About this mod
Overview
This mod adds a new HUD and gameplay features which introduce a new threat level mechanic. As players gain kills the enemy force will be wary of the damage inflicted by your team, as the threat level rises a kill team will be deployed to try and stop you, reaching a threat level of 5 will initiate a boss fight. The boss will have its own unique name and health bar, along with modified stats, upon its death the threat level resets, if players have the Ministry of Prosperity Ledger, they will be rewarded for their success.
Currently the mod only works against the Terminids faction, and will not activate against Automatons and Illuminate.
Current Features
- Modifiable HUD displaying current threat level, kills until next threat level, and boss health.
- Modifiable settings menu, allowing players to change menu colors, opacity, placement, size, kills required, and much more.
- Gameplay changes that introduces new difficulty for players to explore.
- Compatibility with Ministry of Prosperity Ledger.
- Multiplayer functionality.
- Automaton and Illuminate threat level support.
- Escalation mode - Every reset leads to kill teams and bosses to become harder.
- Threat level increase and kill team deployment announcements.
- Unique boss stats and optional boss escorts on harder missions.
- Boss and kill team settings.
Requires HellForge and HD2Runtime.
If you come across any bugs please let me know.
Clanker disclaimer! Assisted with GPT-6.1 Sol.