Changes since 0.8.9
Loading progress
- Added a built-in progress panel showing loading progress, the pending category, and any failed changes.
- Ready appears only when all enabled changes have applied.
- Hide with X, or toggle visibility with Ctrl+Shift+P while loading. Hiding it does not stop loading.
Simpler loading order
- Primaries → Secondaries → Throwables → Blue equipment → Orbitals → Eagles → Mines → Sentries.
- Blue equipment includes support weapons, backpacks, and vehicles.
- Each item’s big and small changes now load together. No separate minor-changes phase.
- Shared changes apply once alongside the earliest affected item.
Constitution rework
A slow precision rifle that competes through comfortable handling and generous reserves.
- Damage: 180 → 240
- Durable damage: 50 → 80
- Penetration: 3/3/3/0 → 4/4/3/2
- Ergonomics: 65 → 80
- Sway: 1.0 → 0.6
- Horizontal/vertical recoil drift: 25/25 → 15/15
- Horizontal/vertical recoil climb: 10/60 → 8/40
Retains its
60 RPM, five-round capacity, stock ammunition reserves, and bayonet. Deadeye remains the faster, more consistent combat rifle.
Torcher restored
Removed both ammunition nerfs. It retains
six spare magazines and six magazines from supply. Its toggle and outdated nerf card have been removed.
Documentation
Updated the balance document, Constitution card, and image collection.
Installation: Replace the previous Accord version, deploy, and restart. Wait at
“Press any button” until Ready, then spawn fresh equipment. Changes must load after every full restart; entering the ship or a mission can make loading significantly slower.