pages say so and offer the Analyze changes button right there.
Also
Bulk edit, TOML import/export and the mappings downloader are translated in all 10 languages.
Thanks to MrZzzzzzzzzzzzz for reporting the conflicts UI issues.