
Time has come to change our weaponry for good, presenting to you - Terra... Whoops, i mean - Total Arsenal overhaul 1.3.0
This is a big update today, i tweaked many weapons, and now they should feel very nice to use, check em out and have a great Democratic day!
------------Big list of changes------------
- Bushwhacker (was still bad after buff)
- Damage: 45 -> 65
- Durable damage: 12 -> 18
- Spread: 200, 150 (horizontal, vertical) -> 150, 120 (horizontal, vertical)
- Talon (to keep up with other weapons, got cooler)
- Veto (let's call it ultra penetrating rounds)
- Damage: 125 -> 130
- Durable dmg: 45 -> 110
- Peacemaker
- Projectile velocity: 320 -> 450
- Projectile drag: 1.2 -> 0.6
- RPM: 1600 -> 1400
- Redeemer
- Damage: 70 -> 85
- Durable dmg: 12 -> 24
- Drag: 1.2 -> 0.67 (sorry just felt like doing this)
- Sickle (tired of waiting when it will shoot)
- Wind-up (charge needed to fire): 100 -> 30
- AP extreme angle: 0 -> 2
- DE-Sickle (same)
- Wind-up (charge needed to fire): 100 -> 30
- AP extreme angle: 0 -> 2
- Constitution (not good enough so a bit more dmg)
- Damage: 240 -> 250
- Durable dmg: 65 -> 70
- Deadeye (more damage for bots!!!)
- Damage: 480 -> 500
- Durable dmg: 100 -> 165
- Spare/Supply ammo: 60 -> 70
- AP Extreme angle: 0 -> 2
- Diligence-CS (Seemed not good enough)
- Damage: 250 -> 260
- Durable dmg: 70 -> 100
- Adjudicator (wasn't good enough compared to other ARs)
- Damage: 125 -> 145
- Durable dmg: 30 ->50
- Arbitrator (long reload that can't be changed so bigger mag)
- Mag capacity: 45 -> 80
- Spare/Supply mags: 7 -> 6
- Tenderizer (more damage to not be that close to liberator)
- Damage: 120 -> 130
- Durable dmg: 60 -> 80
- MA5C (needs to be stronger but even more unstable (as in Halo))
- Damage: 105 -> 110
- Durable dmg: 26 -> 30
- Climb vertical recoil: 60 -> 80
- Sway: 0.95 -> 0.8
- Variable (looks like bad damage)
- Damage: 95 -> 105
- Durable dmg: 35 -> 40
- All liberators and Suppressor (little mags reward you with tons of ammo)
- Spare little mags: 16 -> 18
- Big mag ergo decrease: 15 -> 10
- Breaker Spray&Pray (too little mags, not enough dmg)
- Short mag:
- Capacity: 50 -> 70
- Reload speed: 3 -> 2
- Spare/Supply/Starting mags: 5 -> 10
- Extended mag:
- Capacity: 75 -> 140
- Spare/Supply/Starting mags: 4 -> 5
- Drum mag:
- Capacity: 150 -> 210
- Spare/Supply/Starting mags: 2 -> 3
- Reload speed: 5 -> 5.4
- Pellet count: 7 -> 9
- Projectile drag: 1.5 -> 1
- Breaker incendiary (request complete!)
- Slugger (seemed no good enough compared to others)
- Drag: 1 -> 0.45
- Damage: 330 -> 400
- Durable dmg: 90 -> 100
- Spare/Supply ammo: 68 -> 70
- Double Freedom (finally AP4, seems familiar?)
- AP direct: 3 -> 4
- Spare/Supply ammo: 60 -> 65
- Push force: 30 -> 20
- Sterilizer!!!!
- +Acid storm and poison effect added (acid storm reduces enemies' armor by 1 for a short amount of time when puked with sterilizer; poison deals damage per second??)
- Poison effect strength: 40
- Gas 2 effect strenght: 0.5 -> 2 (maybe doesn't do anything)
- Gas confusion effect strength: 0.5 -> 2 (blindness)
- Gas confusion effect duration: 9 -> 10 sec
- Damage: 1 -> 2
- Durable dmg: 1 -> 2
- Railgun (needed buff)
- Damage: 600 -> 750 (1875dmg on full charge)
- Durable dmg: 275 -> 300 (650d-dmg on full charge)
- Spare ammo: 20 -> 22
- Autocannon
- Durable dmg: 260 -> 300
- Stagger: 30 -> 35
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I will probably add those stats to description some day later.